mirror of https://github.com/axmolengine/axmol.git
166 lines
6.5 KiB
Python
Executable File
166 lines
6.5 KiB
Python
Executable File
#!/usr/bin/python
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# create_project.py
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# Create cross-platform cocos2d-x project
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# Copyright (c) 2012 cocos2d-x.org
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# Author: WangZhe
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# define global variables
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PLATFORMS = {
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"cpp" : ["ios", "android", "win32", "mac", "linux"],
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"lua" : ["ios", "android", "win32", "mac","linux"],
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"javascript" : ["ios", "android", "win32"]
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}
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# begin
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import sys
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import os, os.path
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import json
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import shutil
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def checkParams():
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from optparse import OptionParser
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# set the parser to parse input params
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# the correspond variable name of "-x, --xxx" is parser.xxx
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parser = OptionParser(usage="Usage: ./%prog -p <PROJECT_NAME> -k <PACKAGE_NAME> -l <cpp|lua|javascript>\nSample: ./%prog -p MyGame -k com.MyCompany.AwesomeGame -l javascript")
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parser.add_option("-p", "--project", metavar="PROJECT_NAME", help="Set a project name")
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parser.add_option("-k", "--package", metavar="PACKAGE_NAME", help="Set a package name for project")
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parser.add_option("-l", "--language",
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metavar="PROGRAMMING_NAME",
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type="choice",
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choices=["cpp", "lua", "javascript"],
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help="Major programing language you want to used, should be [cpp | lua | javascript]")
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#parse the params
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(opts, args) = parser.parse_args()
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# generate our internal params
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context = {}.fromkeys(("language", "src_project_name", "src_package_name", "dst_project_name", "dst_package_name", "src_project_path", "dst_project_path", "script_dir"))
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platforms_list = []
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context["script_dir"] = os.path.abspath(os.path.dirname(__file__))
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if opts.project:
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context["dst_project_name"] = opts.project
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context["dst_project_path"] = os.path.abspath(os.path.join(context["script_dir"], "..", "..", "projects", context["dst_project_name"]))
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else:
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parser.error("-p or --project is not specified")
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if opts.package:
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context["dst_package_name"] = opts.package
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else:
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parser.error("-k or --package is not specified")
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if opts.language:
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context["language"] = opts.language
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else:
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parser.error("-l or --language is not specified")
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# fill in src_project_name and src_package_name according to "language"
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template_dir = os.path.abspath(os.path.join(context["script_dir"], "..", "..", "template"))
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if ("cpp" == context["language"]):
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context["src_project_name"] = "HelloCpp"
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context["src_package_name"] = "org.cocos2dx.hellocpp"
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context["src_project_path"] = os.path.join(template_dir, "multi-platform-cpp")
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elif ("lua" == context["language"]):
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context["src_project_name"] = "HelloLua"
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context["src_package_name"] = "org.cocos2dx.hellolua"
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context["src_project_path"] = os.path.join(template_dir, "multi-platform-lua")
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elif ("javascript" == context["language"]):
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context["src_project_name"] = "HelloJavascript"
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context["src_package_name"] = "org.cocos2dx.hellojavascript"
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context["src_project_path"] = os.path.join(template_dir, "multi-platform-js")
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platforms_list = PLATFORMS.get(context["language"], [])
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return context, platforms_list
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# end of checkParams(context) function
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def replaceString(filepath, src_string, dst_string):
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content = ""
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f1 = open(filepath, "rb")
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for line in f1:
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strline = line.decode('utf8')
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if src_string in strline:
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content += strline.replace(src_string, dst_string)
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else:
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content += strline
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f1.close()
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f2 = open(filepath, "wb")
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f2.write(content.encode('utf8'))
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f2.close()
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# end of replaceString
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def processPlatformProjects(context, platform):
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# determine proj_path
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proj_path = os.path.join(context["dst_project_path"], "proj." + platform)
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java_package_path = ""
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# read json config file for the current platform
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conf_path = os.path.join(context["script_dir"], "%s.json" % platform)
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f = open(conf_path)
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data = json.load(f)
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# rename package path, like "org.cocos2dx.hello" to "com.company.game". This is a special process for android
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if platform == "android":
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src_pkg = context["src_package_name"].split('.')
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dst_pkg = context["dst_package_name"].split('.')
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java_package_path = os.path.join(*dst_pkg)
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# remove useless files and folders
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for item in data["remove"]:
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dst = item.replace("PROJECT_NAME", context["dst_project_name"])
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if os.path.exists(os.path.join(proj_path, dst)):
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shutil.rmtree(os.path.join(proj_path, dst))
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# rename package_name. This should be replaced at first. Don't change this sequence
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for item in data["replace_package_name"]:
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tmp = item.replace("PACKAGE_PATH", java_package_path)
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dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
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if os.path.exists(os.path.join(proj_path, dst)):
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replaceString(os.path.join(proj_path, dst), context["src_package_name"], context["dst_package_name"])
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# rename project_name
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for item in data["replace_project_name"]:
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tmp = item.replace("PACKAGE_PATH", java_package_path)
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dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
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if os.path.exists(os.path.join(proj_path, dst)):
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replaceString(os.path.join(proj_path, dst), context["src_project_name"], context["dst_project_name"])
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# done!
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print ("proj.%s\t\t: Done!" % platform)
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# end of processPlatformProjects
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def createPlatformProjects():
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# prepare valid "context" dictionary
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context, platforms_list = checkParams()
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# print context, platforms_list
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# copy "lauguage"(cpp/lua/javascript) platform.proj into cocos2d-x/projects/<project_name>/folder
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if os.path.exists(context["dst_project_path"]):
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print ("Error:" + context["dst_project_path"] + " folder is already existing")
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print ("Please remove the old project or choose a new PROJECT_NAME in -project parameter")
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sys.exit()
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else:
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shutil.copytree(context["src_project_path"], context["dst_project_path"], True)
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# call process_proj from each platform's script folder
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for platform in platforms_list:
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processPlatformProjects(context, platform)
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# exec "import %s.handle_project_files" % (platform)
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# exec "%s.handle_project_files.handle_project_files(context)" % (platform)
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print ("New project has been created in this path: " + context["dst_project_path"].replace("/tools/project-creator/../..", ""))
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print ("Have Fun!")
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# -------------- main --------------
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# dump argvs
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# print sys.argv
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if __name__ == '__main__':
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createPlatformProjects()
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