axmol/cocos
Ricardo Quesada f2d3ecad48 Removes state from MeshCommand.
MeshCommand can be reused from other objects either by passing a
`Material` or a `RenderState::StateBlock`
2015-05-20 15:57:26 -07:00
..
2d Merge branch 'v3' of https://github.com/cocos2d/cocos2d-x into v3-winrt-audio 2015-05-18 23:40:28 -07:00
3d Merge pull request #11895 from super626/v3 2015-05-20 11:20:47 +08:00
audio Added new audio engine with wav support 2015-05-15 18:17:52 -07:00
base Merge pull request #11898 from WenhaiLin/v3-console-crash 2015-05-20 11:19:38 +08:00
deprecated Optimize Vec2 2015-04-19 20:40:52 +03:00
editor-support Fix ArmatureAnimation crash 2015-05-18 12:08:26 +08:00
math Optimize Vec2 2015-04-19 20:40:52 +03:00
network Fixed compile error on visual studio 2015. 2015-05-12 17:04:56 +08:00
physics Correct field initialization order in various places (Xcode warnings) 2015-05-01 12:19:30 +03:00
physics3d use reference param 2015-05-13 10:13:46 +08:00
platform [ci skip]Remove unnecessary code. 2015-05-20 18:05:46 +08:00
renderer Removes state from MeshCommand. 2015-05-20 15:57:26 -07:00
scripting [AUTO]: updating luabinding & jsbinding automatically 2015-05-19 23:02:24 +00:00
storage Implement localStorage.clear on Android 2015-05-14 10:40:25 +08:00
ui Copy missing text color property of ui::Text. 2015-05-15 16:04:34 +08:00
Android.mk Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
CMakeLists.txt add physics3d support 2015-05-08 15:49:33 +08:00
cocos2d.cpp Material uses new file format 2015-05-11 21:31:33 -07:00
cocos2d.h fix script binding code generation 2015-05-13 17:51:30 +08:00