mirror of https://github.com/axmolengine/axmol.git
90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
#ifndef __CC_APPLICATION_PROTOCOL_H__
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#define __CC_APPLICATION_PROTOCOL_H__
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NS_CC_BEGIN
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/**
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* @addtogroup platform
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* @{
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*/
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class CC_DLL ApplicationProtocol
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{
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public:
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// Since WINDOWS and ANDROID are defined as macros, we could not just use these keywords in enumeration(Platform).
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// Therefore, 'OS_' prefix is added to avoid conflicts with the definitions of system macros.
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enum class Platform
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{
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OS_WINDOWS,
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OS_LINUX,
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OS_MAC,
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OS_ANDROID,
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OS_IPHONE,
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OS_IPAD,
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OS_BLACKBERRY,
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OS_NACL,
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OS_EMSCRIPTEN,
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OS_TIZEN
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};
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ApplicationProtocol() {}
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/**
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@brief Implement Director and Scene init code here.
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@return true Initialize success, app continue.
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@return false Initialize failed, app terminate.
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* @js NA
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* @lua NA
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*/
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virtual bool applicationDidFinishLaunching() = 0;
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/**
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@brief This function will be called when the application enters background.
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* @js NA
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* @lua NA
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*/
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virtual void applicationDidEnterBackground() = 0;
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/**
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@brief This function will be called when the application enters foreground.
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* @js NA
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* @lua NA
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*/
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virtual void applicationWillEnterForeground() = 0;
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/**
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@brief Callback by Director for limit FPS.
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@param interval The time, expressed in seconds, between current frame and next.
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* @js NA
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* @lua NA
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*/
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virtual void setAnimationInterval(double interval) = 0;
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/**
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@brief Get current language config
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@return Current language config
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* @js NA
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* @lua NA
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*/
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virtual LanguageType getCurrentLanguage() = 0;
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/**
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@brief Get target platform
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* @js NA
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* @lua NA
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*/
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virtual Platform getTargetPlatform() = 0;
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};
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// end of platform group
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/// @}
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NS_CC_END
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#endif // __CC_APPLICATION_PROTOCOL_H__
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