Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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Walzer 641dfcf153 Merge pull request #559 from walzer/master
fixed #753, visual orientation is wrong on ios5 simulator
2011-10-19 06:44:52 -07:00
Box2D fix some warnings detected by xcode4.2, fix a stupid typo in RayCasts.h 2011-10-18 17:41:19 +08:00
CocosDenshion make HelloWorld and tests work ok on linux with eclipse 2011-10-16 02:21:17 -07:00
HelloLua fixed #753, visual orientation is wrong on ios5 simulator 2011-10-19 21:43:25 +08:00
HelloWorld fixed #753, visual orientation is wrong on ios5 simulator 2011-10-19 21:43:25 +08:00
chipmunk make tests build ok on linux android 2011-09-27 01:51:29 -07:00
cocos2dx fix some warnings detected by xcode4.2, fix a stupid typo in RayCasts.h 2011-10-18 17:41:19 +08:00
doxygen in doxygen.cocos2d-x, set EXTRACT_ALL = YES, SKIP_FUNCTION_MARCOS = NO to export more functions & members, especially the properties in our property marcos 2011-09-13 08:55:38 +08:00
licenses Create a license folder, add license file of CocosDenshion, FontLabel, iconv, libjpeg, libxml2, and zlib. I apologize to authors of these libraries for my laziness. 2011-08-21 21:05:25 +08:00
lua Merge pull request #529 from ciaranj/lua_gc_additions 2011-09-27 23:36:32 -07:00
template fixed #753, visual orientation is wrong on ios5 simulator 2011-10-19 21:43:25 +08:00
tests fixed #753, visual orientation is wrong on ios5 simulator 2011-10-19 21:43:25 +08:00
tools Add support for particleWithFile for both Quad & Point Particle Systems 2011-09-27 23:15:54 +01:00
.gitignore add ignore file types 2011-10-18 23:50:06 -07:00
AUTHORS add ciaranj into AUTHORS 2011-09-28 14:55:42 +08:00
CHANGELOG changelog & authors for 0.9.1 2011-08-17 20:12:46 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-linux.sh add link path & copy cocosdenshion depended libs into lib/linux/Debug 2011-10-14 02:30:49 -07:00
build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android] roll back to use dynamic link in tempalte. 2011-06-25 14:13:08 +08:00
create-android-project.sh some files missiong(eclipse with git is too hard to play) 2011-08-21 19:00:26 +08:00
create-linux-android-project.sh make create-linux-android-project.sh works ok 2011-09-29 00:49:49 -07:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode.sh fix all xcode4 templates before version release. 2011-08-17 12:13:13 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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