mirror of https://github.com/axmolengine/axmol.git
3249 lines
88 KiB
C++
3249 lines
88 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ParticleTest.h"
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#include "../testResource.h"
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#include "cocostudio/CocosStudioExtension.h"
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USING_NS_AX;
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enum
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{
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kTagParticleCount = 1,
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};
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//------------------------------------------------------------------
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//
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// DemoFirework
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//
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//------------------------------------------------------------------
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void DemoFirework::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleFireworks::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
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setEmitterPosition();
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}
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std::string DemoFirework::subtitle() const
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{
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return "ParticleFireworks";
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}
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//------------------------------------------------------------------
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//
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// DemoFire
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//
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//------------------------------------------------------------------
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void DemoFire::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleFire::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_fire)); //.pvr");
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auto p = _emitter->getPosition();
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_emitter->setPosition(Vec2(p.x, 100.0f));
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setEmitterPosition();
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}
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std::string DemoFire::subtitle() const
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{
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return "ParticleFire";
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}
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//------------------------------------------------------------------
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//
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// DemoSun
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//
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//------------------------------------------------------------------
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void DemoSun::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleSun::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_fire));
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setEmitterPosition();
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}
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std::string DemoSun::subtitle() const
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{
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return "ParticleSun";
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}
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//------------------------------------------------------------------
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//
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// DemoPause
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//
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//------------------------------------------------------------------
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void DemoPause::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleSmoke::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_fire));
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setEmitterPosition();
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schedule(AX_SCHEDULE_SELECTOR(DemoPause::pauseEmitter), 2.0f);
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}
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void DemoPause::pauseEmitter(float time)
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{
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if (_emitter->isPaused())
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{
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_emitter->resumeEmissions();
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}
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else
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{
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_emitter->pauseEmissions();
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}
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}
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std::string DemoPause::subtitle() const
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{
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return "Pause Particle";
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}
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//------------------------------------------------------------------
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//
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// DemoGalaxy
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//
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//------------------------------------------------------------------
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void DemoGalaxy::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleGalaxy::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_fire));
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setEmitterPosition();
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}
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std::string DemoGalaxy::subtitle() const
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{
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return "ParticleGalaxy";
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}
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//------------------------------------------------------------------
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//
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// DemoFlower
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//
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//------------------------------------------------------------------
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void DemoFlower::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleFlower::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
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setEmitterPosition();
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}
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std::string DemoFlower::subtitle() const
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{
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return "ParticleFlower";
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}
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//------------------------------------------------------------------
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//
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// DemoBigFlower
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//
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//------------------------------------------------------------------
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void DemoBigFlower::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleSystemQuad::createWithTotalParticles(50);
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_emitter->retain();
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_background->addChild(_emitter, 10);
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////_emitter->release(); // win32 : use this line or remove this line and use autorelease()
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
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_emitter->setDuration(-1);
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// gravity
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_emitter->setGravity(Vec2::ZERO);
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// angle
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_emitter->setAngle(90);
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_emitter->setAngleVar(360);
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// speed of particles
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_emitter->setSpeed(160);
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_emitter->setSpeedVar(20);
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// radial
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_emitter->setRadialAccel(-120);
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_emitter->setRadialAccelVar(0);
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// tangential
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_emitter->setTangentialAccel(30);
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_emitter->setTangentialAccelVar(0);
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// emitter position
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_emitter->setPosition(Vec2(160, 240));
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_emitter->setPosVar(Vec2::ZERO);
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// life of particles
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_emitter->setLife(4);
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_emitter->setLifeVar(1);
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// spin of particles
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_emitter->setStartSpin(0);
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_emitter->setStartSizeVar(0);
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_emitter->setEndSpin(0);
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_emitter->setEndSpinVar(0);
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// color of particles
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Color4F startColor(0.5f, 0.5f, 0.5f, 1.0f);
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_emitter->setStartColor(startColor);
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Color4F startColorVar(0.5f, 0.5f, 0.5f, 1.0f);
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_emitter->setStartColorVar(startColorVar);
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Color4F endColor(0.1f, 0.1f, 0.1f, 0.2f);
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_emitter->setEndColor(endColor);
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Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.2f);
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_emitter->setEndColorVar(endColorVar);
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// size, in pixels
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_emitter->setStartSize(80.0f);
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_emitter->setStartSizeVar(40.0f);
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_emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);
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// emits per second
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_emitter->setEmissionRate(_emitter->getTotalParticles() / _emitter->getLife());
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// additive
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_emitter->setBlendAdditive(true);
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setEmitterPosition();
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}
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std::string DemoBigFlower::subtitle() const
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{
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return "ParticleBigFlower";
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}
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//------------------------------------------------------------------
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//
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// DemoRotFlower
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//
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//------------------------------------------------------------------
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void DemoRotFlower::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleSystemQuad::createWithTotalParticles(300);
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_emitter->retain();
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_background->addChild(_emitter, 10);
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////_emitter->release(); // win32 : Remove this line
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars2));
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// duration
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_emitter->setDuration(-1);
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// gravity
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_emitter->setGravity(Vec2::ZERO);
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// angle
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_emitter->setAngle(90);
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_emitter->setAngleVar(360);
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// speed of particles
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_emitter->setSpeed(160);
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_emitter->setSpeedVar(20);
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// radial
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_emitter->setRadialAccel(-120);
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_emitter->setRadialAccelVar(0);
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// tangential
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_emitter->setTangentialAccel(30);
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_emitter->setTangentialAccelVar(0);
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// emitter position
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_emitter->setPosition(Vec2(160, 240));
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_emitter->setPosVar(Vec2::ZERO);
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// life of particles
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_emitter->setLife(3);
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_emitter->setLifeVar(1);
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// spin of particles
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_emitter->setStartSpin(0);
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_emitter->setStartSpinVar(0);
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_emitter->setEndSpin(0);
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_emitter->setEndSpinVar(2000);
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// color of particles
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Color4F startColor(0.5f, 0.5f, 0.5f, 1.0f);
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_emitter->setStartColor(startColor);
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Color4F startColorVar(0.5f, 0.5f, 0.5f, 1.0f);
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_emitter->setStartColorVar(startColorVar);
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Color4F endColor(0.1f, 0.1f, 0.1f, 0.2f);
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_emitter->setEndColor(endColor);
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Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.2f);
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_emitter->setEndColorVar(endColorVar);
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// size, in pixels
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_emitter->setStartSize(30.0f);
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_emitter->setStartSizeVar(00.0f);
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_emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);
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// emits per second
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_emitter->setEmissionRate(_emitter->getTotalParticles() / _emitter->getLife());
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// additive
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_emitter->setBlendAdditive(false);
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setEmitterPosition();
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}
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std::string DemoRotFlower::subtitle() const
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{
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return "ParticleRotFlower";
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}
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//------------------------------------------------------------------
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//
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// DemoMeteor
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//
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//------------------------------------------------------------------
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void DemoMeteor::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleMeteor::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_fire));
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setEmitterPosition();
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}
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std::string DemoMeteor::subtitle() const
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{
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return "ParticleMeteor";
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}
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//------------------------------------------------------------------
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//
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// DemoSpiral
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//
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//------------------------------------------------------------------
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void DemoSpiral::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleSpiral::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_fire));
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setEmitterPosition();
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}
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std::string DemoSpiral::subtitle() const
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{
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return "ParticleSpiral";
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}
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//------------------------------------------------------------------
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//
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// DemoExplosion
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//
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//------------------------------------------------------------------
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void DemoExplosion::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleExplosion::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
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_emitter->setAutoRemoveOnFinish(true);
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setEmitterPosition();
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}
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std::string DemoExplosion::subtitle() const
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{
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return "ParticleExplosion";
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}
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//------------------------------------------------------------------
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//
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// DemoSmoke
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//
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//------------------------------------------------------------------
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void DemoSmoke::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleSmoke::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_fire));
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auto p = _emitter->getPosition();
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_emitter->setPosition(Vec2(p.x, 100.0f));
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setEmitterPosition();
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}
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std::string DemoSmoke::subtitle() const
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{
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return "ParticleSmoke";
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}
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//------------------------------------------------------------------
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//
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// DemoSnow
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//
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//------------------------------------------------------------------
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void DemoSnow::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleSnow::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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auto p = _emitter->getPosition();
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_emitter->setPosition(Vec2(p.x, p.y - 110));
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_emitter->setLife(3);
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_emitter->setLifeVar(1);
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// gravity
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_emitter->setGravity(Vec2(0.0f, -10.0f));
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// speed of particles
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_emitter->setSpeed(130);
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_emitter->setSpeedVar(30);
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Color4F startColor = _emitter->getStartColor();
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startColor.r = 0.9f;
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startColor.g = 0.9f;
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startColor.b = 0.9f;
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_emitter->setStartColor(startColor);
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Color4F startColorVar = _emitter->getStartColorVar();
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startColorVar.b = 0.1f;
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_emitter->setStartColorVar(startColorVar);
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_emitter->setEmissionRate(_emitter->getTotalParticles() / _emitter->getLife());
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_snow));
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setEmitterPosition();
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}
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std::string DemoSnow::subtitle() const
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{
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return "ParticleSnow";
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}
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//------------------------------------------------------------------
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//
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// DemoRain
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//
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//------------------------------------------------------------------
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void DemoRain::onEnter()
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{
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ParticleDemo::onEnter();
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_emitter = ParticleRain::create();
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_emitter->retain();
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_background->addChild(_emitter, 10);
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auto p = _emitter->getPosition();
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_emitter->setPosition(Vec2(p.x, p.y - 100));
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_emitter->setLife(4);
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_fire));
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setEmitterPosition();
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}
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std::string DemoRain::subtitle() const
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{
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return "ParticleRain";
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}
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//------------------------------------------------------------------
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//
|
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// DemoModernArt
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//
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//------------------------------------------------------------------
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void DemoModernArt::onEnter()
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{
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ParticleDemo::onEnter();
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// FIXME: If use ParticleSystemPoint, bada 1.0 device will crash.
