mirror of https://github.com/axmolengine/axmol.git
742 lines
29 KiB
C++
742 lines
29 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __cocos2d_libs__UIScale9Sprite__
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#define __cocos2d_libs__UIScale9Sprite__
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#include "2d/CCNode.h"
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#include "2d/CCSpriteFrame.h"
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#include "2d/CCSpriteBatchNode.h"
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#include "platform/CCPlatformMacros.h"
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#include "ui/GUIExport.h"
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#include "renderer/CCTrianglesCommand.h"
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/**
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* @addtogroup ui
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* @{
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*/
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NS_CC_BEGIN
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class DrawNode;
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namespace ui {
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/**
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*@brief A 9-slice sprite for cocos2d-x.
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*
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* 9-slice scaling allows you to specify how scaling is applied
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* to specific areas of a sprite. With 9-slice scaling (3x3 grid),
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* you can ensure that the sprite does not become distorted when
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* scaled.
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* Note: When you set _scale9Enabled to false,
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* then you could call `scale9Sprite->getSprite()` to return the inner Sprite pointer.
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* Then you could call any methods of Sprite class with the return pointers.
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*
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*/
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class CC_GUI_DLL Scale9Sprite : public Node , public cocos2d::BlendProtocol
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{
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public:
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/**
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* Default constructor.
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* @js ctor
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* @lua new
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*/
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Scale9Sprite();
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/**
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* Default destructor.
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* @js NA
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* @lua NA
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*/
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virtual ~Scale9Sprite();
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/**
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* Builtin shader state.
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* Currenly support Normal and Gray state.
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*/
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enum class State
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{
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NORMAL,
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GRAY
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};
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enum class RenderingType
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{
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SIMPLE,
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SLICE
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};
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public:
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/**
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* @brief Create an empty Scale9Sprite.
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*
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* create();
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/**
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* Creates a 9-slice sprite with a texture file, a delimitation zone and
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* with the specified cap insets.
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*
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* @see initWithFile(const char *file, const Rect& rect, const Rect& capInsets)
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* @param file A texture file name.
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* @param rect A delimitation zone.
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* @param capInsets A specified cap insets.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* create(const std::string& file, const Rect& rect, const Rect& capInsets);
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/**
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* Creates a 9-slice sprite with a texture file. The whole texture will be
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* broken down into a 3×3 grid of equal blocks.
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*
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* @see initWithFile(const Rect& capInsets, const char *file)
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* @param capInsets A specified cap insets.
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* @param file A texture file name.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* create(const Rect& capInsets, const std::string& file);
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/**
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* Creates a 9-slice sprite with a texture file and a delimitation zone. The
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* texture will be broken down into a 3×3 grid of equal blocks.
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*
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* @see initWithFile(const char *file, const Rect& rect)
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* @param file A texture file name.
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* @param rect A delimitation zone.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* create(const std::string& file, const Rect& rect);
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/**
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* Creates a 9-slice sprite with a texture file. The whole texture will be
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* broken down into a 3×3 grid of equal blocks.
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*
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* @see initWithFile(const char *file)
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* @param file A texture file name.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* create(const std::string& file);
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/**
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* Creates a 9-slice sprite with an sprite frame.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @see initWithSpriteFrame(SpriteFrame *spriteFrame)
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* @param spriteFrame A sprite frame pointer.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame);
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/**
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* Creates a 9-slice sprite with an sprite frame and the centre of its zone.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @see initWithSpriteFrame(SpriteFrame *spriteFrame, const Rect& capInsets)
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* @param spriteFrame A sprite frame pointer.
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* @param capInsets A delimitation zone.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
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/**
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* Creates a 9-slice sprite with an sprite frame name.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @see initWithSpriteFrameName(const char *spriteFrameName)
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* @param spriteFrameName A sprite frame name.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName);
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/**
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* Creates a 9-slice sprite with an sprite frame name and the centre of its zone.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @see initWithSpriteFrameName(const char *spriteFrameName, const Rect& capInsets)
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* @param spriteFrameName A sprite frame name.
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* @param capInsets A delimitation zone.
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* @return A Scale9Sprite instance.
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*/
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static Scale9Sprite* createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
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/**
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* Initializes a 9-slice sprite with a texture file, a delimitation zone and
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* with the specified cap insets.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param file The name of the texture file.
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* @param rect The rectangle that describes the sub-part of the texture that
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* is the whole image. If the shape is the whole texture, set this to the
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* texture's full rect.
