mirror of https://github.com/axmolengine/axmol.git
73 lines
1.7 KiB
C++
73 lines
1.7 KiB
C++
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#pragma once
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#include "../LLGI.Platform.h"
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#include "LLGI.BaseDX12.h"
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#include "LLGI.TextureDX12.h"
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#ifdef _WIN32
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#include "../Win/LLGI.WindowWin.h"
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#endif
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namespace LLGI
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{
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class PlatformDX12 : public Platform
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{
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private:
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static const int SwapBufferCount = 2;
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Window* window_ = nullptr;
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Vec2I windowSize_;
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ID3D12Device* device = nullptr;
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IDXGIFactory4* dxgiFactory = nullptr;
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ID3D12CommandQueue* commandQueue = nullptr;
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ID3D12Fence* fence = nullptr;
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HANDLE fenceEvent = nullptr;
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IDXGISwapChain3* swapChain = nullptr;
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ID3D12DescriptorHeap* descriptorHeapRTV = nullptr;
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std::array<D3D12_CPU_DESCRIPTOR_HANDLE, SwapBufferCount> handleRTV;
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std::array<ID3D12Resource*, SwapBufferCount> renderResources_;
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std::array<TextureDX12*, SwapBufferCount> renderTargets_;
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std::array<RenderPassDX12*, SwapBufferCount> renderPasses_;
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std::array<ID3D12CommandAllocator*, SwapBufferCount> commandAllocators;
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ID3D12GraphicsCommandList* commandListStart = nullptr;
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ID3D12GraphicsCommandList* commandListPresent = nullptr;
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UINT64 fenceValue = 1;
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int32_t frameIndex = 0;
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bool inFrame_ = false;
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void Wait();
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void ResetSwapBuffer();
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bool GenerateSwapBuffer();
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public:
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PlatformDX12();
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~PlatformDX12() override;
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bool Initialize(Window* window, bool waitVSync);
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int GetCurrentFrameIndex() const override;
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int GetMaxFrameCount() const override;
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bool NewFrame() override;
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void Present() override;
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Graphics* CreateGraphics() override;
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ID3D12Device* GetDevice();
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void SetWindowSize(const Vec2I& windowSize) override;
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RenderPass* GetCurrentScreen(const Color8& clearColor, bool isColorCleared, bool isDepthCleared) override;
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DeviceType GetDeviceType() const override { return DeviceType::DirectX12; }
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};
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} // namespace LLGI
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