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// Crash place: ParticleSystemPoint.cpp Line 149, function: glDrawArrays(GL_POINTS, 0, _particleIdx);
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_emitter = ParticleSystemQuad::createWithTotalParticles(1000);
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_emitter->retain();
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_background->addChild(_emitter, 10);
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////_emitter->release();
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auto s = Director::getInstance()->getWinSize();
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// duration
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_emitter->setDuration(-1);
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// gravity
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_emitter->setGravity(Vec2(0.0f, 0.0f));
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// angle
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_emitter->setAngle(0);
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_emitter->setAngleVar(360);
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// radial
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_emitter->setRadialAccel(70);
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_emitter->setRadialAccelVar(10);
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// tangential
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_emitter->setTangentialAccel(80);
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_emitter->setTangentialAccelVar(0);
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// speed of particles
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_emitter->setSpeed(50);
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_emitter->setSpeedVar(10);
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// emitter position
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_emitter->setPosition(Vec2(s.width / 2, s.height / 2));
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_emitter->setPosVar(Vec2::ZERO);
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// life of particles
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_emitter->setLife(2.0f);
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_emitter->setLifeVar(0.3f);
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// emits per frame
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_emitter->setEmissionRate(_emitter->getTotalParticles() / _emitter->getLife());
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// color of particles
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Color4F startColor(0.5f, 0.5f, 0.5f, 1.0f);
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_emitter->setStartColor(startColor);
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Color4F startColorVar(0.5f, 0.5f, 0.5f, 1.0f);
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_emitter->setStartColorVar(startColorVar);
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Color4F endColor(0.1f, 0.1f, 0.1f, 0.2f);
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_emitter->setEndColor(endColor);
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Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.2f);
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_emitter->setEndColorVar(endColorVar);
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// size, in pixels
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_emitter->setStartSize(1.0f);
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_emitter->setStartSizeVar(1.0f);
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_emitter->setEndSize(32.0f);
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_emitter->setEndSizeVar(8.0f);
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// texture
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_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_fire));
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// additive
|
|
_emitter->setBlendAdditive(false);
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoModernArt::subtitle() const
|
|
{
|
|
return "Varying size";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoRing
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoRing::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_emitter = ParticleFlower::create();
|
|
_emitter->retain();
|
|
|
|
_background->addChild(_emitter, 10);
|
|
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
_emitter->setLifeVar(0);
|
|
_emitter->setLife(10);
|
|
_emitter->setSpeed(100);
|
|
_emitter->setSpeedVar(0);
|
|
_emitter->setEmissionRate(10000);
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoRing::subtitle() const
|
|
{
|
|
return "Ring Demo";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ParallaxParticle
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ParallaxParticle::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_background->getParent()->removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
auto p = ParallaxNode::create();
|
|
addChild(p, 5);
|
|
|
|
auto p1 = Sprite::create(s_back3);
|
|
auto p2 = Sprite::create(s_back3);
|
|
|
|
p->addChild(p1, 1, Vec2(0.5f, 1.0f), Vec2(0.0f, 250.0f));
|
|
p->addChild(p2, 2, Vec2(1.5f, 1.0f), Vec2(0.0f, 50.0f));
|
|
|
|
_emitter = ParticleFlower::create();
|
|
_emitter->retain();
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_fire));
|
|
|
|
p1->addChild(_emitter, 10);
|
|
_emitter->setPosition(Vec2(250, 200));
|
|
|
|
auto par = ParticleSun::create();
|
|
p2->addChild(par, 10);
|
|
par->setTexture(Director::getInstance()->getTextureCache()->addImage(s_fire));
|
|
|
|
auto move = MoveBy::create(4, Vec2(300.0f, 0.0f));
|
|
auto move_back = move->reverse();
|
|
auto seq = Sequence::create(move, move_back, nullptr);
|
|
p->runAction(RepeatForever::create(seq));
|
|
}
|
|
|
|
std::string ParallaxParticle::subtitle() const
|
|
{
|
|
return "Parallax + Particles";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoFixedFPS
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoFixedFPS::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setFixedFPS(15.0F);
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoFixedFPS::subtitle() const
|
|
{
|
|
return "Particle Fixed FPS set to 15";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoTimeScale
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoTimeScale::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setTag(2);
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoTimeScale::subtitle() const
|
|
{
|
|
return "Particle system timescale should alternate between 1.0 and 0.0";
|
|
}
|
|
|
|
void DemoTimeScale::update(float dt)
|
|
{
|
|
auto p = (ParticleSystem*)getChildByTag(2);
|
|
|
|
elapsedTime += Director::getInstance()->getDeltaTime();
|
|
auto scale = (sin(elapsedTime * 4) + 1.0F) / 2.0F;
|
|
p->setTimeScale(scale);
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoSpawnFadeIn
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoSpawnFadeIn::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setSpawnFadeIn(0.5F);
|
|
_emitter->setSpawnFadeInVar(0);
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoSpawnFadeIn::subtitle() const
|
|
{
|
|
return "Particle spawn fade in set to 0.5 seconds";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoScaleFadeIn
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoScaleFadeIn::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setSpawnScaleIn(1);
|
|
_emitter->setSpawnScaleInVar(0);
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoScaleFadeIn::subtitle() const
|
|
{
|
|
return "Particle spawn scale in set to 1.0 seconds";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoSimulation
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoSimulation::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->simulate(3.0F);
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoSimulation::subtitle() const
|
|
{
|
|
return "Particle simulation, particle system should advance 3 seconds in at the start";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoSpawnRotation
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoSpawnRotation::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setSpawnAngle(0);
|
|
_emitter->setSpawnAngleVar(180);
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoSpawnRotation::subtitle() const
|
|
{
|
|
return "Particle rotation, particles should spawn with a random rotation";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoHSV
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoHSV::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setStartColor({1, 1, 1, 1});
|
|
_emitter->setStartColorVar({0, 0, 0, 0});
|
|
_emitter->setEndColor({1, 1, 1, 1});
|
|
_emitter->setEndColorVar({0, 0, 0, 0});
|
|
|
|
_emitter->useHSV(true);
|
|
_emitter->setHSV(HSV(90, 0.5F, 0.5F));
|
|
_emitter->setHSVVar(HSV(90, 0.5F, 0.5F));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoHSV::subtitle() const
|
|
{
|
|
return "Particle HSV color system";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoLifeAnimation
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoLifeAnimation::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Particles/animation_1.plist");
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Particles/animation_1.png"));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setStartColor({1, 1, 1, 1});
|
|
_emitter->setStartColorVar({0, 0, 0, 0});
|
|
_emitter->setEndColor({1, 1, 1, 1});
|
|
_emitter->setEndColorVar({0, 0, 0, 0});
|
|
|
|
_emitter->setEmissionRate(10);
|
|
|
|
_emitter->setStartSize(16);
|
|
_emitter->setEndSize(16);
|
|
|
|
_emitter->setLifeAnimation(true);
