mirror of https://github.com/axmolengine/axmol.git
286 lines
8.7 KiB
Plaintext
286 lines
8.7 KiB
Plaintext
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axys1.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#import <UIKit/UIKit.h>
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#include "platform/ios/CCEAGLView-ios.h"
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#include "platform/ios/CCDirectorCaller-ios.h"
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#include "platform/ios/CCGLViewImpl-ios.h"
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#include "base/CCTouch.h"
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#include "base/CCDirector.h"
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NS_AX_BEGIN
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void* GLViewImpl::_pixelFormat = kEAGLColorFormatRGB565;
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int GLViewImpl::_depthFormat = GL_DEPTH_COMPONENT16;
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int GLViewImpl::_multisamplingCount = 0;
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GLViewImpl* GLViewImpl::createWithEAGLView(void* eaglview)
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{
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auto ret = new GLViewImpl;
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if (ret->initWithEAGLView(eaglview))
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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return nullptr;
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}
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GLViewImpl* GLViewImpl::create(std::string_view viewName)
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{
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auto ret = new GLViewImpl;
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if (ret->initWithFullScreen(viewName))
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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return nullptr;
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}
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GLViewImpl* GLViewImpl::createWithRect(std::string_view viewName, const Rect& rect, float frameZoomFactor)
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{
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auto ret = new GLViewImpl;
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if (ret->initWithRect(viewName, rect, frameZoomFactor))
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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return nullptr;
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}
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GLViewImpl* GLViewImpl::createWithFullScreen(std::string_view viewName)
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{
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auto ret = new GLViewImpl();
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if (ret->initWithFullScreen(viewName))
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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return nullptr;
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}
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void GLViewImpl::convertAttrs()
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{
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if (_glContextAttrs.redBits == 8 && _glContextAttrs.greenBits == 8 && _glContextAttrs.blueBits == 8 &&
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_glContextAttrs.alphaBits == 8)
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{
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_pixelFormat = kEAGLColorFormatRGBA8;
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}
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else if (_glContextAttrs.redBits == 5 && _glContextAttrs.greenBits == 6 && _glContextAttrs.blueBits == 5 &&
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_glContextAttrs.alphaBits == 0)
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{
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_pixelFormat = kEAGLColorFormatRGB565;
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}
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else
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{
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AXASSERT(0, "Unsupported render buffer pixel format. Using default");
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}
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if (_glContextAttrs.depthBits == 24 && _glContextAttrs.stencilBits == 8)
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{
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_depthFormat = GL_DEPTH24_STENCIL8_OES;
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}
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else if (_glContextAttrs.depthBits == 0 && _glContextAttrs.stencilBits == 0)
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{
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_depthFormat = 0;
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}
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else
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{
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AXASSERT(0, "Unsupported format for depth and stencil buffers. Using default");
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}
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_multisamplingCount = _glContextAttrs.multisamplingCount;
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}
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GLViewImpl::GLViewImpl() {}
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GLViewImpl::~GLViewImpl()
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{
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// CCEAGLView *glview = (CCEAGLView*) _eaglview;
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//[glview release];
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}
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bool GLViewImpl::initWithEAGLView(void* eaglview)
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{
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_eaglview = eaglview;
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CCEAGLView* glview = (CCEAGLView*)_eaglview;
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_screenSize.width = _designResolutionSize.width = [glview getWidth];
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_screenSize.height = _designResolutionSize.height = [glview getHeight];
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// _scaleX = _scaleY = [glview contentScaleFactor];
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return true;
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}
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bool GLViewImpl::initWithRect(std::string_view viewName, const Rect& rect, float frameZoomFactor)
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{
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CGRect r = CGRectMake(rect.origin.x, rect.origin.y, rect.size.width, rect.size.height);
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convertAttrs();
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CCEAGLView* eaglview = [CCEAGLView viewWithFrame:r
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pixelFormat:(NSString*)_pixelFormat
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depthFormat:_depthFormat
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preserveBackbuffer:NO
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sharegroup:nil
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multiSampling:NO
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numberOfSamples:0];
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// Not available on tvOS
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#if !defined(AX_TARGET_OS_TVOS)
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[eaglview setMultipleTouchEnabled:YES];
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#endif
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_screenSize.width = _designResolutionSize.width = [eaglview getWidth];
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_screenSize.height = _designResolutionSize.height = [eaglview getHeight];
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// _scaleX = _scaleY = [eaglview contentScaleFactor];
