.. |
BufferGL.cpp
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More easy for dev
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2023-07-17 20:51:28 +08:00 |
BufferGL.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
CommandBufferGL.cpp
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Optimize `OpenGL` State Management (#1269)
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2023-07-18 21:16:21 +08:00 |
CommandBufferGL.h
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Optimize `OpenGL` State Management (#1269)
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2023-07-18 21:16:21 +08:00 |
DepthStencilStateGL.cpp
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Optimize `OpenGL` State Management (#1269)
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2023-07-18 21:16:21 +08:00 |
DepthStencilStateGL.h
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
DeviceGL.cpp
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馃敤Fix #887
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2022-10-12 19:44:31 +08:00 |
DeviceGL.h
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Add missing include guards. (#1265)
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2023-07-10 08:47:20 +08:00 |
DeviceInfoGL.cpp
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
DeviceInfoGL.h
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Final migrate (#876)
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2022-10-01 16:24:52 +08:00 |
MacrosGL.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
OpenGLState.cpp
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Optimize `OpenGL` State Management (#1269)
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2023-07-18 21:16:21 +08:00 |
OpenGLState.h
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Fix glDisable state guard
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2023-07-19 00:17:10 +08:00 |
ProgramGL.cpp
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FIx GL error
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2023-07-18 15:16:29 +08:00 |
ProgramGL.h
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More easy for dev
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2023-07-17 20:51:28 +08:00 |
RenderPipelineGL.cpp
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Optimize `OpenGL` State Management (#1269)
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2023-07-18 21:16:21 +08:00 |
RenderPipelineGL.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
RenderTargetGL.cpp
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Optimize `OpenGL` State Management (#1269)
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2023-07-18 21:16:21 +08:00 |
RenderTargetGL.h
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Optimize `OpenGL` State Management (#1269)
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2023-07-18 21:16:21 +08:00 |
ShaderModuleGL.cpp
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
ShaderModuleGL.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
TextureGL.cpp
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Optimize `OpenGL` State Management (#1269)
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2023-07-18 21:16:21 +08:00 |
TextureGL.h
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Optimize `OpenGL` State Management (#1269)
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2023-07-18 21:16:21 +08:00 |
UtilsGL.cpp
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |
UtilsGL.h
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Remove CC prefix from code file name (#1230)
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2023-06-11 13:08:08 +08:00 |