|
|
|
|
_emitter->resetAnimationIndices();
|
|
|
|
_emitter->addAnimationIndex("particle_anim_0.png");
|
|
_emitter->addAnimationIndex("particle_anim_1.png");
|
|
_emitter->addAnimationIndex("particle_anim_2.png");
|
|
_emitter->addAnimationIndex("particle_anim_3.png");
|
|
_emitter->addAnimationIndex("particle_anim_4.png");
|
|
_emitter->addAnimationIndex("particle_anim_5.png");
|
|
_emitter->addAnimationIndex("particle_anim_6.png");
|
|
_emitter->addAnimationIndex("particle_anim_7.png");
|
|
_emitter->addAnimationIndex("particle_anim_8.png");
|
|
_emitter->addAnimationIndex("particle_anim_9.png");
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoLifeAnimation::subtitle() const
|
|
{
|
|
return "Particle life animation, particles should show 0 to 9 based on their life";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoLifeAnimationAtlas
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoLifeAnimationAtlas::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Particles/animation_1.png"));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setStartColor({1, 1, 1, 1});
|
|
_emitter->setStartColorVar({0, 0, 0, 0});
|
|
_emitter->setEndColor({1, 1, 1, 1});
|
|
_emitter->setEndColorVar({0, 0, 0, 0});
|
|
|
|
_emitter->setEmissionRate(10);
|
|
|
|
_emitter->setStartSize(16);
|
|
_emitter->setEndSize(16);
|
|
|
|
_emitter->setLifeAnimation(true);
|
|
|
|
_emitter->resetAnimationIndices();
|
|
|
|
_emitter->setAnimationIndicesAtlas();
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoLifeAnimationAtlas::subtitle() const
|
|
{
|
|
return "Particle life animation, particles should show 0 to 9 based on their life based on a texture atlas NOT using sprite frames";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoLifeAnimation
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoLifeAnimationReversed::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Particles/animation_1.plist");
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Particles/animation_1.png"));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setStartColor({1, 1, 1, 1});
|
|
_emitter->setStartColorVar({0, 0, 0, 0});
|
|
_emitter->setEndColor({1, 1, 1, 1});
|
|
_emitter->setEndColorVar({0, 0, 0, 0});
|
|
|
|
_emitter->setEmissionRate(10);
|
|
|
|
_emitter->setStartSize(16);
|
|
_emitter->setEndSize(16);
|
|
|
|
_emitter->setLifeAnimation(true);
|
|
|
|
_emitter->resetAnimationIndices();
|
|
|
|
_emitter->addAnimationIndex("particle_anim_0.png");
|
|
_emitter->addAnimationIndex("particle_anim_1.png");
|
|
_emitter->addAnimationIndex("particle_anim_2.png");
|
|
_emitter->addAnimationIndex("particle_anim_3.png");
|
|
_emitter->addAnimationIndex("particle_anim_4.png");
|
|
_emitter->addAnimationIndex("particle_anim_5.png");
|
|
_emitter->addAnimationIndex("particle_anim_6.png");
|
|
_emitter->addAnimationIndex("particle_anim_7.png");
|
|
_emitter->addAnimationIndex("particle_anim_8.png");
|
|
_emitter->addAnimationIndex("particle_anim_9.png");
|
|
|
|
_emitter->setAnimationReverse(true);
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoLifeAnimationReversed::subtitle() const
|
|
{
|
|
return "Particle life animation, particles should show 9 to 0 reversed based on their life";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoLoopAnimation
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoLoopAnimation::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Particles/animation_1.plist");
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Particles/animation_1.png"));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setStartColor({1, 1, 1, 1});
|
|
_emitter->setStartColorVar({0, 0, 0, 0});
|
|
_emitter->setEndColor({1, 1, 1, 1});
|
|
_emitter->setEndColorVar({0, 0, 0, 0});
|
|
|
|
_emitter->setEmissionRate(10);
|
|
|
|
_emitter->setStartSize(16);
|
|
_emitter->setEndSize(16);
|
|
|
|
_emitter->setLoopAnimation(true);
|
|
|
|
_emitter->resetAnimationIndices();
|
|
_emitter->resetAnimationDescriptors();
|
|
|
|
_emitter->addAnimationIndex("particle_anim_0.png");
|
|
_emitter->addAnimationIndex("particle_anim_1.png");
|
|
_emitter->addAnimationIndex("particle_anim_2.png");
|
|
_emitter->addAnimationIndex("particle_anim_3.png");
|
|
_emitter->addAnimationIndex("particle_anim_4.png");
|
|
_emitter->addAnimationIndex("particle_anim_5.png");
|
|
_emitter->addAnimationIndex("particle_anim_6.png");
|
|
_emitter->addAnimationIndex("particle_anim_7.png");
|
|
_emitter->addAnimationIndex("particle_anim_8.png");
|
|
_emitter->addAnimationIndex("particle_anim_9.png");
|
|
|
|
_emitter->setAnimationDescriptor(0, 1, 0.5F, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9});
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoLoopAnimation::subtitle() const
|
|
{
|
|
return "Particle loop animation, particles should loop from 0 to 9 in one second with 0.5 variance";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoLoopAnimationReversed
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoLoopAnimationReversed::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Particles/animation_1.plist");
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Particles/animation_1.png"));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setStartColor({1, 1, 1, 1});
|
|
_emitter->setStartColorVar({0, 0, 0, 0});
|
|
_emitter->setEndColor({1, 1, 1, 1});
|
|
_emitter->setEndColorVar({0, 0, 0, 0});
|
|
|
|
_emitter->setEmissionRate(10);
|
|
|
|
_emitter->setStartSize(16);
|
|
_emitter->setEndSize(16);
|
|
|
|
_emitter->setLoopAnimation(true);
|
|
|
|
_emitter->resetAnimationIndices();
|
|
_emitter->resetAnimationDescriptors();
|
|
|
|
_emitter->addAnimationIndex("particle_anim_0.png");
|
|
_emitter->addAnimationIndex("particle_anim_1.png");
|
|
_emitter->addAnimationIndex("particle_anim_2.png");
|
|
_emitter->addAnimationIndex("particle_anim_3.png");
|
|
_emitter->addAnimationIndex("particle_anim_4.png");
|
|
_emitter->addAnimationIndex("particle_anim_5.png");
|
|
_emitter->addAnimationIndex("particle_anim_6.png");
|
|
_emitter->addAnimationIndex("particle_anim_7.png");
|
|
_emitter->addAnimationIndex("particle_anim_8.png");
|
|
_emitter->addAnimationIndex("particle_anim_9.png");
|
|
|
|
_emitter->setAnimationDescriptor(0, 1, 0.5F, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}, true /* Reversed animation descriptor */);
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoLoopAnimationReversed::subtitle() const
|
|
{
|
|
return "Particle loop animation, particles should loop from 9 to 0 reversed in one second with 0.5 variance";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmitterAnimation
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmitterAnimation::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Particles/animation_1.plist");
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Particles/animation_1.png"));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setStartColor({1, 1, 1, 1});
|
|
_emitter->setStartColorVar({0, 0, 0, 0});
|
|
_emitter->setEndColor({1, 1, 1, 1});
|
|
_emitter->setEndColorVar({0, 0, 0, 0});
|
|
|
|
_emitter->setEmissionRate(10);
|
|
|
|
_emitter->setStartSize(16);
|
|
_emitter->setEndSize(16);
|
|
|
|
_emitter->setEmitterAnimation(true);
|
|
|
|
_emitter->resetAnimationIndices();
|
|
|
|
_emitter->addAnimationIndex("particle_anim_0.png");
|
|
_emitter->addAnimationIndex("particle_anim_1.png");
|
|
_emitter->addAnimationIndex("particle_anim_2.png");
|
|
_emitter->addAnimationIndex("particle_anim_3.png");
|
|
_emitter->addAnimationIndex("particle_anim_4.png");
|
|
_emitter->addAnimationIndex("particle_anim_5.png");
|
|
_emitter->addAnimationIndex("particle_anim_6.png");
|
|
_emitter->addAnimationIndex("particle_anim_7.png");
|
|
_emitter->addAnimationIndex("particle_anim_8.png");
|
|
_emitter->addAnimationIndex("particle_anim_9.png");
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmitterAnimation::subtitle() const
|
|
{
|
|
return "Particle emitter animation, particles should spawn with a fixed random index";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmitterAnimation
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmitterAnimationDescriptor::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Particles/animation_1.plist");
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Particles/animation_1.png"));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setStartColor({1, 1, 1, 1});
|
|
_emitter->setStartColorVar({0, 0, 0, 0});
|
|
_emitter->setEndColor({1, 1, 1, 1});
|
|
_emitter->setEndColorVar({0, 0, 0, 0});
|
|
|
|
_emitter->setEmissionRate(10);
|
|
|
|
_emitter->setStartSize(16);
|
|
_emitter->setEndSize(16);
|
|
|
|
_emitter->setEmitterAnimation(true);
|
|
|
|
_emitter->resetAnimationIndices();
|
|
_emitter->resetAnimationDescriptors();
|
|
|
|
_emitter->addAnimationIndex("particle_anim_0.png");
|
|
_emitter->addAnimationIndex("particle_anim_1.png");
|
|
_emitter->addAnimationIndex("particle_anim_2.png");
|
|
_emitter->addAnimationIndex("particle_anim_3.png");
|
|
_emitter->addAnimationIndex("particle_anim_4.png");
|
|
_emitter->addAnimationIndex("particle_anim_5.png");
|
|
_emitter->addAnimationIndex("particle_anim_6.png");
|
|
_emitter->addAnimationIndex("particle_anim_7.png");
|
|
_emitter->addAnimationIndex("particle_anim_8.png");
|
|
_emitter->addAnimationIndex("particle_anim_9.png");
|
|
|
|
_emitter->setAnimationDescriptor(0, 1, 0.5F, {0, 1, 2, 3, 4, 5, 6, 7, 8, 9});
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmitterAnimationDescriptor::subtitle() const
|
|
{
|
|
return "Particle emitter animation, particles should have their index changed every one second with a 0.5 variance to a random index";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoLoopAnimationMultiDescriptor