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* @param capInsets The values to use for the cap insets.
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* @return True if initialize success, false otherwise.
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*/
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virtual bool initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets);
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/**
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* Initializes a 9-slice sprite with a texture file and a delimitation zone. The
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* texture will be broken down into a 3×3 grid of equal blocks.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param file The name of the texture file.
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* @param rect The rectangle that describes the sub-part of the texture that
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* is the whole image. If the shape is the whole texture, set this to the
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* texture's full rect.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool initWithFile(const std::string& file, const Rect& rect);
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/**
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* Initializes a 9-slice sprite with a texture file and with the specified cap
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* insets.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param file The name of the texture file.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool initWithFile(const Rect& capInsets, const std::string& file);
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/**
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* Initializes a 9-slice sprite with a texture file. The whole texture will be
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* broken down into a 3×3 grid of equal blocks.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param file The name of the texture file.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool initWithFile(const std::string& file);
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/**
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* Initializes a 9-slice sprite with an sprite frame and with the specified
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* cap insets.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param spriteFrame The sprite frame object.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets);
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/**
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* Initializes a 9-slice sprite with an sprite frame.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param spriteFrame The sprite frame object.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool initWithSpriteFrame(SpriteFrame* spriteFrame);
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/**
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* Initializes a 9-slice sprite with an sprite frame name and with the specified
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* cap insets.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param spriteFrameName The sprite frame name.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets);
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/**
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* Initializes a 9-slice sprite with an sprite frame name.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param spriteFrameName The sprite frame name.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool initWithSpriteFrameName(const std::string& spriteFrameName);
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//override function
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virtual bool init() override;
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/**
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* @brief Initializes a 9-slice sprite with an sprite instance.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param sprite The sprite instance.
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* @param rect A delimitation zone.
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* @param rotated Whether the sprite is rotated or not.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets);
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/**
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* @brief Initializes a 9-slice sprite with an sprite instance.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @param sprite The sprite instance.
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* @param rect A delimitation zone.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool init(Sprite* sprite, const Rect& rect, const Rect& capInsets);
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/**
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* @brief Initializes a 9-slice sprite with an sprite instance.
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* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
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||
* It respects the anchorPoint too.
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||
*
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* @param sprite The sprite instance.
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* @param rect A delimitation zone.
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* @param rotated Whether the sprite is rotated or not.
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* @param offset The offset when slice the sprite.
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* @param originalSize The original size of sprite.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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virtual bool init(Sprite* sprite,
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const Rect& rect,
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bool rotated,
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const Vec2 &offset,
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const Size &originalSize,
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const Rect& capInsets);
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/**
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* @brief Initializes a 9-slice sprite with a sprite batchnode.
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* Once the sprite is created, you can then call its "setContentSize:" method
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* to resize the sprite will all it's 9-slice goodness intract.
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* It respects the anchorPoint too.
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*
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* @deprecated Use @see `init` instead.
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* @param batchnode A batch node pointer.
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* @param rect A delimitation zone.
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* @param rotated Whether the sprite in batch node is rotated or not.
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* @param capInsets The values to use for the cap insets.
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* @return True if initializes success, false otherwise.
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*/
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CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode* batchnode,
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const Rect& rect,
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bool rotated,
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const Rect& capInsets);
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/**
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* @brief Initializes a 9-slice sprite with a sprite batch node.
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* Once the sprite is created, you can then call its "setContentSize:" method
|
||
* to resize the sprite will all it's 9-slice goodness intract.
|
||
* It respects the anchorPoint too.
|
||
*
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||
* @deprecated Use @see `init` instead.
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* @param batchnode A batch node pointer.
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||
* @param rect A delimitation zone.
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||
* @param capInsets The values to use for the cap insets.
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||
* @return True if initializes success, false otherwise.
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*/
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CC_DEPRECATED(v3) virtual bool initWithBatchNode(SpriteBatchNode* batchnode, const Rect& rect, const Rect& capInsets);
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/**
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* Sets the source blending function.
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*
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* @param blendFunc A structure with source and destination factor to specify pixel arithmetic. e.g. {GL_ONE, GL_ONE}, {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}.
