mirror of https://github.com/axmolengine/axmol.git
308 lines
11 KiB
C++
308 lines
11 KiB
C++
/*******************************************************************************
|
|
* Copyright (c) 2013, Esoteric Software
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright notice, this
|
|
* list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright notice,
|
|
* this list of conditions and the following disclaimer in the documentation
|
|
* and/or other materials provided with the distribution.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
|
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
******************************************************************************/
|
|
|
|
#include <spine/spine-cocos2dx.h>
|
|
#include <spine/extension.h>
|
|
|
|
USING_NS_CC;
|
|
using std::min;
|
|
using std::max;
|
|
namespace cocos2d { namespace extension {
|
|
|
|
void _AtlasPage_createTexture (AtlasPage* self, const char* path) {
|
|
CCTexture2D* texture = CCTextureCache::sharedTextureCache()->addImage(path);
|
|
CCTextureAtlas* textureAtlas = CCTextureAtlas::createWithTexture(texture, 4);
|
|
textureAtlas->retain();
|
|
self->texture = textureAtlas;
|
|
|
|
// Using getContentSize to make it supports the strategy of loading resources in cocos2d-x.
|
|
|
|
// self->width = texture->getPixelsWide();
|
|
// self->height = texture->getPixelsHigh();
|
|
|
|
self->width = texture->getContentSize().width;
|
|
self->height = texture->getContentSize().height;
|
|
}
|
|
|
|
void _AtlasPage_disposeTexture (AtlasPage* self) {
|
|
((CCTextureAtlas*)self->texture)->release();
|
|
}
|
|
|
|
char* _Util_readFile (const char* path, int* length) {
|
|
unsigned long size;
|
|
char* data = reinterpret_cast<char*>(CCFileUtils::sharedFileUtils()->getFileData(path, "r", &size));
|
|
*length = size;
|
|
return data;
|
|
}
|
|
|
|
/**/
|
|
|
|
void RegionAttachment_updateQuad (RegionAttachment* self, Slot* slot, ccV3F_C4B_T2F_Quad* quad) {
|
|
RegionAttachment_updateVertices(self, slot);
|
|
|
|
GLubyte r = slot->skeleton->r * slot->r * 255;
|
|
GLubyte g = slot->skeleton->g * slot->g * 255;
|
|
GLubyte b = slot->skeleton->b * slot->b * 255;
|
|
GLubyte a = slot->skeleton->a * slot->a * 255;
|
|
quad->bl.colors.r = r;
|
|
quad->bl.colors.g = g;
|
|
quad->bl.colors.b = b;
|
|
quad->bl.colors.a = a;
|
|
quad->tl.colors.r = r;
|
|
quad->tl.colors.g = g;
|
|
quad->tl.colors.b = b;
|
|
quad->tl.colors.a = a;
|
|
quad->tr.colors.r = r;
|
|
quad->tr.colors.g = g;
|
|
quad->tr.colors.b = b;
|
|
quad->tr.colors.a = a;
|
|
quad->br.colors.r = r;
|
|
quad->br.colors.g = g;
|
|
quad->br.colors.b = b;
|
|
quad->br.colors.a = a;
|
|
|
|
quad->bl.vertices.x = self->vertices[VERTEX_X1];
|
|
quad->bl.vertices.y = self->vertices[VERTEX_Y1];
|
|
quad->tl.vertices.x = self->vertices[VERTEX_X2];
|
|
quad->tl.vertices.y = self->vertices[VERTEX_Y2];
|
|
quad->tr.vertices.x = self->vertices[VERTEX_X3];
|
|
quad->tr.vertices.y = self->vertices[VERTEX_Y3];
|
|
quad->br.vertices.x = self->vertices[VERTEX_X4];
|
|
quad->br.vertices.y = self->vertices[VERTEX_Y4];
|
|
|
|
if (self->region->rotate) {