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoLoopAnimationMultiDescriptor::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Particles/animation_1.plist");
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Particles/animation_1.png"));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setStartColor({1, 1, 1, 1});
|
|
_emitter->setStartColorVar({0, 0, 0, 0});
|
|
_emitter->setEndColor({1, 1, 1, 1});
|
|
_emitter->setEndColorVar({0, 0, 0, 0});
|
|
|
|
_emitter->setEmissionRate(10);
|
|
|
|
_emitter->setStartSize(16);
|
|
_emitter->setEndSize(16);
|
|
|
|
_emitter->setLoopAnimation(true);
|
|
|
|
_emitter->resetAnimationIndices();
|
|
_emitter->resetAnimationDescriptors();
|
|
|
|
_emitter->addAnimationIndex("particle_anim_0.png");
|
|
_emitter->addAnimationIndex("particle_anim_1.png");
|
|
_emitter->addAnimationIndex("particle_anim_2.png");
|
|
_emitter->addAnimationIndex("particle_anim_3.png");
|
|
_emitter->addAnimationIndex("particle_anim_4.png");
|
|
_emitter->addAnimationIndex("particle_anim_5.png");
|
|
_emitter->addAnimationIndex("particle_anim_6.png");
|
|
_emitter->addAnimationIndex("particle_anim_7.png");
|
|
_emitter->addAnimationIndex("particle_anim_8.png");
|
|
_emitter->addAnimationIndex("particle_anim_9.png");
|
|
|
|
_emitter->setAnimationDescriptor(0, 1, 0.5F, {1, 3, 8});
|
|
_emitter->setAnimationDescriptor(1, 1, 0.5F, {0, 1});
|
|
_emitter->setAnimationDescriptor(2, 1, 0.5F, {0, 9});
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoLoopAnimationMultiDescriptor::subtitle() const
|
|
{
|
|
return "Particle loop animation, particles should play a random animation descriptor";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmissionShapePoint
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmissionShapePoint::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setGravity({0, 0});
|
|
_emitter->setSpeed(0);
|
|
_emitter->setSpeedVar(10);
|
|
|
|
_emitter->setEmissionShapes(true);
|
|
|
|
_emitter->addEmissionShape(ParticleSystem::createPointShape({40, 40}));
|
|
_emitter->addEmissionShape(ParticleSystem::createPointShape({-40, 40}));
|
|
_emitter->addEmissionShape(ParticleSystem::createPointShape({40, -40}));
|
|
_emitter->addEmissionShape(ParticleSystem::createPointShape({-40, -40}));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmissionShapePoint::subtitle() const
|
|
{
|
|
return "Particle emission shape point";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmissionShapeRect
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmissionShapeRect::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setGravity({0, 0});
|
|
_emitter->setSpeed(0);
|
|
_emitter->setSpeedVar(10);
|
|
|
|
_emitter->setEmissionShapes(true);
|
|
|
|
_emitter->addEmissionShape(ParticleSystem::createRectShape({0, 0}, {300, 100}));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmissionShapeRect::subtitle() const
|
|
{
|
|
return "Particle emission shape rectangle";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmissionShapeRectTorus
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmissionShapeRectTorus::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setGravity({0, 0});
|
|
_emitter->setSpeed(0);
|
|
_emitter->setSpeedVar(10);
|
|
|
|
_emitter->setEmissionShapes(true);
|
|
|
|
_emitter->addEmissionShape(ParticleSystem::createRectTorusShape({0, 0}, {100, 100}, {150, 150}));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmissionShapeRectTorus::subtitle() const
|
|
{
|
|
return "Particle emission shape rectangular torus";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmissionShapeCircle
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmissionShapeCircle::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setGravity({0, 0});
|
|
_emitter->setSpeed(0);
|
|
_emitter->setSpeedVar(10);
|
|
|
|
_emitter->setEmissionShapes(true);
|
|
|
|
_emitter->addEmissionShape(ParticleSystem::createCircleShape({0, 0}, 150, 2.0F /* Bias */));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmissionShapeCircle::subtitle() const
|
|
{
|
|
return "Particle emission shape circle";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmissionShapeCircleBias
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmissionShapeCircleBiasEdge::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setGravity({0, 0});
|
|
_emitter->setSpeed(0);
|
|
_emitter->setSpeedVar(10);
|
|
|
|
_emitter->setEmissionShapes(true);
|
|
|
|
_emitter->addEmissionShape(ParticleSystem::createCircleShape({0, 0}, 150, 6.0F /* Bias */));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmissionShapeCircleBiasEdge::subtitle() const
|
|
{
|
|
return "Particle emission shape circle with bias towards the edge";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmissionShapeCircleBiasCenter
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmissionShapeCircleBiasCenter::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setGravity({0, 0});
|
|
_emitter->setSpeed(0);
|
|
_emitter->setSpeedVar(10);
|
|
|
|
_emitter->setEmissionShapes(true);
|
|
|
|
_emitter->addEmissionShape(ParticleSystem::createCircleShape({0, 0}, 150, 0.75F /* Bias */));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmissionShapeCircleBiasCenter::subtitle() const
|
|
{
|
|
return "Particle emission shape circle with bias towards the center";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmissionShapeTorus
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmissionShapeTorus::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setGravity({0, 0});
|
|
_emitter->setSpeed(0);
|
|
_emitter->setSpeedVar(10);
|
|
|
|
_emitter->setEmissionShapes(true);
|
|
|
|
_emitter->addEmissionShape(ParticleSystem::createTorusShape({0, 0}, 80, 150, 2.0F /* Bias */));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmissionShapeTorus::subtitle() const
|
|
{
|
|
return "Particle emission shape torus";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmissionShapeTorusBiasEdge
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmissionShapeTorusBiasEdge::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setGravity({0, 0});
|
|
_emitter->setSpeed(0);
|
|
_emitter->setSpeedVar(10);
|
|
|
|
_emitter->setEmissionShapes(true);
|
|
|
|
_emitter->addEmissionShape(ParticleSystem::createTorusShape({0, 0}, 80, 150, 6.0F /* Bias */));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmissionShapeTorusBiasEdge::subtitle() const
|
|
{
|
|
return "Particle emission shape torus with bias towards the edge";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmissionShapeTorusBiasInner
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmissionShapeTorusBiasInner::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setGravity({0, 0});
|
|
_emitter->setSpeed(0);
|
|
_emitter->setSpeedVar(10);
|
|
|
|
_emitter->setEmissionShapes(true);
|
|
|
|
_emitter->addEmissionShape(ParticleSystem::createTorusShape({0, 0}, 80, 150, 0.5F /* Bias */));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmissionShapeTorusBiasInner::subtitle() const
|
|
{
|
|
return "Particle emission shape torus with bias towards the inner radius";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmissionShapeCone
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmissionShapeCone::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setGravity({0, 0});
|
|
_emitter->setSpeed(0);
|
|
_emitter->setSpeedVar(10);
|
|
|
|
_emitter->setEmissionShapes(true);
|
|
|
|
_emitter->addEmissionShape(ParticleSystem::createConeShape({0, 0}, 150, 0, 90, 2.0F /* Bias */));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmissionShapeCone::subtitle() const
|
|
{
|
|
return "Particle emission shape cone";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmissionShapeCone
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmissionShapeConeTorus::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setGravity({0, 0});
|
|
_emitter->setSpeed(0);
|
|
_emitter->setSpeedVar(10);
|
|
|
|
_emitter->setEmissionShapes(true);
|
|
|
|
_emitter->addEmissionShape(ParticleSystem::createConeTorusShape({0, 0}, 100, 150, 0, 120, 2.0F /* Bias */));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmissionShapeConeTorus::subtitle() const
|
|
{
|
|
return "Particle emission shape cone torus";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoEmissionShapeAlphaMask
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoEmissionShapeAlphaMask::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleFireworks::createWithTotalParticles(8000);
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
_emitter->setBlendAdditive(true);
|
|
|
|
_emitter->setGravity({0, 0});
|
|
_emitter->setSpeed(0);
|
|
_emitter->setSpeedVar(0);
|
|
|
|
_emitter->setStartSize(3);
|
|
_emitter->setEndSize(3);
|
|
|
|
_emitter->setEmissionRate(1000);
|
|
|
|
_emitter->setEmissionShapes(true);
|
|
|
|
auto cache = ParticleEmissionMaskCache::getInstance();
|
|
cache->bakeEmissionMask("#msk1"sv, "Particles/mask.png", 0.5F, false, 1);
|
|
|
|
_emitter->addEmissionShape(ParticleSystem::createMaskShape("#msk1"sv, {0, 0}, {400, 200}, Vec2::ONE));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string DemoEmissionShapeAlphaMask::subtitle() const
|
|
{
|
|
return "Particle emission shape alpha mask texture";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// RadiusMode1
|
|
//
|
|
//------------------------------------------------------------------
|
|
void RadiusMode1::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleSystemQuad::createWithTotalParticles(200);
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/stars-grayscale.png"));
|
|
|
|
// duration
|
|
_emitter->setDuration(ParticleSystem::DURATION_INFINITY);
|
|
|
|
// radius mode
|
|
_emitter->setEmitterMode(ParticleSystem::Mode::RADIUS);
|