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* @js NA
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||
* @lua NA
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||
*/
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virtual void setBlendFunc(const BlendFunc &blendFunc) override;
|
||
|
||
/**
|
||
* Returns the blending function that is currently being used.
|
||
*
|
||
* @return A BlendFunc structure with source and destination factor which specified pixel arithmetic.
|
||
* @js NA
|
||
* @lua NA
|
||
*/
|
||
virtual const BlendFunc &getBlendFunc() const override;
|
||
|
||
/**
|
||
* Creates and returns a new sprite object with the specified cap insets.
|
||
* You use this method to add cap insets to a sprite or to change the existing
|
||
* cap insets of a sprite. In both cases, you get back a new image and the
|
||
* original sprite remains untouched.
|
||
*
|
||
* @param capInsets The values to use for the cap insets.
|
||
* @return A Scale9Sprite instance.
|
||
*/
|
||
Scale9Sprite* resizableSpriteWithCapInsets(const Rect& capInsets) const;
|
||
|
||
|
||
/**
|
||
* @brief Update Scale9Sprite with a specified sprite.
|
||
*
|
||
* @param sprite A sprite pointer.
|
||
* @param rect A delimitation zone.
|
||
* @param rotated Whether the sprite is rotated or not.
|
||
* @param capInsets The Values to use for the cap insets.
|
||
* @return True if update success, false otherwise.
|
||
* @js NA
|
||
*/
|
||
virtual bool updateWithSprite(Sprite* sprite,
|
||
const Rect& rect,
|
||
bool rotated,
|
||
const Rect& capInsets);
|
||
|
||
/**
|
||
* @brief Update Scale9Sprite with a specified sprite.
|
||
*
|
||
* @param sprite A sprite pointer.
|
||
* @param rect A delimitation zone.
|
||
* @param rotated Whether the sprite is rotated or not.
|
||
* @param offset The offset when slice the sprite.
|
||
* @param originalSize The origial size of the sprite.
|
||
* @param capInsets The Values to use for the cap insets.
|
||
* @return True if update success, false otherwise.
|
||
* @js NA
|
||
*/
|
||
virtual bool updateWithSprite(Sprite* sprite,
|
||
const Rect& rect,
|
||
bool rotated,
|
||
const Vec2 &offset,
|
||
const Size &originalSize,
|
||
const Rect& capInsets);
|
||
|
||
/**
|
||
* @brief Update Scale9Sprite with a specified sprite.
|
||
*
|
||
* @deprecated Use @see `updateWithSprite` instead.
|
||
* @param sprite A sprite pointer.
|
||
* @param originalRect A delimitation zone.
|
||
* @param rotated Whether the sprite is rotated or not.
|
||
* @param capInsets The Values to use for the cap insets.
|
||
* @return True if update success, false otherwise.
|
||
*/
|
||
CC_DEPRECATED(v3) bool updateWithBatchNode(SpriteBatchNode* batchnode,
|
||
const Rect& originalRect,
|
||
bool rotated,
|
||
const Rect& capInsets);
|
||
|
||
|
||
/**
|
||
* @brief Change inner sprite's sprite frame.
|
||
*
|
||
* @param spriteFrame A sprite frame pointer.
|
||
* @param capInsets The values to use for the cap insets.
|
||
*/
|
||
virtual void setSpriteFrame(SpriteFrame * spriteFrame, const Rect& capInsets = Rect::ZERO);
|
||
|
||
// overrides
|
||
virtual void setContentSize(const Size & size) override;
|
||
virtual void setAnchorPoint(const Vec2& anchorPoint) override;
|
||
|
||
/**
|
||
* Change the state of 9-slice sprite.
|
||
* @see `State`
|
||
* @param state A enum value in State.
|
||
* @since v3.4
|
||
*/
|
||
void setState(State state);
|
||
|
||
/**
|
||
* Query the current bright state.
|
||
* @return @see `State`
|
||
* @since v3.7
|
||
*/
|
||
State getState()const;
|
||
|
||
/**
|
||
* @brief Query the sprite's original size.
|
||
*
|
||
* @return Sprite size.
|
||
*/
|
||
Size getOriginalSize() const;
|
||
|
||
/**
|
||
* @brief Change the preferred size of Scale9Sprite.
|
||
*
|
||
* @param size A delimitation zone.
|
||
*/
|
||
void setPreferredSize(const Size& size);
|
||
|
||
/**
|
||
* @brief Query the Scale9Sprite's preferred size.
|
||
*
|
||
* @return Scale9Sprite's preferred size.
|
||
*/
|
||
Size getPreferredSize() const;
|
||
|
||
/**
|
||
* @brief Change the cap inset size.
|
||
*
|
||
* @param rect A delimitation zone.
