axmol/HelloLua/android/build_native.sh

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# set params
ANDROID_NDK_ROOT=/cygdrive/e/android-ndk-r5
COCOS2DX_ROOT=/cygdrive/d/Work7/cocos2d-x
GAME_ROOT=$COCOS2DX_ROOT/HelloLua
GAME_ANDROID_ROOT=$GAME_ROOT/android
GAME_RESOURCE_ROOT=$GAME_ROOT/Resource
# make sure assets is exist
if [ -d $GAME_ANDROID_ROOT/assets ]; then
rm -rf $GAME_ANDROID_ROOT/assets
fi
mkdir $GAME_ANDROID_ROOT/assets
# copy resources
for file in $GAME_RESOURCE_ROOT/*
do
if [ -d $file ]; then
cp -rf $file $GAME_ANDROID_ROOT/assets
fi
if [ -f $file ]; then
cp $file $GAME_ANDROID_ROOT/assets
fi
done
# build
pushd $ANDROID_NDK_ROOT
./ndk-build -C $GAME_ANDROID_ROOT $*
popd