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#ifndef __IMGSPRITE__H__
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#define __IMGSPRITE__H__
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#include "CCSprite.h"
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#include "CCTextureCache.h"
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using namespace cocos2d;
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class ImgSprite : public CCSprite
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{
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public:
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ImgSprite();
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~ImgSprite();
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public:
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static ImgSprite* CreateWithTexture(CCTexture2D* aTexture);
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};
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#endif
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