mirror of https://github.com/axmolengine/axmol.git
149 lines
4.6 KiB
C
149 lines
4.6 KiB
C
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2017 Chukong Technologies
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2021 Bytedance Inc.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __BASE_AX_PLATFORM_CONFIG_H__
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#define __BASE_AX_PLATFORM_CONFIG_H__
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/// @cond DO_NOT_SHOW
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/**
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Config of cocos2d-x project, per target platform.
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THIS FILE MUST NOT INCLUDE ANY OTHER FILE
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*/
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//////////////////////////////////////////////////////////////////////////
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// pre configure
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//////////////////////////////////////////////////////////////////////////
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// define supported target platform macro which CC uses.
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#define AX_PLATFORM_UNKNOWN 0
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#define AX_PLATFORM_IOS 1
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#define AX_PLATFORM_ANDROID 2
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#define AX_PLATFORM_WIN32 3
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// #define AX_PLATFORM_MARMALADE 4
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#define AX_PLATFORM_LINUX 5
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// #define AX_PLATFORM_BADA 6
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// #define AX_PLATFORM_BLACKBERRY 7
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#define AX_PLATFORM_MAC 8
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// #define AX_PLATFORM_NACL 9
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// #define AX_PLATFORM_EMSCRIPTEN 10
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// #define AX_PLATFORM_TIZEN 11
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// #define AX_PLATFORM_QT5 12
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// #define AX_PLATFORM_WINRT 13
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// Determine target platform by compile environment macro.
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#define AX_TARGET_PLATFORM AX_PLATFORM_UNKNOWN
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// Apple: Mac and iOS
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#if defined(__APPLE__) && !defined(__ANDROID__) // exclude android for binding generator.
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# include <TargetConditionals.h>
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# if TARGET_OS_IPHONE // TARGET_OS_IPHONE includes TARGET_OS_IOS TARGET_OS_TV and TARGET_OS_WATCH. see
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// TargetConditionals.h
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# undef AX_TARGET_PLATFORM
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# define AX_TARGET_PLATFORM AX_PLATFORM_IOS
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# elif TARGET_OS_MAC
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# undef AX_TARGET_PLATFORM
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# define AX_TARGET_PLATFORM AX_PLATFORM_MAC
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# endif
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#endif
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// android
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#if defined(__ANDROID__)
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# undef AX_TARGET_PLATFORM
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# define AX_TARGET_PLATFORM AX_PLATFORM_ANDROID
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#endif
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// win32
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#if defined(_WIN32) && defined(_WINDOWS)
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# undef AX_TARGET_PLATFORM
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# define AX_TARGET_PLATFORM AX_PLATFORM_WIN32
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#endif
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// linux
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#if defined(LINUX) && !defined(__APPLE__)
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# undef AX_TARGET_PLATFORM
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# define AX_TARGET_PLATFORM AX_PLATFORM_LINUX
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#endif
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//////////////////////////////////////////////////////////////////////////
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// post configure
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//////////////////////////////////////////////////////////////////////////
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// check user set platform
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#if !AX_TARGET_PLATFORM
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# error "Cannot recognize the target platform; are you targeting an unsupported platform?"
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#endif
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32)
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# ifndef __MINGW32__
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# pragma warning(disable : 4127)
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# endif
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#endif // AX_PLATFORM_WIN32
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/*
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windows: https://github.com/google/angle
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mac: GL
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iOS: GLES
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other: GL
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*/
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#ifndef AX_USE_COMPAT_GL
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# define AX_USE_COMPAT_GL 0
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#endif
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#if ((AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID) || (AX_TARGET_PLATFORM == AX_PLATFORM_IOS))
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# define AX_PLATFORM_MOBILE
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#else
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# define AX_PLATFORM_PC
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#endif
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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# if !AX_USE_COMPAT_GL
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# define AX_USE_METAL
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# else
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# define AX_USE_GL
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# endif
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#elif (AX_TARGET_PLATFORM == AX_PLATFORM_IOS)
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# if !AX_USE_COMPAT_GL
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# define AX_USE_METAL
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# else
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# define AX_USE_GLES
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# endif
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#elif (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
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# define AX_USE_GLES
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#elif (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32)
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# if !AX_USE_COMPAT_GL
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# define AX_USE_GL
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# else
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# define AX_USE_GLES
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# endif
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#else
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# define AX_USE_GL
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#endif
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/// @endcond
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#endif // __BASE_AX_PLATFORM_CONFIG_H__
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