|
||
*/
|
||
void setCapInsets(const Rect& rect);
|
||
|
||
/**
|
||
* @brief Query the Scale9Sprite's preferred size.
|
||
*
|
||
* @return Scale9Sprite's cap inset.
|
||
*/
|
||
Rect getCapInsets()const;
|
||
|
||
/**
|
||
* @brief Change the left sprite's cap inset.
|
||
*
|
||
* @param leftInset The values to use for the cap inset.
|
||
*/
|
||
void setInsetLeft(float leftInset);
|
||
|
||
/**
|
||
* @brief Query the left sprite's cap inset.
|
||
*
|
||
* @return The left sprite's cap inset.
|
||
*/
|
||
float getInsetLeft()const;
|
||
|
||
/**
|
||
* @brief Change the top sprite's cap inset.
|
||
*
|
||
* @param topInset The values to use for the cap inset.
|
||
*/
|
||
void setInsetTop(float topInset);
|
||
|
||
/**
|
||
* @brief Query the top sprite's cap inset.
|
||
*
|
||
* @return The top sprite's cap inset.
|
||
*/
|
||
float getInsetTop()const;
|
||
|
||
/**
|
||
* @brief Change the right sprite's cap inset.
|
||
*
|
||
* @param rightInset The values to use for the cap inset.
|
||
*/
|
||
void setInsetRight(float rightInset);
|
||
|
||
/**
|
||
* @brief Query the right sprite's cap inset.
|
||
*
|
||
* @return The right sprite's cap inset.
|
||
*/
|
||
float getInsetRight()const;
|
||
|
||
/**
|
||
* @brief Change the bottom sprite's cap inset.
|
||
*
|
||
* @param bottomInset The values to use for the cap inset.
|
||
|
||
*/
|
||
void setInsetBottom(float bottomInset);
|
||
|
||
/**
|
||
* @brief Query the bottom sprite's cap inset.
|
||
*
|
||
* @return The bottom sprite's cap inset.
|
||
*/
|
||
float getInsetBottom()const;
|
||
|
||
/**
|
||
* @brief Toggle 9-slice feature.
|
||
* If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.
|
||
* @warning: Don't use setScale9Enabled(false), use setRenderingType(RenderingType::SIMPLE) instead.
|
||
* The setScale9Enabled(false) is kept only for back back compatibility.
|
||
* @param enabled True to enable 9-slice, false otherwise.
|
||
* @js NA
|
||
*/
|
||
void setScale9Enabled(bool enabled);
|
||
|
||
/**
|
||
* @brief Query whether the Scale9Sprite is enable 9-slice or not.
|
||
*
|
||
* @return True if 9-slice is enabled, false otherwise.
|
||
* @js NA
|
||
*/
|
||
bool isScale9Enabled()const;
|
||
|
||
/// @} end of Children and Parent
|
||
|
||
virtual void draw(Renderer *renderer, const Mat4 &transform, uint32_t flags) override;
|
||
virtual void visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) override;
|
||
|
||
virtual void updateDisplayedOpacity(GLubyte parentOpacity) override;
|
||
virtual void updateDisplayedColor(const Color3B& parentColor) override;
|
||
virtual void disableCascadeColor() override;
|
||
virtual void disableCascadeOpacity() override;
|
||
|
||
|
||
/**
|
||
* @brief Get the original no 9-sliced sprite
|
||
*
|
||
* @return A sprite instance.
|
||
*/
|
||
Sprite* getSprite()const;
|
||
|
||
/**
|
||
* Sets whether the widget should be flipped horizontally or not.
|
||
*
|
||
* @param flippedX true if the widget should be flipped horizontally, false otherwise.
|
||
*/
|
||
virtual void setFlippedX(bool flippedX);
|
||
|
||
/**
|
||
* Returns the flag which indicates whether the widget is flipped horizontally or not.
|
||
*
|
||
* It only flips the texture of the widget, and not the texture of the widget's children.
|
||
* Also, flipping the texture doesn't alter the anchorPoint.
|
||
* If you want to flip the anchorPoint too, and/or to flip the children too use:
|
||
* widget->setScaleX(sprite->getScaleX() * -1);
|
||
*
|
||
* @return true if the widget is flipped horizontally, false otherwise.
|
||
*/
|
||
virtual bool isFlippedX()const;
|
||
|
||
/**
|
||
* Sets whether the widget should be flipped vertically or not.
|
||
*
|
||
* @param flippedY true if the widget should be flipped vertically, false otherwise.
