axmol/cocos/editor-support/cocosbuilder/CCParticleSystemQuadLoader.h

78 lines
2.3 KiB
C++

#ifndef _CCB_CCPARTICLESYSTEMQUADLOADER_H_
#define _CCB_CCPARTICLESYSTEMQUADLOADER_H_
#include "base/CCRef.h"
#include "2d/CCParticleSystemQuad.h"
#include "CCNodeLoader.h"
namespace cocosbuilder {
/* Forward declaration. */
class CCBReader;
class ParticleSystemQuadLoader : public NodeLoader {
public:
/**
* @js NA
* @lua NA
*/
virtual ~ParticleSystemQuadLoader() {};
/**
* @js NA
* @lua NA
*/
CCB_STATIC_NEW_AUTORELEASE_OBJECT_METHOD(cocosbuilder::ParticleSystemQuadLoader, loader);
protected:
/**
* @js NA
* @lua NA
*/
CCB_VIRTUAL_NEW_AUTORELEASE_CREATECCNODE_METHOD(cocos2d::ParticleSystemQuad);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeIntegerLabeled(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, int pIntegerLabeled, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypePoint(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Vector2 pPoint, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeFloat(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float pFloat, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeInteger(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, int pInteger, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeFloatVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, float * pFloatVar, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeColor4FVar(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Color4F * pColor4FVar, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeBlendFunc(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::BlendFunc pBlendFunc, CCBReader * ccbReader);
/**
* @js NA
* @lua NA
*/
virtual void onHandlePropTypeTexture(cocos2d::Node * pNode, cocos2d::Node * pParent, const char * pPropertyName, cocos2d::Texture2D * pTexture2D, CCBReader * ccbReader);
};
}
#endif