mirror of https://github.com/axmolengine/axmol.git
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#include "CustomParticleWidgetTest.h"
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#include "../../CustomGUIScene.h"
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#include "../../CustomWidget/CustomParticleWidget.h"
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#include "../../CustomWidget/CustomParticleWidgetReader.h"
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#include "cocostudio/CCSGUIReader.h"
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USING_NS_CC;
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USING_NS_CC_EXT;
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using namespace ui;
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using namespace cocostudio;
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// CustomParticleWidgetLayer
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bool CustomParticleWidgetLayer::init()
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{
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if (Layer::init())
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{
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GUIReader* guiReader = GUIReader::getInstance();
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guiReader->registerTypeAndCallBack("CustomParticleWidget",
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&CustomParticleWidget::createInstance,
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CustomParticleWidgetReader::getInstance(),
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parseselector(CustomParticleWidgetReader::setProperties));
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CustomParticleWidget* custom = CustomParticleWidget::create();
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custom->setParticlePlist("Particles/BoilingFoam.plist");
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custom->setPosition(Vec2(VisibleRect::center()));
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addChild(custom, 10, -1);
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return true;
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}
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return false;
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}
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bool CustomParticleWidgetScene::init()
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{
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if (TestCase::init())
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{
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addChild(CustomParticleWidgetLayer::create());
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return true;
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}
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return false;
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}
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