|
|
|
// radius mode: start and end radius in pixels
|
|
_emitter->setStartRadius(0);
|
|
_emitter->setStartRadiusVar(0);
|
|
_emitter->setEndRadius(160);
|
|
_emitter->setEndRadiusVar(0);
|
|
|
|
// radius mode: degrees per second
|
|
_emitter->setRotatePerSecond(180);
|
|
_emitter->setRotatePerSecondVar(0);
|
|
|
|
// angle
|
|
_emitter->setAngle(90);
|
|
_emitter->setAngleVar(0);
|
|
|
|
// emitter position
|
|
auto size = Director::getInstance()->getWinSize();
|
|
_emitter->setPosition(Vec2(size.width / 2, size.height / 2));
|
|
_emitter->setPosVar(Vec2::ZERO);
|
|
|
|
// life of particles
|
|
_emitter->setLife(5);
|
|
_emitter->setLifeVar(0);
|
|
|
|
// spin of particles
|
|
_emitter->setStartSpin(0);
|
|
_emitter->setStartSpinVar(0);
|
|
_emitter->setEndSpin(0);
|
|
_emitter->setEndSpinVar(0);
|
|
|
|
// color of particles
|
|
Color4F startColor(0.5f, 0.5f, 0.5f, 1.0f);
|
|
_emitter->setStartColor(startColor);
|
|
|
|
Color4F startColorVar(0.5f, 0.5f, 0.5f, 1.0f);
|
|
_emitter->setStartColorVar(startColorVar);
|
|
|
|
Color4F endColor(0.1f, 0.1f, 0.1f, 0.2f);
|
|
_emitter->setEndColor(endColor);
|
|
|
|
Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.2f);
|
|
_emitter->setEndColorVar(endColorVar);
|
|
|
|
// size, in pixels
|
|
_emitter->setStartSize(32);
|
|
_emitter->setStartSizeVar(0);
|
|
_emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);
|
|
|
|
// emits per second
|
|
_emitter->setEmissionRate(_emitter->getTotalParticles() / _emitter->getLife());
|
|
|
|
// additive
|
|
_emitter->setBlendAdditive(false);
|
|
}
|
|
|
|
std::string RadiusMode1::subtitle() const
|
|
{
|
|
return "Radius Mode: Spiral";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// RadiusMode2
|
|
//
|
|
//------------------------------------------------------------------
|
|
void RadiusMode2::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleSystemQuad::createWithTotalParticles(200);
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/stars-grayscale.png"));
|
|
|
|
// duration
|
|
_emitter->setDuration(ParticleSystem::DURATION_INFINITY);
|
|
|
|
// radius mode
|
|
_emitter->setEmitterMode(ParticleSystem::Mode::RADIUS);
|
|
|
|
// radius mode: start and end radius in pixels
|
|
_emitter->setStartRadius(100);
|
|
_emitter->setStartRadiusVar(0);
|
|
_emitter->setEndRadius(ParticleSystem::START_RADIUS_EQUAL_TO_END_RADIUS);
|
|
_emitter->setEndRadiusVar(0);
|
|
|
|
// radius mode: degrees per second
|
|
_emitter->setRotatePerSecond(45);
|
|
_emitter->setRotatePerSecondVar(0);
|
|
|
|
// angle
|
|
_emitter->setAngle(90);
|
|
_emitter->setAngleVar(0);
|
|
|
|
// emitter position
|
|
auto size = Director::getInstance()->getWinSize();
|
|
_emitter->setPosition(Vec2(size.width / 2, size.height / 2));
|
|
_emitter->setPosVar(Vec2::ZERO);
|
|
|
|
// life of particles
|
|
_emitter->setLife(4);
|
|
_emitter->setLifeVar(0);
|
|
|
|
// spin of particles
|
|
_emitter->setStartSpin(0);
|
|
_emitter->setStartSpinVar(0);
|
|
_emitter->setEndSpin(0);
|
|
_emitter->setEndSpinVar(0);
|
|
|
|
// color of particles
|
|
Color4F startColor(0.5f, 0.5f, 0.5f, 1.0f);
|
|
_emitter->setStartColor(startColor);
|
|
|
|
Color4F startColorVar(0.5f, 0.5f, 0.5f, 1.0f);
|
|
_emitter->setStartColorVar(startColorVar);
|
|
|
|
Color4F endColor(0.1f, 0.1f, 0.1f, 0.2f);
|
|
_emitter->setEndColor(endColor);
|
|
|
|
Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.2f);
|
|
_emitter->setEndColorVar(endColorVar);
|
|
|
|
// size, in pixels
|
|
_emitter->setStartSize(32);
|
|
_emitter->setStartSizeVar(0);
|
|
_emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);
|
|
|
|
// emits per second
|
|
_emitter->setEmissionRate(_emitter->getTotalParticles() / _emitter->getLife());
|
|
|
|
// additive
|
|
_emitter->setBlendAdditive(false);
|
|
}
|
|
|
|
std::string RadiusMode2::subtitle() const
|
|
{
|
|
return "Radius Mode: Semi Circle";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// Issue704
|
|
//
|
|
//------------------------------------------------------------------
|
|
void Issue704::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleSystemQuad::createWithTotalParticles(100);
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage("Images/fire.png"));
|
|
|
|
// duration
|
|
_emitter->setDuration(ParticleSystem::DURATION_INFINITY);
|
|
|
|
// radius mode
|
|
_emitter->setEmitterMode(ParticleSystem::Mode::RADIUS);
|
|
|
|
// radius mode: start and end radius in pixels
|
|
_emitter->setStartRadius(50);
|
|
_emitter->setStartRadiusVar(0);
|
|
_emitter->setEndRadius(ParticleSystem::START_RADIUS_EQUAL_TO_END_RADIUS);
|
|
_emitter->setEndRadiusVar(0);
|
|
|
|
// radius mode: degrees per second
|
|
_emitter->setRotatePerSecond(0);
|
|
_emitter->setRotatePerSecondVar(0);
|
|
|
|
// angle
|
|
_emitter->setAngle(90);
|
|
_emitter->setAngleVar(0);
|
|
|
|
// emitter position
|
|
auto size = Director::getInstance()->getWinSize();
|
|
_emitter->setPosition(Vec2(size.width / 2, size.height / 2));
|
|
_emitter->setPosVar(Vec2::ZERO);
|
|
|
|
// life of particles
|
|
_emitter->setLife(5);
|
|
_emitter->setLifeVar(0);
|
|
|
|
// spin of particles
|
|
_emitter->setStartSpin(0);
|
|
_emitter->setStartSpinVar(0);
|
|
_emitter->setEndSpin(0);
|
|
_emitter->setEndSpinVar(0);
|
|
|
|
// color of particles
|
|
Color4F startColor(0.5f, 0.5f, 0.5f, 1.0f);
|
|
_emitter->setStartColor(startColor);
|
|
|
|
Color4F startColorVar(0.5f, 0.5f, 0.5f, 1.0f);
|
|
_emitter->setStartColorVar(startColorVar);
|
|
|
|
Color4F endColor(0.1f, 0.1f, 0.1f, 0.2f);
|
|
_emitter->setEndColor(endColor);
|
|
|
|
Color4F endColorVar(0.1f, 0.1f, 0.1f, 0.2f);
|
|
_emitter->setEndColorVar(endColorVar);
|
|
|
|
// size, in pixels
|
|
_emitter->setStartSize(16);
|
|
_emitter->setStartSizeVar(0);
|
|
_emitter->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);
|
|
|
|
// emits per second
|
|
_emitter->setEmissionRate(_emitter->getTotalParticles() / _emitter->getLife());
|
|
|
|
// additive
|
|
_emitter->setBlendAdditive(false);
|
|
|
|
auto rot = RotateBy::create(16, 360);
|
|
_emitter->runAction(RepeatForever::create(rot));
|
|
}
|
|
|
|
std::string Issue704::title() const
|
|
{
|
|
return "Issue 704. Free + Rot";
|
|
}
|
|
|
|
std::string Issue704::subtitle() const
|
|
{
|
|
return "Emitted particles should not rotate";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// Issue870
|
|
//
|
|
//------------------------------------------------------------------
|
|
void Issue870::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleSystemQuad::create("Particles/SpinningPeas.plist");
|
|
_emitter->setTextureWithRect(Director::getInstance()->getTextureCache()->addImage("Images/particles.png"),
|
|
Rect(0, 0, 32, 32));
|
|
addChild(_emitter, 10);
|
|
_emitter->retain();
|
|
|
|
_index = 0;
|
|
schedule(AX_SCHEDULE_SELECTOR(Issue870::updateQuads), 2.0f);
|
|
}
|
|
|
|
void Issue870::updateQuads(float dt)
|
|
{
|
|
_index = (_index + 1) % 4;
|
|
auto rect = Rect(_index * 32, 0, 32, 32);
|
|
auto system = (ParticleSystemQuad*)_emitter;
|
|
system->setTextureWithRect(_emitter->getTexture(), rect);
|
|
}
|
|
|
|
std::string Issue870::title() const
|
|
{
|
|
return "Issue 870. SubRect";
|
|
}
|
|
|
|
std::string Issue870::subtitle() const
|
|
{
|
|
return "Every 2 seconds the particle should change";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// DemoParticleFromFile
|
|
//
|
|
//------------------------------------------------------------------
|
|
void DemoParticleFromFile::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
std::string filename = "Particles/" + _title + ".plist";
|
|
_emitter = ParticleSystemQuad::create(filename);
|
|
_emitter->retain();
|
|
addChild(_emitter, 10);
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ParticleDemo
|
|
//
|
|
//------------------------------------------------------------------
|
|
|
|
enum
|
|
{
|
|
IDC_NEXT = 100,
|
|
IDC_BACK,
|
|
IDC_RESTART,
|
|
IDC_TOGGLE
|
|
};
|
|
|
|
ParticleTests::ParticleTests()
|
|
{
|
|
ADD_TEST_CASE(ParticleReorder);
|
|
ADD_TEST_CASE(ParticleBatchHybrid);
|
|
ADD_TEST_CASE(ParticleBatchMultipleEmitters);
|
|
ADD_TEST_CASE(DemoFlower);
|
|
ADD_TEST_CASE(DemoGalaxy);
|
|
ADD_TEST_CASE(DemoFirework);
|
|
ADD_TEST_CASE(DemoSpiral);
|
|
ADD_TEST_CASE(DemoSun);
|
|
ADD_TEST_CASE(DemoMeteor);
|
|
ADD_TEST_CASE(DemoFire);
|
|
ADD_TEST_CASE(DemoSmoke);
|
|
ADD_TEST_CASE(DemoExplosion);
|
|
ADD_TEST_CASE(DemoSnow);
|
|
ADD_TEST_CASE(DemoRain);
|
|
ADD_TEST_CASE(DemoBigFlower);
|
|
ADD_TEST_CASE(DemoRotFlower);
|
|
ADD_TEST_CASE(DemoModernArt);
|
|
ADD_TEST_CASE(DemoRing);
|
|
ADD_TEST_CASE(ParallaxParticle);
|
|
ADD_TEST_CASE(DemoPause);
|
|
addTestCase("BoilingFoam", []() { return DemoParticleFromFile::create("BoilingFoam"); });
|
|
addTestCase("BurstPipe", []() { return DemoParticleFromFile::create("BurstPipe"); });
|
|
addTestCase("Comet", []() { return DemoParticleFromFile::create("Comet"); });
|
|
addTestCase("debian", []() { return DemoParticleFromFile::create("debian"); });
|
|
addTestCase("ExplodingRing", []() { return DemoParticleFromFile::create("ExplodingRing"); });
|
|
addTestCase("LavaFlow", []() { return DemoParticleFromFile::create("LavaFlow"); });
|
|
addTestCase("SpinningPeas", []() { return DemoParticleFromFile::create("SpinningPeas"); });
|
|
addTestCase("SpookyPeas", []() { return DemoParticleFromFile::create("SpookyPeas"); });
|
|
addTestCase("Upsidedown", []() { return DemoParticleFromFile::create("Upsidedown"); });
|
|
addTestCase("Flower", []() { return DemoParticleFromFile::create("Flower"); });
|
|
addTestCase("Spiral", []() { return DemoParticleFromFile::create("Spiral"); });
|
|
addTestCase("Galaxy", []() { return DemoParticleFromFile::create("Galaxy"); });
|
|
addTestCase("Phoenix", []() { return DemoParticleFromFile::create("Phoenix"); });
