mirror of https://github.com/axmolengine/axmol.git
101 lines
2.7 KiB
C++
101 lines
2.7 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _OPENSL_ENGINE_H_
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#define _OPENSL_ENGINE_H_
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#include <assert.h>
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#include <jni.h>
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#include <string.h>
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#include <stdio.h>
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#include <ctype.h>
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#include <map>
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#include <vector>
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#include <dlfcn.h>
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#include <sys/types.h>
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#include <android/asset_manager.h>
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#include <android/asset_manager_jni.h>
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#include <android/log.h>
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#include <jni/JniHelper.h>
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#include <dlfcn.h>
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class OpenSLEngine
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{
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public:
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OpenSLEngine();
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~OpenSLEngine();
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void createEngine(void * pHandle);
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void closeEngine();
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bool preloadBackgroundMusic(const char * filename);
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void setBackgroundMusicState(int state);
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int getBackgroundMusicState();
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void rewindBackgroundMusic();
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void setBackgroundMusicLooping(bool isLooping);
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void setBackgroundVolume(int volume);
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int getBackgroundVolume();
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bool recreatePlayer(const char* filename);
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unsigned int preloadEffect(const char * filename);
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void unloadEffect(const char * filename);
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int getEffectState(unsigned int effectID);
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void setEffectState(unsigned int effectID, int state, bool isClear = false);
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void setAllEffectState(int state);
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void resumeEffect(unsigned int effectID);
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void resumeAllEffects();
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void setEffectParameters(unsigned int effectID, bool isLooping, float pitch, float pan, float gain);
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void setEffectsVolume(float volume);
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float getEffectsVolume();
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private:
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SLmillibel _musicVolume;
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float _effectVolume;
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};
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#endif
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