mirror of https://github.com/axmolengine/axmol.git
323ea7c0d4
* Adds slice9 support for Sprite. how to use it: // points coords sprite->setCenterRect(Rect(x,y,w,h)); // normalized coords sprite->setCenterRectNormalized(Rect(x,y,w,h)); starts scale9sprite in sprite more slice 9 changes sprite 9 slice works? kind of works correct anchor point slice 9 works, at least with non-rotated atlases streched works ok better Y invert code. cleaner, compatible with the previous code yay, scaling workings... need a better api now sets scale correctly yay! works as expected! more fixes and tests better test for box setContentSize() changes size in non-9-slice mode sprites as well setCenterRect() -> setCenterRectNormalized() yet another test adds setPositionNormalized() adds setCenterRect() tests remove devel team from xcode tests: add one more tests fun test! improved test yet another test for slice 9 * fixes anchorPoint issues * adds documentation * fix: using top-left coordinate for setRect * sprite: fixes related to scale9 and tiled * Sprite: slice 9 fixes works Ok with rotated frames uses `setCapInsets` instead of `setCenterRect` to be more familiar with `UIScale9Sprite` * fixes js and lua bindings for Autopolygon |
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.. | ||
3d | ||
audioengine | ||
cocos2d | ||
cocosbuilder | ||
cocosdenshion | ||
cocostudio | ||
controller | ||
extension | ||
navmesh | ||
network | ||
physics3d | ||
platform | ||
spine | ||
ui | ||
video | ||
CCComponentLua.cpp | ||
CCComponentLua.h | ||
CCLuaBridge.cpp | ||
CCLuaBridge.h | ||
CCLuaEngine.cpp | ||
CCLuaEngine.h | ||
CCLuaStack.cpp | ||
CCLuaStack.h | ||
CCLuaValue.cpp | ||
CCLuaValue.h | ||
Cocos2dxLuaLoader.cpp | ||
Cocos2dxLuaLoader.h | ||
Lua-BindingsExport.h | ||
LuaBasicConversions.cpp | ||
LuaBasicConversions.h | ||
lua_module_register.cpp | ||
lua_module_register.h | ||
tolua_fix.cpp | ||
tolua_fix.h |