axmol/tools/tolua++/CCTransition.pkg

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typedef enum {
/// An horizontal orientation where the Left is nearer
kOrientationLeftOver = 0,
/// An horizontal orientation where the Right is nearer
kOrientationRightOver = 1,
/// A vertical orientation where the Up is nearer
kOrientationUpOver = 0,
/// A vertical orientation where the Bottom is nearer
kOrientationDownOver = 1,
} tOrientation;
class CCTransitionSceneOriented : public CCScene
{
static CCTransitionSceneOriented* transitionWithDuration(float t, CCScene* scene, tOrientation o);
};
class CCTransitionRotoZoom : public CCScene
{
static CCTransitionRotoZoom* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionJumpZoom : public CCScene
{
static CCTransitionJumpZoom* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionMoveInL : public CCScene
{
static CCTransitionMoveInL* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionMoveInR : public CCScene
{
static CCTransitionMoveInR* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionMoveInT : public CCScene
{
static CCTransitionMoveInT* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionMoveInB : public CCScene
{
static CCTransitionMoveInB* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionSlideInL : public CCScene
{
static CCTransitionSlideInL* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionSlideInR : public CCScene
{
static CCTransitionSlideInR* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionSlideInB : public CCScene
{
static CCTransitionSlideInB* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionSlideInT : public CCScene
{
static CCTransitionSlideInT* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionShrinkGrow : public CCScene
{
static CCTransitionShrinkGrow* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionFlipX : public CCScene
{
static CCTransitionFlipX* transitionWithDuration(float t, CCScene* s, tOrientation o = kOrientationRightOver);
};
class CCTransitionFlipY : public CCScene
{
static CCTransitionFlipY* transitionWithDuration(float t, CCScene* s, tOrientation o = kOrientationUpOver);
};
class CCTransitionFlipAngular : public CCScene
{
static CCTransitionFlipAngular* transitionWithDuration(float t, CCScene* s, tOrientation o = kOrientationRightOver);
};
class CCTransitionZoomFlipX : public CCScene
{
static CCTransitionZoomFlipX* transitionWithDuration(float t, CCScene* s, tOrientation o = kOrientationRightOver);
};
class CCTransitionZoomFlipY : public CCScene
{
static CCTransitionZoomFlipY* transitionWithDuration(float t, CCScene* s, tOrientation o = kOrientationUpOver);
};
class CCTransitionZoomFlipAngular : public CCScene
{
static CCTransitionZoomFlipAngular* transitionWithDuration(float t, CCScene* s, tOrientation o = kOrientationRightOver);
};
class CCTransitionFade : public CCScene
{
static CCTransitionFade* transitionWithDuration(float duration,CCScene* scene, ccColor3B color = ccBLACK);
};
class CCTransitionCrossFade : public CCScene
{
static CCTransitionCrossFade* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionTurnOffTiles : public CCScene
{
static CCTransitionTurnOffTiles* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionSplitCols : public CCScene
{
static CCTransitionSplitCols* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionSplitRows : public CCScene
{
static CCTransitionSplitRows* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionFadeTR : public CCScene
{
static CCTransitionFadeTR* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionFadeBL : public CCScene
{
static CCTransitionFadeBL* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionFadeUp : public CCScene
{
static CCTransitionFadeUp* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionFadeDown : public CCScene
{
static CCTransitionFadeDown* transitionWithDuration(float t, CCScene* scene);
};
/*
class CCTransitionRadialCCW : public CCScene
{
static CCTransitionRadialCCW* transitionWithDuration(float t, CCScene* scene);
};
class CCTransitionRadialCW : public CCScene
{
static CCTransitionRadialCW* transitionWithDuration(float t, CCScene* scene);
};
*/
class CCTransitionPageTurn : public CCScene
{
CCActionInterval* actionWithSize(ccGridSize vector);
static CCTransitionPageTurn* transitionWithDuration(float t,CCScene* scene,bool backwards);
};