mirror of https://github.com/axmolengine/axmol.git
30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
#include "CCControlLoader.h"
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using namespace cocos2d;
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using namespace cocos2d::extension;
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namespace cocosbuilder {
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#define PROPERTY_ENABLED "enabled"
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#define PROPERTY_SELECTED "selected"
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#define PROPERTY_CCCONTROL "ccControl"
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void ControlLoader::onHandlePropTypeCheck(Node * pNode, Node * pParent, const char * pPropertyName, bool pCheck, CCBReader * ccbReader) {
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if(strcmp(pPropertyName, PROPERTY_ENABLED) == 0) {
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((Control *)pNode)->setEnabled(pCheck);
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} else if(strcmp(pPropertyName, PROPERTY_SELECTED) == 0) {
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((Control *)pNode)->setSelected(pCheck);
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} else {
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NodeLoader::onHandlePropTypeCheck(pNode, pParent, pPropertyName, pCheck, ccbReader);
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}
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}
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void ControlLoader::onHandlePropTypeBlockControl(Node * pNode, Node * pParent, const char * pPropertyName, BlockControlData * pBlockControlData, CCBReader * ccbReader) {
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if(strcmp(pPropertyName, PROPERTY_CCCONTROL) == 0) {
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((Control *)pNode)->addTargetWithActionForControlEvents(pBlockControlData->_target, pBlockControlData->mSELControlHandler, pBlockControlData->mControlEvents);
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} else {
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NodeLoader::onHandlePropTypeBlockControl(pNode, pParent, pPropertyName, pBlockControlData, ccbReader);
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}
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}
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} |