axmol/cocos/2d/renderer/GroupCommand.h

69 lines
1.5 KiB
C++

//
// Created by NiTe Luo on 11/13/13.
//
#ifndef _CC_GROUPCOMMAND_H_
#define _CC_GROUPCOMMAND_H_
#include "CCPlatformMacros.h"
#include "RenderCommand.h"
#include "RenderCommandPool.h"
#include <map>
NS_CC_BEGIN
using namespace std;
class GroupCommandManager : public Object
{
public:
static GroupCommandManager* getInstance();
~GroupCommandManager();
bool init();
int getGroupID();
void releaseGroupID(int groupID);
protected:
GroupCommandManager();
map<int, bool> _groupMapping;
};
class GroupCommand : public RenderCommand
{
protected:
GroupCommand();
~GroupCommand();
public:
void init(int viewport, int32_t depth);
// +----------+----------+-----+-----------------------------------+
// | | | | | |
// | ViewPort | Transluc | | Depth | |
// | 3 bits | 1 bit | | 24 bits | |
// +----------+----------+-----+----------------+------------------+
virtual int64_t generateID() override;
inline bool isTranslucent() {return true;}
inline int getRenderQueueID() {return _renderQueueID;}
virtual void releaseToCommandPool() override;
protected:
int _viewport;
int32_t _depth;
int _renderQueueID;
public:
friend class RenderCommandPool<GroupCommand>;
static RenderCommandPool<GroupCommand>& getCommandPool() { return _commandPool; }
protected:
static RenderCommandPool<GroupCommand> _commandPool;
};
NS_CC_END
#endif //_CC_GROUPCOMMAND_H_