mirror of https://github.com/axmolengine/axmol.git
78 lines
2.3 KiB
C++
78 lines
2.3 KiB
C++
#ifndef _CCB_CCPARTICLESYSTEMQUADLOADER_H_
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#define _CCB_CCPARTICLESYSTEMQUADLOADER_H_
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#include "base/CCRef.h"
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#include "2d/CCParticleSystemQuad.h"
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#include "CCNodeLoader.h"
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namespace cocosbuilder {
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/* Forward declaration. */
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class CCBReader;
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class ParticleSystemQuadLoader : public NodeLoader {
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public:
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ParticleSystemQuadLoader() {};
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/**
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* @js NA
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* @lua NA
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*/
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CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(cocosbuilder::ParticleSystemQuadLoader, loader);
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protected:
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/**
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* @js NA
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* @lua NA
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*/
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CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::ParticleSystemQuad);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onHandlePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, int pIntegerLabeled, CCBReader * ccbReader);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Vector2 pPoint, CCBReader * ccbReader);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onHandlePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float pFloat, CCBReader * ccbReader);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onHandlePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, int pInteger, CCBReader * ccbReader);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onHandlePropTypeFloatVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float * pFloatVar, CCBReader * ccbReader);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onHandlePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color4F * pColor4FVar, CCBReader * ccbReader);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pBlendFunc, CCBReader * ccbReader);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void onHandlePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Texture2D * pTexture2D, CCBReader * ccbReader);
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};
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}
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#endif
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