mirror of https://github.com/axmolengine/axmol.git
50 lines
1.2 KiB
C++
50 lines
1.2 KiB
C++
//
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// Created by NiTe Luo on 12/2/13.
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//
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#ifndef __CCNewRenderTexture_H_
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#define __CCNewRenderTexture_H_
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#include "CCRenderTexture.h"
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NS_CC_BEGIN
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class NewRenderTexture : public RenderTexture
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{
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public:
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static NewRenderTexture* create(int w, int h, Texture2D::PixelFormat eFormat, GLuint uDepthStencilFormat);
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static NewRenderTexture* create(int w, int h, Texture2D::PixelFormat eFormat);
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static NewRenderTexture* create(int w, int h);
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void beginWithClear(float r, float g, float b, float a);
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void beginWithClear(float r, float g, float b, float a, float depthValue);
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void beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue);
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void beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue, GLbitfield flags);
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virtual void begin() override;
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virtual void end() override;
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virtual void draw() override;
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void clearDepth(float depthValue);
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protected:
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NewRenderTexture();
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virtual ~NewRenderTexture();
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void onBegin();
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void onEnd();
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//Clear render buffer
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void onClear();
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void onClearDepth();
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kmMat4 _oldTransMatrix, _oldProjMatrix;
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kmMat4 _transformMatrix, _projectionMatrix;
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};
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NS_CC_END
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#endif //__CCNewRenderTexture_H_
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