|
|
addTestCase("lines", []() { return DemoParticleFromFile::create("lines"); });
|
|
addTestCase("ButterFly", []() { return DemoParticleFromFile::create("ButterFly"); });
|
|
addTestCase("ButterFlyYFlipped", []() { return DemoParticleFromFile::create("ButterFlyYFlipped"); });
|
|
ADD_TEST_CASE(RadiusMode1);
|
|
ADD_TEST_CASE(RadiusMode2);
|
|
|
|
ADD_TEST_CASE(DemoFixedFPS);
|
|
ADD_TEST_CASE(DemoTimeScale);
|
|
ADD_TEST_CASE(DemoSimulation);
|
|
ADD_TEST_CASE(DemoSpawnFadeIn);
|
|
ADD_TEST_CASE(DemoScaleFadeIn);
|
|
ADD_TEST_CASE(DemoSpawnRotation);
|
|
ADD_TEST_CASE(DemoHSV);
|
|
|
|
ADD_TEST_CASE(DemoLifeAnimation);
|
|
ADD_TEST_CASE(DemoLifeAnimationAtlas);
|
|
ADD_TEST_CASE(DemoLifeAnimationReversed);
|
|
ADD_TEST_CASE(DemoLoopAnimation);
|
|
ADD_TEST_CASE(DemoLoopAnimationReversed);
|
|
ADD_TEST_CASE(DemoLoopAnimationMultiDescriptor);
|
|
ADD_TEST_CASE(DemoEmitterAnimation);
|
|
ADD_TEST_CASE(DemoEmitterAnimationDescriptor);
|
|
|
|
ADD_TEST_CASE(DemoEmissionShapePoint);
|
|
ADD_TEST_CASE(DemoEmissionShapeRect);
|
|
ADD_TEST_CASE(DemoEmissionShapeRectTorus);
|
|
ADD_TEST_CASE(DemoEmissionShapeCircle);
|
|
ADD_TEST_CASE(DemoEmissionShapeCircleBiasEdge);
|
|
ADD_TEST_CASE(DemoEmissionShapeCircleBiasCenter);
|
|
ADD_TEST_CASE(DemoEmissionShapeTorus);
|
|
ADD_TEST_CASE(DemoEmissionShapeTorusBiasEdge);
|
|
ADD_TEST_CASE(DemoEmissionShapeTorusBiasInner);
|
|
ADD_TEST_CASE(DemoEmissionShapeCone);
|
|
ADD_TEST_CASE(DemoEmissionShapeConeTorus);
|
|
ADD_TEST_CASE(DemoEmissionShapeAlphaMask);
|
|
|
|
ADD_TEST_CASE(Issue704);
|
|
ADD_TEST_CASE(Issue870);
|
|
ADD_TEST_CASE(Issue1201);
|
|
|
|
ADD_TEST_CASE(MultipleParticleSystems);
|
|
ADD_TEST_CASE(MultipleParticleSystemsBatched);
|
|
ADD_TEST_CASE(AddAndDeleteParticleSystems);
|
|
ADD_TEST_CASE(ReorderParticleSystems);
|
|
ADD_TEST_CASE(PremultipliedAlphaTest);
|
|
ADD_TEST_CASE(PremultipliedAlphaTest2);
|
|
ADD_TEST_CASE(Issue3990);
|
|
ADD_TEST_CASE(ParticleAutoBatching);
|
|
ADD_TEST_CASE(ParticleVisibleTest);
|
|
ADD_TEST_CASE(ParticleResetTotalParticles);
|
|
|
|
ADD_TEST_CASE(ParticleIssue12310);
|
|
ADD_TEST_CASE(ParticleSpriteFrame);
|
|
}
|
|
|
|
ParticleDemo::~ParticleDemo()
|
|
{
|
|
AX_SAFE_RELEASE(_emitter);
|
|
}
|
|
|
|
void ParticleDemo::onEnter()
|
|
{
|
|
TestCase::onEnter();
|
|
|
|
MenuItemFont::setFontSize(32);
|
|
|
|
_color = LayerColor::create(Color4B(127, 127, 127, 255));
|
|
this->addChild(_color);
|
|
|
|
_emitter = nullptr;
|
|
|
|
auto listener = EventListenerTouchAllAtOnce::create();
|
|
listener->onTouchesBegan = AX_CALLBACK_2(ParticleDemo::onTouchesBegan, this);
|
|
listener->onTouchesMoved = AX_CALLBACK_2(ParticleDemo::onTouchesMoved, this);
|
|
listener->onTouchesEnded = AX_CALLBACK_2(ParticleDemo::onTouchesEnded, this);
|
|
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
auto item4 = MenuItemToggle::createWithCallback(
|
|
AX_CALLBACK_1(ParticleDemo::toggleCallback, this), MenuItemFont::create("Free Movement"),
|
|
MenuItemFont::create("Relative Movement"), MenuItemFont::create("Grouped Movement"), nullptr);
|
|
|
|
auto menu = Menu::create(item4, nullptr);
|
|
|
|
menu->setPosition(Vec2::ZERO);
|
|
item4->setPosition(Vec2(VisibleRect::left().x, VisibleRect::bottom().y + 100));
|
|
item4->setAnchorPoint(Vec2(0, 0));
|
|
|
|
addChild(menu, 100);
|
|
|
|
auto labelAtlas = LabelAtlas::create("0000", "fps_images.png", 12, 32, '.');
|
|
addChild(labelAtlas, 100, kTagParticleCount);
|
|
labelAtlas->setPosition(Vec2(s.width - 66, 50.0f));
|
|
|
|
// moving background
|
|
_background = Sprite::create(s_back3);
|
|
addChild(_background, 5);
|
|
_background->setPosition(Vec2(s.width / 2, s.height - 180));
|
|
|
|
auto move = MoveBy::create(4, Vec2(300, 0));
|
|
auto move_back = move->reverse();
|
|
auto seq = Sequence::create(move, move_back, nullptr);
|
|
_background->runAction(RepeatForever::create(seq));
|
|
|
|
scheduleUpdate();
|
|
}
|
|
|
|
std::string ParticleDemo::title() const
|
|
{
|
|
return "Particle Demo";
|
|
}
|
|
|
|
std::string ParticleDemo::subtitle() const
|
|
{
|
|
return "No title";
|
|
}
|
|
|
|
void ParticleDemo::onTouchesBegan(const std::vector<Touch*>& touches, Event* event)
|
|
{
|
|
onTouchesEnded(touches, event);
|
|
}
|
|
|
|
void ParticleDemo::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
|
|
{
|
|
return onTouchesEnded(touches, event);
|
|
}
|
|
|
|
void ParticleDemo::onTouchesEnded(const std::vector<Touch*>& touches, Event* event)
|
|
{
|
|
auto touch = touches[0];
|
|
|
|
auto location = touch->getLocation();
|
|
|
|
auto pos = Vec2::ZERO;
|
|
if (_background)
|
|
{
|
|
pos = _background->convertToWorldSpace(Vec2::ZERO);
|
|
}
|
|
|
|
if (_emitter != nullptr)
|
|
{
|
|
_emitter->setPosition(location - pos);
|
|
}
|
|
}
|
|
|
|
void ParticleDemo::update(float dt)
|
|
{
|
|
if (_emitter)
|
|
{
|
|
auto atlas = (LabelAtlas*)getChildByTag(kTagParticleCount);
|
|
char str[5] = {0};
|
|
sprintf(str, "%04d", _emitter->getParticleCount());
|
|
atlas->setString(str);
|
|
}
|
|
}
|
|
|
|
void ParticleDemo::toggleCallback(Ref* sender)
|
|
{
|
|
if (_emitter != nullptr)
|
|
{
|
|
if (_emitter->getPositionType() == ParticleSystem::PositionType::GROUPED)
|
|
_emitter->setPositionType(ParticleSystem::PositionType::FREE);
|
|
else if (_emitter->getPositionType() == ParticleSystem::PositionType::FREE)
|
|
_emitter->setPositionType(ParticleSystem::PositionType::RELATIVE);
|
|
else if (_emitter->getPositionType() == ParticleSystem::PositionType::RELATIVE)
|
|
_emitter->setPositionType(ParticleSystem::PositionType::GROUPED);
|
|
}
|
|
}
|
|
|
|
void ParticleDemo::setEmitterPosition()
|
|
{
|
|
auto s = Director::getInstance()->getWinSize();
|
|
if (_emitter != nullptr)
|
|
{
|
|
_emitter->setPosition(Vec2(s.width / 2, s.height / 2));
|
|
}
|
|
}
|
|
|
|
// ParticleBatchHybrid
|
|
|
|
void ParticleBatchHybrid::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleSystemQuad::create("Particles/LavaFlow.plist");
|
|
_emitter->retain();
|
|
auto batch = ParticleBatchNode::createWithTexture(_emitter->getTexture());
|
|
|
|
batch->addChild(_emitter);
|
|
|
|
addChild(batch, 10);
|
|
|
|
schedule(AX_SCHEDULE_SELECTOR(ParticleBatchHybrid::switchRender), 2.0f);
|
|
|
|
auto node = Node::create();
|
|
addChild(node);
|
|
|
|
_parent1 = batch;
|
|
_parent2 = node;
|
|
}
|
|
|
|
void ParticleBatchHybrid::switchRender(float dt)
|
|
{
|
|
bool usingBatch = (_emitter->getBatchNode() != nullptr);
|
|
_emitter->removeFromParentAndCleanup(false);
|
|
|
|
auto newParent = (usingBatch ? _parent2 : _parent1);
|
|
newParent->addChild(_emitter);
|
|
|
|
ax::print("Particle: Using new parent: %s", usingBatch ? "CCNode" : "CCParticleBatchNode");
|
|
}
|
|
|
|
std::string ParticleBatchHybrid::title() const
|
|
{
|
|
return "Particle Batch";
|
|
}
|
|
|
|
std::string ParticleBatchHybrid::subtitle() const
|
|
{
|
|
return "Hybrid: batched and non batched every 2 seconds";
|
|
}
|
|
|
|
// ParticleBatchMultipleEmitters
|
|
|
|
void ParticleBatchMultipleEmitters::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
auto emitter1 = ParticleSystemQuad::create("Particles/LavaFlow.plist");
|
|
emitter1->setStartColor(Color4F(1, 0, 0, 1));
|
|
auto emitter2 = ParticleSystemQuad::create("Particles/LavaFlow.plist");
|
|
emitter2->setStartColor(Color4F(0, 1, 0, 1));
|
|
auto emitter3 = ParticleSystemQuad::create("Particles/LavaFlow.plist");
|
|
emitter3->setStartColor(Color4F(0, 0, 1, 1));
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
emitter1->setPosition(Vec2(s.width / 1.25f, s.height / 1.25f));
|
|
emitter2->setPosition(Vec2(s.width / 2, s.height / 2));
|
|
emitter3->setPosition(Vec2(s.width / 4, s.height / 4));
|
|
|
|
auto batch = ParticleBatchNode::createWithTexture(emitter1->getTexture());
|
|
|
|
batch->addChild(emitter1, 0);
|
|
batch->addChild(emitter2, 0);
|
|
batch->addChild(emitter3, 0);
|
|
|
|
addChild(batch, 10);
|
|
}
|
|
|
|
std::string ParticleBatchMultipleEmitters::title() const
|
|
{
|
|
return "Particle Batch";
|
|
}
|
|
|
|
std::string ParticleBatchMultipleEmitters::subtitle() const
|
|
{
|
|
return "Multiple emitters. One Batch";
|
|
}
|
|
|
|
// ParticleReorder
|
|
|
|
void ParticleReorder::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_order = 0;
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
auto ignore = ParticleSystemQuad::create("Particles/SmallSun.plist");
|
|
auto parent1 = Node::create();
|
|
auto parent2 = ParticleBatchNode::createWithTexture(ignore->getTexture());
|
|
ignore->unscheduleUpdate();
|
|
|
|
for (unsigned int i = 0; i < 2; i++)
|
|
{
|
|
auto parent = (i == 0 ? parent1 : parent2);
|
|
|
|
auto emitter1 = ParticleSystemQuad::create("Particles/SmallSun.plist");
|
|
emitter1->setStartColor(Color4F(1, 0, 0, 1));
|
|
emitter1->setBlendAdditive(false);
|
|
auto emitter2 = ParticleSystemQuad::create("Particles/SmallSun.plist");
|
|
emitter2->setStartColor(Color4F(0, 1, 0, 1));
|
|
emitter2->setBlendAdditive(false);
|
|
auto emitter3 = ParticleSystemQuad::create("Particles/SmallSun.plist");
|
|
emitter3->setStartColor(Color4F(0, 0, 1, 1));
|
|
emitter3->setBlendAdditive(false);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
int neg = (i == 0 ? 1 : -1);
|
|
|
|
emitter1->setPosition(Vec2(s.width / 2 - 30, s.height / 2 + 60 * neg));
|
|
emitter2->setPosition(Vec2(s.width / 2, s.height / 2 + 60 * neg));
|
|
emitter3->setPosition(Vec2(s.width / 2 + 30, s.height / 2 + 60 * neg));
|
|
|
|
parent->addChild(emitter1, 0, 1);
|
|
parent->addChild(emitter2, 0, 2);
|
|
parent->addChild(emitter3, 0, 3);
|
|
|
|
addChild(parent, 10, 1000 + i);
|
|
}
|
|
|
|
schedule(AX_SCHEDULE_SELECTOR(ParticleReorder::reorderParticles), 1.0f);
|
|
}
|
|
|
|
std::string ParticleReorder::title() const
|
|
{
|
|
return "Reordering particles";
