axmol/templates/lua-template-default/frameworks/runtime-src/proj.win32/SimulatorWin.h

53 lines
1.3 KiB
C++

#pragma once
#include "stdafx.h"
#include "Resource.h"
#include "cocos2d.h"
#include "AppDelegate.h"
#include "ProjectConfig/ProjectConfig.h"
#include "ProjectConfig/SimulatorConfig.h"
class SimulatorWin
{
public:
static SimulatorWin *getInstance();
virtual ~SimulatorWin();
int run();
virtual void quit();
virtual void relaunch();
virtual void openNewPlayer();
virtual void openNewPlayerWithProjectConfig(const ProjectConfig &config);
virtual void openProjectWithProjectConfig(const ProjectConfig &config);
virtual int getPositionX();
virtual int getPositionY();
protected:
SimulatorWin();
static SimulatorWin *_instance;
ProjectConfig _project;
HWND _hwnd;
HWND _hwndConsole;
AppDelegate *_app;
FILE *_writeDebugLogFile;
//
void setupUI();
void setZoom(float frameScale);
// debug log
void writeDebugLog(const char *log);
void parseCocosProjectConfig(ProjectConfig &config);
// helper
std::string convertPathFormatToUnixStyle(const std::string& path);
std::string getUserDocumentPath();
std::string getApplicationExePath();
std::string getApplicationPath();
static char* convertTCharToUtf8(const TCHAR* src);
static LRESULT CALLBACK windowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
};