axmol/cocos/editor-support/cocosbuilder/CCNodeLoader.h

148 lines
11 KiB
C++

#ifndef _CCB_CCNODELOADER_H_
#define _CCB_CCNODELOADER_H_
#include "extensions/GUI/CCControlExtension/CCInvocation.h"
#include "CCBReader.h"
#include "extensions/GUI/CCControlExtension/CCControl.h"
namespace cocosbuilder {
#define PROPERTY_POSITION "position"
#define PROPERTY_CONTENTSIZE "contentSize"
#define PROPERTY_SKEW "skew"
#define PROPERTY_ANCHORPOINT "anchorPoint"
#define PROPERTY_SCALE "scale"
#define PROPERTY_ROTATION "rotation"
#define PROPERTY_ROTATIONX "rotationX"
#define PROPERTY_ROTATIONY "rotationY"
#define PROPERTY_TAG "tag"
#define PROPERTY_IGNOREANCHORPOINTFORPOSITION "ignoreAnchorPointForPosition"
#define PROPERTY_VISIBLE "visible"
#define ASSERT_FAIL_UNEXPECTED_PROPERTY(PROPERTY) cocos2d::log("Unexpected property: '%s'!\n", PROPERTY); assert(false)
#define ASSERT_FAIL_UNEXPECTED_PROPERTYTYPE(PROPERTYTYPE) cocos2d::log("Unexpected property type: '%d'!\n", PROPERTYTYPE); assert(false)
#define CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(T) virtual T * createNode(cocos2d::Node * pParent, cocosbuilder::CCBReader * ccbReader) { \
return T::create(); \
}
#define CCB_PURE_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(T) virtual T * createNode(cocos2d::Node * pParent, cocosbuilder::CCBReader * ccbReader) = 0
struct BlockData {
cocos2d::SEL_MenuHandler mSELMenuHandler;
cocos2d::Ref * _target;
};
struct BlockControlData {
cocos2d::extension::Control::Handler mSELControlHandler;
cocos2d::Ref * _target;
cocos2d::extension::Control::EventType mControlEvents;
};
/* Forward declaration. */
class CCBReader;
class NodeLoader : public cocos2d::Ref {
public:
/**
* @js NA
* @lua NA
*/
NodeLoader();
/**
* @js NA
* @lua NA
*/
virtual ~NodeLoader();
/**
* @js NA
* @lua NA
*/
CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(NodeLoader, loader);
/**
* @js NA
* @lua NA
*/
virtual cocos2d::Node * loadNode(cocos2d::Node *, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void parseProperties(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual cocos2d::ValueMap& getCustomProperties();
protected:
CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::Node);
virtual cocos2d::Vector2 parsePropTypePosition(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual cocos2d::Vector2 parsePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual cocos2d::Vector2 parsePropTypePointLock(cocos2d::Node * pNode,cocos2d:: Node * pParent, CCBReader * ccbReader);
virtual cocos2d::Size parsePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual float * parsePropTypeScaleLock(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual float parsePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual float parsePropTypeDegrees(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual float parsePropTypeFloatScale(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual int parsePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual int parsePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual float * parsePropTypeFloatVar(cocos2d::Node * pNode,cocos2d::Node * pParent, CCBReader * ccbReader);
virtual bool parsePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual cocos2d::SpriteFrame * parsePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual cocos2d::Animation * parsePropTypeAnimation(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual cocos2d::Texture2D * parsePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual unsigned char parsePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual cocos2d::Color3B parsePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader, const char *pPropertyName);
virtual cocos2d::Color4F * parsePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual bool * parsePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual cocos2d::BlendFunc parsePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual std::string parsePropTypeFntFile(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual std::string parsePropTypeString(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual std::string parsePropTypeText(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual std::string parsePropTypeFontTTF(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual BlockData * parsePropTypeBlock(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual BlockControlData * parsePropTypeBlockControl(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual cocos2d::Node * parsePropTypeCCBFile(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual float * parsePropTypeFloatXY(cocos2d::Node * pNode, cocos2d::Node * pParent, CCBReader * ccbReader);
virtual void onHandlePropTypePosition(cocos2d::Node * pNode,cocos2d:: Node * pParent, const char* pPropertyName, cocos2d::Vector2 pPosition, CCBReader * ccbReader);
virtual void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Vector2 pPoint, CCBReader * ccbReader);
virtual void onHandlePropTypePointLock(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Vector2 pPointLock, CCBReader * ccbReader);
virtual void onHandlePropTypeSize(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Size pSize, CCBReader * ccbReader);
virtual void onHandlePropTypeScaleLock(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float * pScaleLock, CCBReader * ccbReader);
virtual void onHandlePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float pFloat, CCBReader * ccbReader);
virtual void onHandlePropTypeDegrees(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float pDegrees, CCBReader * ccbReader);
virtual void onHandlePropTypeFloatScale(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float pFloatScale, CCBReader * ccbReader);
virtual void onHandlePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, int pInteger, CCBReader * ccbReader);
virtual void onHandlePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, int pIntegerLabeled, CCBReader * ccbReader);
virtual void onHandlePropTypeFloatVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float * pFoatVar, CCBReader * ccbReader);
virtual void onHandlePropTypeFloatXY(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, float * pFoatVar, CCBReader * ccbReader);
virtual void onHandlePropTypeCheck(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool pCheck, CCBReader * ccbReader);
virtual void onHandlePropTypeSpriteFrame(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::SpriteFrame * pSpriteFrame, CCBReader * ccbReader);
virtual void onHandlePropTypeAnimation(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Animation * pAnimation, CCBReader * ccbReader);
virtual void onHandlePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Texture2D * pTexture2D, CCBReader * ccbReader);
virtual void onHandlePropTypeByte(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, unsigned char pByte, CCBReader * ccbReader);
virtual void onHandlePropTypeColor3(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Color3B pColor3B, CCBReader * ccbReader);
virtual void onHandlePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Color4F * pColor4FVar, CCBReader * ccbReader);
virtual void onHandlePropTypeFlip(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, bool * pFlip, CCBReader * ccbReader);
virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::BlendFunc pBlendFunc, CCBReader * ccbReader);
virtual void onHandlePropTypeFntFile(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pFntFile, CCBReader * ccbReader);
virtual void onHandlePropTypeString(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pString, CCBReader * ccbReader);
virtual void onHandlePropTypeText(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pText, CCBReader * ccbReader);
virtual void onHandlePropTypeFontTTF(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, const char * pFontTTF, CCBReader * ccbReader);
virtual void onHandlePropTypeBlock(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, BlockData * pBlockData, CCBReader * ccbReader);
virtual void onHandlePropTypeBlockControl(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, BlockControlData * pBlockControlData, CCBReader * ccbReader);
virtual void onHandlePropTypeCCBFile(cocos2d::Node * pNode, cocos2d::Node * pParent, const char* pPropertyName, cocos2d::Node * pCCBFileNode, CCBReader * ccbReader);
protected:
cocos2d::ValueMap _customProperties;
};
}
#endif