|
|
}
|
|
|
|
std::string ParticleReorder::subtitle() const
|
|
{
|
|
return "Reordering particles with and without batches batches";
|
|
}
|
|
|
|
void ParticleReorder::reorderParticles(float dt)
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
auto parent = getChildByTag(1000 + i);
|
|
|
|
auto child1 = parent->getChildByTag(1);
|
|
auto child2 = parent->getChildByTag(2);
|
|
auto child3 = parent->getChildByTag(3);
|
|
|
|
if (_order % 3 == 0)
|
|
{
|
|
parent->reorderChild(child1, 1);
|
|
parent->reorderChild(child2, 2);
|
|
parent->reorderChild(child3, 3);
|
|
}
|
|
else if (_order % 3 == 1)
|
|
{
|
|
parent->reorderChild(child1, 3);
|
|
parent->reorderChild(child2, 1);
|
|
parent->reorderChild(child3, 2);
|
|
}
|
|
else if (_order % 3 == 2)
|
|
{
|
|
parent->reorderChild(child1, 2);
|
|
parent->reorderChild(child2, 3);
|
|
parent->reorderChild(child3, 1);
|
|
}
|
|
}
|
|
|
|
_order++;
|
|
}
|
|
|
|
class RainbowEffect : public ParticleSystemQuad
|
|
{
|
|
public:
|
|
bool init() override;
|
|
virtual bool initWithTotalParticles(int numberOfParticles) override;
|
|
virtual void update(float dt) override;
|
|
};
|
|
|
|
bool RainbowEffect::init()
|
|
{
|
|
return initWithTotalParticles(150);
|
|
}
|
|
|
|
bool RainbowEffect::initWithTotalParticles(int numberOfParticles)
|
|
{
|
|
if (ParticleSystemQuad::initWithTotalParticles(numberOfParticles))
|
|
{
|
|
// additive
|
|
setBlendAdditive(false);
|
|
|
|
// duration
|
|
setDuration(ParticleSystem::DURATION_INFINITY);
|
|
|
|
// Gravity Mode
|
|
setEmitterMode(ParticleSystem::Mode::GRAVITY);
|
|
|
|
// Gravity Mode: gravity
|
|
setGravity(Vec2(0.0f, 0.0f));
|
|
|
|
// Gravity mode: radial acceleration
|
|
setRadialAccel(0);
|
|
setRadialAccelVar(0);
|
|
|
|
// Gravity mode: speed of particles
|
|
setSpeed(120);
|
|
setSpeedVar(0);
|
|
|
|
// angle
|
|
setAngle(180);
|
|
setAngleVar(0);
|
|
|
|
// emitter position
|
|
auto winSize = Director::getInstance()->getWinSize();
|
|
setPosition(Vec2(winSize.width / 2, winSize.height / 2));
|
|
setPosVar(Vec2::ZERO);
|
|
|
|
// life of particles
|
|
setLife(0.5f);
|
|
setLifeVar(0);
|
|
|
|
// size, in pixels
|
|
setStartSize(25.0f);
|
|
setStartSizeVar(0);
|
|
setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);
|
|
|
|
// emits per seconds
|
|
setEmissionRate(getTotalParticles() / getLife());
|
|
|
|
// color of particles
|
|
setStartColor(Color4F(Color4B(50, 50, 50, 50)));
|
|
setEndColor(Color4F(Color4B(0, 0, 0, 0)));
|
|
|
|
_startColorVar.r = 0.0f;
|
|
_startColorVar.g = 0.0f;
|
|
_startColorVar.b = 0.0f;
|
|
_startColorVar.a = 0.0f;
|
|
_endColorVar.r = 0.0f;
|
|
_endColorVar.g = 0.0f;
|
|
_endColorVar.b = 0.0f;
|
|
_endColorVar.a = 0.0f;
|
|
|
|
setTexture(Director::getInstance()->getTextureCache()->addImage("Images/particles.png"));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void RainbowEffect::update(float dt)
|
|
{
|
|
_emitCounter = 0;
|
|
ParticleSystemQuad::update(dt);
|
|
}
|
|
|
|
void Issue1201::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
RainbowEffect* particle = new RainbowEffect();
|
|
particle->initWithTotalParticles(50);
|
|
|
|
addChild(particle);
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
particle->setPosition(Vec2(s.width / 2, s.height / 2));
|
|
|
|
_emitter = particle;
|
|
}
|
|
|
|
std::string Issue1201::title() const
|
|
{
|
|
return "Issue 1201. Unfinished";
|
|
}
|
|
|
|
std::string Issue1201::subtitle() const
|
|
{
|
|
return "Unfinished test. Ignore it";
|
|
}
|
|
|
|
void MultipleParticleSystems::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
Director::getInstance()->getTextureCache()->addImage("Images/particles.png");
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
auto particleSystem = ParticleSystemQuad::create("Particles/SpinningPeas.plist");
|
|
|
|
particleSystem->setPosition(Vec2(i * 50.0f, i * 50.0f));
|
|
|
|
particleSystem->setPositionType(ParticleSystem::PositionType::GROUPED);
|
|
addChild(particleSystem);
|
|
}
|
|
|
|
_emitter = nullptr;
|
|
}
|
|
|
|
std::string MultipleParticleSystems::title() const
|
|
{
|
|
return "Multiple particle systems";
|
|
}
|
|
|
|
std::string MultipleParticleSystems::subtitle() const
|
|
{
|
|
return "v1.1 test: FPS should be lower than next test";
|
|
}
|
|
|
|
void MultipleParticleSystems::update(float dt)
|
|
{
|
|
auto atlas = (LabelAtlas*)getChildByTag(kTagParticleCount);
|
|
|
|
unsigned int count = 0;
|
|
|
|
for (const auto& child : _children)
|
|
{
|
|
auto item = dynamic_cast<ParticleSystem*>(child);
|
|
if (item != nullptr)
|
|
{
|
|
count += item->getParticleCount();
|
|
}
|
|
}
|
|
|
|
char str[100] = {0};
|
|
sprintf(str, "%4d", count);
|
|
atlas->setString(str);
|
|
}
|
|
|
|
// MultipleParticleSystemsBatched
|
|
|
|
void MultipleParticleSystemsBatched::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
ParticleBatchNode* batchNode = ParticleBatchNode::createWithTexture(nullptr, 3000);
|
|
|
|
addChild(batchNode, 1, 2);
|
|
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
|
|
auto particleSystem = ParticleSystemQuad::create("Particles/SpinningPeas.plist");
|
|
|
|
particleSystem->setPositionType(ParticleSystem::PositionType::GROUPED);
|
|
particleSystem->setPosition(Vec2(i * 50.0f, i * 50.0f));
|
|
|
|
batchNode->setTexture(particleSystem->getTexture());
|
|
batchNode->addChild(particleSystem);
|
|
}
|
|
|
|
_emitter = nullptr;
|
|
}
|
|
|
|
void MultipleParticleSystemsBatched::update(float dt)
|
|
{
|
|
auto atlas = (LabelAtlas*)getChildByTag(kTagParticleCount);
|
|
|
|
int count = 0;
|
|
|
|
auto batchNode = getChildByTag(2);
|
|
for (const auto& child : batchNode->getChildren())
|
|
{
|
|
auto item = dynamic_cast<ParticleSystem*>(child);
|
|
if (item != nullptr)
|
|
{
|
|
count += item->getParticleCount();
|
|
}
|
|
}
|
|
|
|
char str[50] = {0};
|
|
sprintf(str, "%4d", count);
|
|
atlas->setString(str);
|
|
}
|
|
|
|
std::string MultipleParticleSystemsBatched::title() const
|
|
{
|
|
return "Multiple particle systems batched";
|
|
}
|
|
|
|
std::string MultipleParticleSystemsBatched::subtitle() const
|
|
{
|
|
return "v1.1 test: should perform better than previous test";
|
|
}
|
|
|
|
// AddAndDeleteParticleSystems
|
|
|
|
void AddAndDeleteParticleSystems::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
// adds the texture inside the plist to the texture cache
|
|
_batchNode = ParticleBatchNode::createWithTexture((Texture2D*)nullptr, 16000);
|
|
|
|
addChild(_batchNode, 1, 2);
|
|
|
|
for (int i = 0; i < 6; i++)
|
|
{
|
|
|
|
auto particleSystem = ParticleSystemQuad::create("Particles/Spiral.plist");
|
|
_batchNode->setTexture(particleSystem->getTexture());
|
|
|
|
particleSystem->setPositionType(ParticleSystem::PositionType::GROUPED);
|
|
particleSystem->setTotalParticles(200);
|
|
|
|
particleSystem->setPosition(Vec2(i * 15 + 100.0f, i * 15 + 100.0f));
|
|
|
|
unsigned int randZ = rand() % 100;
|
|
_batchNode->addChild(particleSystem, randZ, -1);
|
|
}
|
|
|
|
schedule(AX_SCHEDULE_SELECTOR(AddAndDeleteParticleSystems::removeSystem), 0.5f);
|
|
_emitter = nullptr;
|
|
}
|
|
|
|
void AddAndDeleteParticleSystems::removeSystem(float dt)
|
|
{
|
|
ssize_t nChildrenCount = _batchNode->getChildren().size();
|
|
if (nChildrenCount > 0)
|
|
{
|
|
AXLOG("remove random system");
|
|
unsigned int uRand = rand() % (nChildrenCount - 1);
|
|
_batchNode->removeChild(_batchNode->getChildren().at(uRand), true);
|
|
|
|
auto particleSystem = ParticleSystemQuad::create("Particles/Spiral.plist");
|
|
// add new
|
|
|
|
particleSystem->setPositionType(ParticleSystem::PositionType::GROUPED);
|
|
particleSystem->setTotalParticles(200);
|
|
|
|
particleSystem->setPosition(Vec2(rand() % 300, rand() % 400));
|
|
|
|
AXLOG("add a new system");
|
|
unsigned int randZ = rand() % 100;
|
|
_batchNode->addChild(particleSystem, randZ, -1);
|
|
}
|
|
}
|
|
|
|
void AddAndDeleteParticleSystems::update(float dt)
|
|
{
|
|
auto atlas = (LabelAtlas*)getChildByTag(kTagParticleCount);
|
|
|
|
int count = 0;
|
|
|
|
auto batchNode = getChildByTag(2);
|
|
for (const auto& child : batchNode->getChildren())
|
|
{
|
|
auto item = dynamic_cast<ParticleSystem*>(child);
|
|
if (item != nullptr)
|
|
{
|
|
count += item->getParticleCount();
|
|
}
|
|
}
|
|
|
|
char str[100] = {0};
|
|
sprintf(str, "%4d", count);
|
|
atlas->setString(str);
|
|
}
|
|
|
|
std::string AddAndDeleteParticleSystems::title() const
|
|
{
|
|
return "Add and remove Particle System";
|
|
}
|
|
|
|
std::string AddAndDeleteParticleSystems::subtitle() const
|
|
{
|
|
return "v1.1 test: every 2 sec 1 system disappear, 1 appears";
|
|
}
|
|
|
|
// ReorderParticleSystems
|
|
|
|
void ReorderParticleSystems::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_batchNode = ParticleBatchNode::create("Images/stars-grayscale.png", 3000);
|
|
|
|
addChild(_batchNode, 1, 2);
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
|
|
auto particleSystem = ParticleSystemQuad::createWithTotalParticles(200);
|
|
particleSystem->retain();
|
|
particleSystem->setTexture(_batchNode->getTexture());
|
|
|
|
// duration
|
|
particleSystem->setDuration(ParticleSystem::DURATION_INFINITY);
|
|
|
|
// radius mode
|
|
particleSystem->setEmitterMode(ParticleSystem::Mode::RADIUS);
|
|
|
|
// radius mode: 100 pixels from center
|
|
particleSystem->setStartRadius(100);
|
|
particleSystem->setStartRadiusVar(0);
|
|
particleSystem->setEndRadius(ParticleSystem::START_RADIUS_EQUAL_TO_END_RADIUS);
|
|
particleSystem->setEndRadiusVar(0); // not used when start == end
|
|
|
|
// radius mode: degrees per second
|
|
// 45 * 4 seconds of life = 180 degrees
|
|
particleSystem->setRotatePerSecond(45);
|
|
particleSystem->setRotatePerSecondVar(0);
|
|
|
|
// angle
|
|
particleSystem->setAngle(90);
|
|
particleSystem->setAngleVar(0);
