mirror of https://github.com/axmolengine/axmol.git
56 lines
1.2 KiB
C++
56 lines
1.2 KiB
C++
//
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// Created by NiTe Luo on 11/8/13.
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//
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#ifndef _CC_CUSTOMCOMMAND_H_
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#define _CC_CUSTOMCOMMAND_H_
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#include "RenderCommand.h"
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#include "RenderCommandPool.h"
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NS_CC_BEGIN
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using namespace std;
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class CustomCommand : public RenderCommand
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{
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protected:
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CustomCommand();
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~CustomCommand();
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public:
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void init(int viewport, int32_t depth);
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// +----------+----------+-----+-----------------------------------+
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// | | | | | |
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// | ViewPort | Transluc | | Depth | |
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// | 3 bits | 1 bit | | 24 bits | |
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// +----------+----------+-----+----------------+------------------+
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virtual int64_t generateID();
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void execute();
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inline bool isTranslucent() { return true; }
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virtual void releaseToCommandPool() override;
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public:
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function<void()> func;
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protected:
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int _viewport;
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int32_t _depth;
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public:
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friend class RenderCommandPool<CustomCommand>;
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static RenderCommandPool<CustomCommand>& getCommandPool() { return _commandPool; }
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protected:
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static RenderCommandPool<CustomCommand> _commandPool;
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};
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NS_CC_END
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#endif //_CC_CUSTOMCOMMAND_H_
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