|
|
quad->tl.texCoords.u = self->region->u;
|
|
quad->tl.texCoords.v = self->region->v2;
|
|
quad->tr.texCoords.u = self->region->u;
|
|
quad->tr.texCoords.v = self->region->v;
|
|
quad->br.texCoords.u = self->region->u2;
|
|
quad->br.texCoords.v = self->region->v;
|
|
quad->bl.texCoords.u = self->region->u2;
|
|
quad->bl.texCoords.v = self->region->v2;
|
|
} else {
|
|
quad->bl.texCoords.u = self->region->u;
|
|
quad->bl.texCoords.v = self->region->v2;
|
|
quad->tl.texCoords.u = self->region->u;
|
|
quad->tl.texCoords.v = self->region->v;
|
|
quad->tr.texCoords.u = self->region->u2;
|
|
quad->tr.texCoords.v = self->region->v;
|
|
quad->br.texCoords.u = self->region->u2;
|
|
quad->br.texCoords.v = self->region->v2;
|
|
}
|
|
}
|
|
|
|
/**/
|
|
|
|
CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, Atlas* atlas, float scale) {
|
|
SkeletonJson* json = SkeletonJson_create(atlas);
|
|
json->scale = scale;
|
|
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
|
|
SkeletonJson_dispose(json);
|
|
CCSkeleton* node = skeletonData ? createWithData(skeletonData) : 0;
|
|
node->ownsSkeleton = true;
|
|
return node;
|
|
}
|
|
|
|
CCSkeleton* CCSkeleton::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
|
|
Atlas* atlas = Atlas_readAtlasFile(atlasFile);
|
|
if (!atlas) return 0;
|
|
SkeletonJson* json = SkeletonJson_create(atlas);
|
|
json->scale = scale;
|
|
SkeletonData* skeletonData = SkeletonJson_readSkeletonDataFile(json, skeletonDataFile);
|
|
SkeletonJson_dispose(json);
|
|
if (!skeletonData) {
|
|
Atlas_dispose(atlas);
|
|
return 0;
|
|
}
|
|
CCSkeleton* node = createWithData(skeletonData);
|
|
node->ownsSkeleton = true;
|
|
node->atlas = atlas;
|
|
return node;
|
|
}
|
|
|
|
CCSkeleton* CCSkeleton::createWithData (SkeletonData* skeletonData, AnimationStateData* stateData) {
|
|
CCSkeleton* node = new CCSkeleton(skeletonData, stateData);
|
|
node->autorelease();
|
|
return node;
|
|
}
|
|
|
|
CCSkeleton::CCSkeleton (SkeletonData *skeletonData, AnimationStateData *stateData) :
|
|
ownsSkeleton(false), ownsStateData(false), atlas(0),
|
|
skeleton(0), state(0), debugSlots(false), debugBones(false) {
|
|
CONST_CAST(Skeleton*, skeleton) = Skeleton_create(skeletonData);
|
|
|
|
if (!stateData) {
|
|
stateData = AnimationStateData_create(skeletonData);
|
|
ownsStateData = true;
|
|
}
|
|
CONST_CAST(AnimationState*, state) = AnimationState_create(stateData);
|
|
|
|
blendFunc.src = GL_ONE;
|
|
blendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
|
|
|
|
timeScale = 1;
|
|
|
|
setShaderProgram(CCShaderCache::sharedShaderCache()->programForKey(kCCShader_PositionTextureColor));
|
|
scheduleUpdate();
|
|
}
|
|
|
|
CCSkeleton::~CCSkeleton () {
|
|
if (ownsSkeleton) Skeleton_dispose(skeleton);
|
|
if (ownsStateData) AnimationStateData_dispose(state->data);
|
|
if (atlas) Atlas_dispose(atlas);
|
|
AnimationState_dispose(state);
|
|
}
|
|
|
|
void CCSkeleton::update (float deltaTime) {
|
|
Skeleton_update(skeleton, deltaTime);
|
|
AnimationState_update(state, deltaTime * timeScale);
|
|
AnimationState_apply(state, skeleton);
|
|