|
|
|
|
// emitter position
|
|
particleSystem->setPosVar(Vec2::ZERO);
|
|
|
|
// life of particles
|
|
particleSystem->setLife(4);
|
|
particleSystem->setLifeVar(0);
|
|
|
|
// spin of particles
|
|
particleSystem->setStartSpin(0);
|
|
particleSystem->setStartSpinVar(0);
|
|
particleSystem->setEndSpin(0);
|
|
particleSystem->setEndSpinVar(0);
|
|
|
|
// color of particles
|
|
float color[3] = {0, 0, 0};
|
|
color[i] = 1;
|
|
Color4F startColor(color[0], color[1], color[2], 1.0f);
|
|
particleSystem->setStartColor(startColor);
|
|
|
|
Color4F startColorVar(0, 0, 0, 0);
|
|
particleSystem->setStartColorVar(startColorVar);
|
|
|
|
Color4F endColor = startColor;
|
|
particleSystem->setEndColor(endColor);
|
|
|
|
Color4F endColorVar = startColorVar;
|
|
particleSystem->setEndColorVar(endColorVar);
|
|
|
|
// size, in pixels
|
|
particleSystem->setStartSize(32);
|
|
particleSystem->setStartSizeVar(0);
|
|
particleSystem->setEndSize(ParticleSystem::START_SIZE_EQUAL_TO_END_SIZE);
|
|
|
|
// emits per second
|
|
particleSystem->setEmissionRate(particleSystem->getTotalParticles() / particleSystem->getLife());
|
|
|
|
// additive
|
|
|
|
particleSystem->setPosition(Vec2(i * 10 + 120.0f, 200.0f));
|
|
|
|
_batchNode->addChild(particleSystem);
|
|
particleSystem->setPositionType(ParticleSystem::PositionType::FREE);
|
|
|
|
particleSystem->release();
|
|
|
|
//[pBNode addChild:particleSystem z:10 tag:0);
|
|
}
|
|
|
|
schedule(AX_SCHEDULE_SELECTOR(ReorderParticleSystems::reorderSystem), 2.0f);
|
|
_emitter = nullptr;
|
|
}
|
|
|
|
void ReorderParticleSystems::reorderSystem(float time)
|
|
{
|
|
auto system = static_cast<ParticleSystem*>(_batchNode->getChildren().at(1));
|
|
_batchNode->reorderChild(system, system->getLocalZOrder() - 1);
|
|
}
|
|
|
|
void ReorderParticleSystems::update(float dt)
|
|
{
|
|
auto atlas = static_cast<LabelAtlas*>(getChildByTag(kTagParticleCount));
|
|
|
|
int count = 0;
|
|
|
|
auto batchNode = getChildByTag(2);
|
|
for (const auto& child : batchNode->getChildren())
|
|
{
|
|
auto item = dynamic_cast<ParticleSystem*>(child);
|
|
if (item != nullptr)
|
|
{
|
|
count += item->getParticleCount();
|
|
}
|
|
}
|
|
char str[100] = {0};
|
|
sprintf(str, "%4d", count);
|
|
atlas->setString(str);
|
|
}
|
|
|
|
std::string ReorderParticleSystems::title() const
|
|
{
|
|
return "reorder systems";
|
|
}
|
|
|
|
std::string ReorderParticleSystems::subtitle() const
|
|
{
|
|
return "changes every 2 seconds";
|
|
}
|
|
|
|
// PremultipliedAlphaTest
|
|
|
|
std::string PremultipliedAlphaTest::title() const
|
|
{
|
|
return "premultiplied alpha and readd child test";
|
|
}
|
|
|
|
std::string PremultipliedAlphaTest::subtitle() const
|
|
{
|
|
return "no black halo, particles should fade out\n animation should be normal";
|
|
}
|
|
|
|
void PremultipliedAlphaTest::readdParticle(float delta)
|
|
{
|
|
if (_hasEmitter)
|
|
{
|
|
_emitter->removeFromParent();
|
|
}
|
|
else
|
|
{
|
|
this->addChild(_emitter);
|
|
}
|
|
|
|
_hasEmitter = !_hasEmitter;
|
|
}
|
|
|
|
void PremultipliedAlphaTest::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLUE);
|
|
this->removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleSystemQuad::create("Particles/BoilingFoam.plist");
|
|
_emitter->retain();
|
|
// Particle Designer "normal" blend func causes black halo on premul textures (ignores multiplication)
|
|
// this->emitter.blendFunc = (BlendFunc){ BlendFactor::SRC_ALPHA, BlendFactor::ONE_MINUS_SRC_ALPHA };
|
|
|
|
// Cocos2d "normal" blend func for premul causes alpha to be ignored (oversaturates colors)
|
|
_emitter->setBlendFunc(BlendFunc::ALPHA_PREMULTIPLIED);
|
|
|
|
AXASSERT(_emitter->isOpacityModifyRGB(), "Particle texture does not have premultiplied alpha, test is useless");
|
|
|
|
// Toggle next line to see old behavior
|
|
// this->emitter.opacityModifyRGB = NO;
|
|
|
|
_emitter->setStartColor(Color4F(1.0f, 1.0f, 1.0f, 1.0f));
|
|
_emitter->setEndColor(Color4F(1.0f, 1.0f, 1.0f, 0.0f));
|
|
_emitter->setStartColorVar(Color4F(0.0f, 0.0f, 0.0f, 0.0f));
|
|
_emitter->setEndColorVar(Color4F(0.0f, 0.0f, 0.0f, 0.0f));
|
|
|
|
this->addChild(_emitter, 10);
|
|
_hasEmitter = true;
|
|
|
|
schedule(AX_SCHEDULE_SELECTOR(PremultipliedAlphaTest::readdParticle), 1.0f);
|
|
}
|
|
|
|
// PremultipliedAlphaTest2
|
|
|
|
void PremultipliedAlphaTest2::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
this->removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleSystemQuad::create("Particles/TestPremultipliedAlpha.plist");
|
|
_emitter->retain();
|
|
this->addChild(_emitter, 10);
|
|
}
|
|
|
|
std::string PremultipliedAlphaTest2::title() const
|
|
{
|
|
return "premultiplied alpha 2";
|
|
}
|
|
|
|
std::string PremultipliedAlphaTest2::subtitle() const
|
|
{
|
|
return "Arrows should be faded";
|
|
}
|
|
|
|
// Issue3990
|
|
|
|
void Issue3990::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
this->removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
_emitter = ParticleSystemQuad::create("Particles/Spiral.plist");
|
|
|
|
_emitter->setPositionType(ParticleSystem::PositionType::GROUPED);
|
|
_emitter->setTotalParticles(1000);
|
|
_emitter->setEmissionRate(_emitter->getTotalParticles() / _emitter->getLife());
|
|
_emitter->setPosition(VisibleRect::center());
|
|
|
|
_emitter->retain();
|
|
this->addChild(_emitter, 10);
|
|
}
|
|
|
|
std::string Issue3990::title() const
|
|
{
|
|
return "Issue3990, setTotalParticle should work";
|
|
}
|
|
|
|
std::string Issue3990::subtitle() const
|
|
{
|
|
return "Show '998' or '999' at bottom right side";
|
|
}
|
|
|
|
// ParticleVisibleTest
|
|
void ParticleVisibleTest::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_emitter = ParticleFireworks::create();
|
|
_emitter->retain();
|
|
_background->addChild(_emitter, 10);
|
|
|
|
_emitter->setTexture(Director::getInstance()->getTextureCache()->addImage(s_stars1));
|
|
|
|
schedule(AX_SCHEDULE_SELECTOR(ParticleVisibleTest::callback), 1);
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string ParticleVisibleTest::title() const
|
|
{
|
|
return "Issue4573";
|
|
}
|
|
|
|
std::string ParticleVisibleTest::subtitle() const
|
|
{
|
|
return "Visible enable/disable";
|
|
}
|
|
|
|
void ParticleVisibleTest::callback(float delta)
|
|
{
|
|
_emitter->setVisible(!_emitter->isVisible());
|
|
}
|
|
|
|
//
|
|
// ParticleAutoBatching
|
|
//
|
|
void ParticleAutoBatching::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
this->removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
Size s = Director::getInstance()->getWinSize();
|
|
|
|
for (int i = 0; i < 10; i++)
|
|
{
|
|
auto particle = ParticleSystemQuad::create("Particles/SmallSun.plist");
|
|
particle->setTotalParticles(100);
|
|
particle->setPosition(Vec2(i * s.width / 11, s.height / 2));
|
|
this->addChild(particle, 10);
|
|
}
|
|
}
|
|
|
|
std::string ParticleAutoBatching::title() const
|
|
{
|
|
return "AutoBatching";
|
|
}
|
|
|
|
std::string ParticleAutoBatching::subtitle() const
|
|
{
|
|
return "All 10 particles should be drawin in one batch";
|
|
}
|
|
|
|
//
|
|
// ParticleResetTotalParticles
|
|
//
|
|
void ParticleResetTotalParticles::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
auto p = ParticleFire::createWithTotalParticles(10);
|
|
this->addChild(p);
|
|
|
|
auto add = MenuItemFont::create("add 10 particles",
|
|
[p](Ref*) -> void { p->setTotalParticles(p->getTotalParticles() + 10); });
|
|
add->setFontSizeObj(20);
|
|
add->setPosition(Vec2(0, 25));
|
|
|
|
auto remove = MenuItemFont::create("remove 10 particles", [p](Ref*) -> void {
|
|
int count = p->getTotalParticles() - 10;
|
|
if (count < 0)
|
|
{
|
|
count = 0;
|
|
}
|
|
p->setTotalParticles(count);
|
|
});
|
|
remove->setPosition(Vec2(0, -25));
|
|
remove->setFontSizeObj(20);
|
|
|
|
auto menu = Menu::create(add, remove, nullptr);
|
|
menu->setPosition(Vec2(VisibleRect::center()));
|
|
this->addChild(menu);
|
|
}
|
|
|
|
std::string ParticleResetTotalParticles::title() const
|
|
{
|
|
return "reset total particles";
|
|
}
|
|
|
|
std::string ParticleResetTotalParticles::subtitle() const
|
|
{
|
|
return "it should work as well";
|
|
}
|
|
|
|
void ParticleIssue12310::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_color->setColor(Color3B::BLACK);
|
|
removeChild(_background, true);
|
|
_background = nullptr;
|
|
|
|
auto winSize = Director::getInstance()->getWinSize();
|
|
|
|
auto particle = ParticleSystemQuad::create("Particles/BoilingFoam.plist");
|
|
particle->setPosition(Vec2(winSize.width * 0.35f, winSize.height * 0.5f));
|
|
addChild(particle);
|
|
|
|
_emitter = particle;
|
|
_emitter->retain();
|
|
|
|
auto particle2 = ParticleSystemQuad::create("Particles/BoilingFoamStar.plist");
|
|
particle2->setPosition(Vec2(winSize.width * 0.65f, winSize.height * 0.5f));
|
|
addChild(particle2);
|
|
}
|
|
|
|
std::string ParticleIssue12310::subtitle() const
|
|
{
|
|
return "You should see two Particle Emitters using different texture.";
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
//
|
|
// ParticleSpriteFrame
|
|
//
|
|
//------------------------------------------------------------------
|
|
void ParticleSpriteFrame::onEnter()
|
|
{
|
|
ParticleDemo::onEnter();
|
|
|
|
_emitter = ParticleSmoke::create();
|
|
_emitter->retain();
|
|
_background->addChild(_emitter, 10);
|
|
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Particles/SpriteFrame.plist");
|
|
|
|
_emitter->setDisplayFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("dot.png"));
|
|
|
|
setEmitterPosition();
|
|
}
|
|
|
|
std::string ParticleSpriteFrame::title() const
|
|
{
|
|
return "Particle from SpriteFrame";
|
|
}
|
|
|
|
std::string ParticleSpriteFrame::subtitle() const
|
|
{
|
|
return "Should not use entire texture atlas";
|
|
}
|