|
||
*/
|
||
virtual void setFlippedY(bool flippedY);
|
||
|
||
/**
|
||
* Return the flag which indicates whether the widget is flipped vertically or not.
|
||
*
|
||
* It only flips the texture of the widget, and not the texture of the widget's children.
|
||
* Also, flipping the texture doesn't alter the anchorPoint.
|
||
* If you want to flip the anchorPoint too, and/or to flip the children too use:
|
||
* widget->setScaleY(widget->getScaleY() * -1);
|
||
*
|
||
* @return true if the widget is flipped vertically, false otherwise.
|
||
*/
|
||
virtual bool isFlippedY()const;
|
||
|
||
//override the setScale function of Node
|
||
virtual void setScaleX(float scaleX) override;
|
||
virtual void setScaleY(float scaleY) override;
|
||
virtual void setScale(float scale) override;
|
||
virtual void setScale(float scaleX, float scaleY) override;
|
||
using Node::setScaleZ;
|
||
virtual float getScaleX() const override;
|
||
virtual float getScaleY() const override;
|
||
virtual float getScale() const override;
|
||
using Node::getScaleZ;
|
||
virtual void setCameraMask(unsigned short mask, bool applyChildren = true) override;
|
||
virtual void setGlobalZOrder(float globalZOrder) override;
|
||
|
||
/**
|
||
* Set the slice sprite rendering type.
|
||
* When setting to SIMPLE, only 4 vertexes is used to rendering.
|
||
* otherwise 16 vertexes will be used to rendering.
|
||
* @see RenderingType
|
||
*/
|
||
void setRenderingType(RenderingType type);
|
||
|
||
/**
|
||
* Return the slice sprite rendering type.
|
||
*/
|
||
RenderingType getRenderingType()const;
|
||
|
||
void resetRender();
|
||
|
||
protected:
|
||
void updateCapInset();
|
||
void createSlicedSprites();
|
||
void cleanupSlicedSprites();
|
||
void adjustNoneScale9ImagePosition();
|
||
void configureSimpleModeRendering();
|
||
void applyBlendFunc();
|
||
void updateBlendFunc(Texture2D *texture);
|
||
std::vector<Vec2> calculateUV(Texture2D *tex, const Rect& capInsets,
|
||
const Size& originalSize, const Vec4& offsets);
|
||
std::vector<Vec2> calculateVertices(const Rect& capInsets, const Size& originalSize, const Vec4& offsets);
|
||
TrianglesCommand::Triangles calculateTriangles(const std::vector<Vec2>& uv,
|
||
const std::vector<Vec2>& vertices);
|
||
|
||
Rect _spriteRect;
|
||
bool _spriteFrameRotated;
|
||
Rect _capInsetsInternal;
|
||
|
||
Sprite* _scale9Image; //the original sprite
|
||
|
||
bool _scale9Enabled;
|
||
BlendFunc _blendFunc;
|
||
|
||
/** Original sprite's size. */
|
||
Size _originalSize;
|
||
Vec2 _offset;
|
||
/** Preferred sprite's size. By default the preferred size is the original size. */
|
||
|
||
//if the preferredSize component is given as -1, it is ignored
|
||
Size _preferredSize;
|
||
|
||
/** Sets the left side inset */
|
||
float _insetLeft;
|
||
/** Sets the top side inset */
|
||
float _insetTop;
|
||
/** Sets the right side inset */
|
||
float _insetRight;
|
||
/** Sets the bottom side inset */
|
||
float _insetBottom;
|
||
|
||
bool _flippedX;
|
||
bool _flippedY;
|
||
bool _isPatch9;
|
||
State _brightState;
|
||
Vec2 _nonSliceSpriteAnchor;
|
||
|
||
V3F_C4B_T2F* _sliceVertices;
|
||
unsigned short* _sliceIndices;
|
||
bool _sliceSpriteDirty;
|
||
RenderingType _renderingType;
|
||
|
||
#if CC_SPRITE_DEBUG_DRAW
|
||
DrawNode *_debugDrawNode;
|
||
#endif //CC_SPRITE_DEBUG_DRAW
|
||
bool _insideBounds; /// whether or not the sprite was inside bounds the previous frame
|
||
TrianglesCommand _trianglesCommand; ///
|
||
};
|
||
|
||
}} //end of namespace
|
||
// end of ui group
|
||
/// @}
|
||
|
||
#endif /* defined(__cocos2d_libs__UIScale9Sprite__) */
|