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_eaglview = eaglview;
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return true;
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}
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bool GLViewImpl::initWithFullScreen(std::string_view viewName)
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{
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CGRect rect = [[UIScreen mainScreen] bounds];
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Rect r;
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r.origin.x = rect.origin.x;
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r.origin.y = rect.origin.y;
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r.size.width = rect.size.width;
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r.size.height = rect.size.height;
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return initWithRect(viewName, r, 1);
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}
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bool GLViewImpl::isOpenGLReady()
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{
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return _eaglview != nullptr;
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}
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bool GLViewImpl::setContentScaleFactor(float contentScaleFactor)
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{
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AX_ASSERT(_resolutionPolicy == ResolutionPolicy::UNKNOWN); // cannot enable retina mode
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_scaleX = _scaleY = contentScaleFactor;
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CCEAGLView* eaglview = (CCEAGLView*)_eaglview;
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[eaglview setNeedsLayout];
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return true;
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}
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float GLViewImpl::getContentScaleFactor() const
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{
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CCEAGLView* eaglview = (CCEAGLView*)_eaglview;
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float scaleFactor = [eaglview contentScaleFactor];
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// AXASSERT(scaleFactor == _scaleX == _scaleY, "Logic error in GLView::getContentScaleFactor");
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return scaleFactor;
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}
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void GLViewImpl::end()
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{
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[CCDirectorCaller destroy];
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// destroy EAGLView
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CCEAGLView* eaglview = (CCEAGLView*)_eaglview;
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[eaglview removeFromSuperview];
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//[eaglview release];
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release();
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}
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void GLViewImpl::swapBuffers()
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{
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CCEAGLView* eaglview = (CCEAGLView*)_eaglview;
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[eaglview swapBuffers];
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}
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void GLViewImpl::setIMEKeyboardState(bool open)
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{
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CCEAGLView* eaglview = (CCEAGLView*)_eaglview;
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if (open)
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{
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[eaglview showKeyboard];
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}
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else
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{
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[eaglview hideKeyboard];
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}
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}
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Rect GLViewImpl::getSafeAreaRect() const
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{
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CCEAGLView* eaglview = (CCEAGLView*)_eaglview;
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#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 110000
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float version = [[UIDevice currentDevice].systemVersion floatValue];
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if (version >= 11.0f)
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{
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# pragma clang diagnostic push
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# pragma clang diagnostic ignored "-Wpartial-availability"
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UIEdgeInsets safeAreaInsets = eaglview.safeAreaInsets;
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# pragma clang diagnostic pop
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// Multiply contentScaleFactor since safeAreaInsets return points.
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safeAreaInsets.left *= eaglview.contentScaleFactor;
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safeAreaInsets.right *= eaglview.contentScaleFactor;
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safeAreaInsets.top *= eaglview.contentScaleFactor;
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safeAreaInsets.bottom *= eaglview.contentScaleFactor;
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// Get leftBottom and rightTop point in UI coordinates
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Vec2 leftBottom = Vec2(safeAreaInsets.left, _screenSize.height - safeAreaInsets.bottom);
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Vec2 rightTop = Vec2(_screenSize.width - safeAreaInsets.right, safeAreaInsets.top);
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// Convert a point from UI coordinates to which in design resolution coordinate.
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leftBottom.x = (leftBottom.x - _viewPortRect.origin.x) / _scaleX,
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leftBottom.y = (leftBottom.y - _viewPortRect.origin.y) / _scaleY;
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rightTop.x = (rightTop.x - _viewPortRect.origin.x) / _scaleX,
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rightTop.y = (rightTop.y - _viewPortRect.origin.y) / _scaleY;
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// Adjust points to make them inside design resolution
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leftBottom.x = MAX(leftBottom.x, 0);
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leftBottom.y = MIN(leftBottom.y, _designResolutionSize.height);
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rightTop.x = MIN(rightTop.x, _designResolutionSize.width);
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rightTop.y = MAX(rightTop.y, 0);
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// Convert to GL coordinates
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leftBottom = Director::getInstance()->convertToGL(leftBottom);
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rightTop = Director::getInstance()->convertToGL(rightTop);
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return Rect(leftBottom.x, leftBottom.y, rightTop.x - leftBottom.x, rightTop.y - leftBottom.y);
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}
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#endif
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// If running on iOS devices lower than 11.0, return visiable rect instead.
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return GLView::getSafeAreaRect();
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}
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NS_AX_END
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