mirror of https://github.com/axmolengine/axmol.git
143 lines
5.0 KiB
C++
143 lines
5.0 KiB
C++
/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include "chipmunk/chipmunk.h"
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#include "ChipmunkDemo.h"
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static cpBody* KinematicBoxBody;
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static void update(cpSpace* space, double dt)
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{
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cpSpaceStep(space, dt);
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}
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static void AddBox(cpSpace* space, cpVect pos, cpFloat mass, cpFloat width, cpFloat height)
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{
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cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, width, height)));
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cpBodySetPosition(body, pos);
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cpShape* shape = cpSpaceAddShape(space, cpBoxShapeNew(body, width, height, 0.0));
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cpShapeSetElasticity(shape, 0.0f);
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cpShapeSetFriction(shape, 0.7f);
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}
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static void AddSegment(cpSpace* space, cpVect pos, cpFloat mass, cpFloat width, cpFloat height)
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{
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cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForBox(mass, width, height)));
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cpBodySetPosition(body, pos);
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cpShape* shape = cpSpaceAddShape(space, cpSegmentShapeNew(body, cpv(0.0, (height - width) / 2.0),
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cpv(0.0, (width - height) / 2.0), width / 2.0));
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cpShapeSetElasticity(shape, 0.0f);
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cpShapeSetFriction(shape, 0.7f);
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}
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static void AddCircle(cpSpace* space, cpVect pos, cpFloat mass, cpFloat radius)
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{
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cpBody* body = cpSpaceAddBody(space, cpBodyNew(mass, cpMomentForCircle(mass, 0.0, radius, cpvzero)));
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cpBodySetPosition(body, pos);
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cpShape* shape = cpSpaceAddShape(space, cpCircleShapeNew(body, radius, cpvzero));
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cpShapeSetElasticity(shape, 0.0f);
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cpShapeSetFriction(shape, 0.7f);
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}
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static cpSpace* init(void)
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{
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cpSpace* space = cpSpaceNew();
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cpSpaceSetGravity(space, cpv(0, -600));
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cpShape* shape;
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// We create an infinite mass rogue body to attach the line segments too
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// This way we can control the rotation however we want.
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KinematicBoxBody = cpSpaceAddBody(space, cpBodyNewKinematic());
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cpBodySetAngularVelocity(KinematicBoxBody, 0.4f);
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// Set up the static box.
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cpVect a = cpv(-200, -200);
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cpVect b = cpv(-200, 200);
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cpVect c = cpv(200, 200);
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cpVect d = cpv(200, -200);
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(KinematicBoxBody, a, b, 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(KinematicBoxBody, b, c, 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(KinematicBoxBody, c, d, 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
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shape = cpSpaceAddShape(space, cpSegmentShapeNew(KinematicBoxBody, d, a, 0.0f));
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cpShapeSetElasticity(shape, 1.0f);
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cpShapeSetFriction(shape, 1.0f);
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cpShapeSetFilter(shape, NOT_GRABBABLE_FILTER);
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cpFloat mass = 1;
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cpFloat width = 30;
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cpFloat height = width * 2;
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// Add the bricks.
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for (int i = 0; i < 7; i++)
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{
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for (int j = 0; j < 3; j++)
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{
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cpVect pos = cpv(i * width - 150, j * height - 150);
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int type = (rand() % 3000) / 1000;
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if (type == 0)
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{
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AddBox(space, pos, mass, width, height);
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}
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else if (type == 1)
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{
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AddSegment(space, pos, mass, width, height);
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}
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else
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{
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AddCircle(space, cpvadd(pos, cpv(0.0, (height - width) / 2.0)), mass, width / 2.0);
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AddCircle(space, cpvadd(pos, cpv(0.0, (width - height) / 2.0)), mass, width / 2.0);
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}
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}
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}
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return space;
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}
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static void destroy(cpSpace* space)
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{
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ChipmunkDemoFreeSpaceChildren(space);
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cpSpaceFree(space);
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}
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ChipmunkDemo Tumble = {
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"Tumble",
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1.0 / 60.0, // faster as the original (more action)
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init, update, ChipmunkDemoDefaultDrawImpl, destroy,
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};
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