mirror of https://github.com/axmolengine/axmol.git
52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
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class CCAnimationFrame : public CCObject
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{
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CCAnimationFrame();
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~CCAnimationFrame();
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bool initWithSpriteFrame(CCSpriteFrame* spriteFrame, float delayUnits, CCDictionary* userInfo);
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CCSpriteFrame* getSpriteFrame();
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void setSpriteFrame(CCSpriteFrame* pSpFrame);
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float getDelayUnits();
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void setDelayUnits(float fDelayUnits);
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CCDictionary* getUserInfo();
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void setUserInfo(CCDictionary* pDict);
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};
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class CCAnimation : public CCObject
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{
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CCAnimation();
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~CCAnimation(void);
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static CCAnimation* create(void);
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static CCAnimation* createWithSpriteFrames(CCArray* arrayOfSpriteFrameNames);
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static CCAnimation* createWithSpriteFrames(CCArray* arrayOfSpriteFrameNames, float delay);
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static CCAnimation* createWithAnimationFrames(CCArray *arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops);
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void addSpriteFrame(CCSpriteFrame *pFrame);
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void addSpriteFrameWithFileName(const char *pszFileName);
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void addSpriteFrameWithTexture(CCTexture2D* pobTexture, const CCRect& rect);
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float getTotalDelayUnits();
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float getDelayPerUnit();
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void setDelayPerUnit(float fDelayPerUnits);
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float getDuration();
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CCArray* getFrames();
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void setFrames(CCArray* pFrames);
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bool getRestoreOriginalFrame();
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void setRestoreOriginalFrame(bool bRestoreFrame);
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unsigned int getLoops();
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void setLoops(unsigned int uLoops);
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};
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