mirror of https://github.com/axmolengine/axmol.git
95 lines
3.0 KiB
C++
95 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _SHADER_TEST2_H_
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#define _SHADER_TEST2_H_
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#include "extensions/axmol-ext.h"
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#include "../BaseTest.h"
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DEFINE_TEST_SUITE(Shader2Tests);
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class ShaderTestDemo2 : public TestCase
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{
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public:
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virtual std::string title() const override { return "Effects on Sprites"; }
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};
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//
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// Effect
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//
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class EffectSprite;
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class Effect : public ax::Ref
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{
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public:
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ax::backend::ProgramState* getProgramState() const { return _programState; }
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virtual void setTarget(EffectSprite* sprite) {}
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protected:
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bool initProgramState(std::string_view fragmentFilename);
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Effect();
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virtual ~Effect();
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ax::backend::ProgramState* _programState = nullptr;
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_ANDROID)
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std::string _fragSource;
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ax::EventListenerCustom* _backgroundListener;
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#endif
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};
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class EffectSpriteTest : public ShaderTestDemo2
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{
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public:
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CREATE_FUNC(EffectSpriteTest);
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EffectSpriteTest();
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virtual bool init();
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virtual std::string subtitle() const { return "Different effects on Sprite"; }
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protected:
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ssize_t _vectorIndex;
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ax::Vector<Effect*> _effects;
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EffectSprite* _sprite;
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};
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class EffectSpriteLamp : public ShaderTestDemo2
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{
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public:
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CREATE_FUNC(EffectSpriteLamp);
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EffectSpriteLamp();
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virtual bool init();
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virtual std::string subtitle() const { return "Sprite Lamp effects"; }
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// callback
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public:
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virtual void onTouchesBegan(const std::vector<ax::Touch*>& touches, ax::Event* unused_event);
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virtual void onTouchesMoved(const std::vector<ax::Touch*>& touches, ax::Event* unused_event);
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virtual void onTouchesEnded(const std::vector<ax::Touch*>& touches, ax::Event* unused_event);
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protected:
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EffectSprite* _sprite;
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Effect* _effect;
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ax::Sprite* _lightSprite;
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};
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#endif
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