Skeleton_updateWorldTransform(skeleton);
|
|
}
|
|
|
|
void CCSkeleton::draw () {
|
|
CC_NODE_DRAW_SETUP();
|
|
|
|
ccGLBlendFunc(blendFunc.src, blendFunc.dst);
|
|
ccColor3B color = getColor();
|
|
skeleton->r = color.r / (float)255;
|
|
skeleton->g = color.g / (float)255;
|
|
skeleton->b = color.b / (float)255;
|
|
skeleton->a = getOpacity() / (float)255;
|
|
|
|
CCTextureAtlas* textureAtlas = 0;
|
|
ccV3F_C4B_T2F_Quad quad;
|
|
quad.tl.vertices.z = 0;
|
|
quad.tr.vertices.z = 0;
|
|
quad.bl.vertices.z = 0;
|
|
quad.br.vertices.z = 0;
|
|
for (int i = 0, n = skeleton->slotCount; i < n; i++) {
|
|
Slot* slot = skeleton->slots[i];
|
|
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
|
|
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
|
|
CCTextureAtlas* regionTextureAtlas = (CCTextureAtlas*)attachment->region->page->texture;
|
|
if (regionTextureAtlas != textureAtlas) {
|
|
if (textureAtlas) {
|
|
textureAtlas->drawQuads();
|
|
textureAtlas->removeAllQuads();
|
|
}
|
|
}
|
|
textureAtlas = regionTextureAtlas;
|
|
if (textureAtlas->getCapacity() == textureAtlas->getTotalQuads() &&
|
|
!textureAtlas->resizeCapacity(textureAtlas->getCapacity() * 2)) return;
|
|
RegionAttachment_updateQuad(attachment, slot, &quad);
|
|
textureAtlas->updateQuad(&quad, textureAtlas->getTotalQuads());
|
|
}
|
|
if (textureAtlas) {
|
|
textureAtlas->drawQuads();
|
|
textureAtlas->removeAllQuads();
|
|
}
|
|
|
|
if (debugSlots) {
|
|
// Slots.
|
|
ccDrawColor4B(0, 0, 255, 255);
|
|
glLineWidth(1);
|
|
CCPoint points[4];
|
|
ccV3F_C4B_T2F_Quad quad;
|
|
for (int i = 0, n = skeleton->slotCount; i < n; i++) {
|
|
Slot* slot = skeleton->slots[i];
|
|
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
|
|
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
|
|
RegionAttachment_updateQuad(attachment, slot, &quad);
|
|
points[0] = ccp(quad.bl.vertices.x, quad.bl.vertices.y);
|
|
points[1] = ccp(quad.br.vertices.x, quad.br.vertices.y);
|
|
points[2] = ccp(quad.tr.vertices.x, quad.tr.vertices.y);
|
|
points[3] = ccp(quad.tl.vertices.x, quad.tl.vertices.y);
|
|
ccDrawPoly(points, 4, true);
|
|
}
|
|
}
|
|
if (debugBones) {
|
|
// Bone lengths.
|
|
glLineWidth(2);
|
|
ccDrawColor4B(255, 0, 0, 255);
|
|
for (int i = 0, n = skeleton->boneCount; i < n; i++) {
|
|
Bone *bone = skeleton->bones[i];
|
|
float x = bone->data->length * bone->m00 + bone->worldX;
|
|
float y = bone->data->length * bone->m10 + bone->worldY;
|
|
ccDrawLine(ccp(bone->worldX, bone->worldY), ccp(x, y));
|
|
}
|
|
// Bone origins.
|
|
ccPointSize(4);
|
|
ccDrawColor4B(0, 0, 255, 255); // Root bone is blue.
|
|
for (int i = 0, n = skeleton->boneCount; i < n; i++) {
|
|
Bone *bone = skeleton->bones[i];
|
|
ccDrawPoint(ccp(bone->worldX, bone->worldY));
|
|
if (i == 0) ccDrawColor4B(0, 255, 0, 255);
|
|
}
|
|
}
|
|
}
|
|
|
|
CCRect CCSkeleton::boundingBox () {
|
|
float minX = FLT_MAX, minY = FLT_MAX, maxX = FLT_MIN, maxY = FLT_MIN;
|
|
float scaleX = getScaleX();
|
|
float scaleY = getScaleY();
|
|
ccV3F_C4B_T2F_Quad quad;
|
|
for (int i = 0; i < skeleton->slotCount; ++i) {
|
|
Slot* slot = skeleton->slots[i];
|
|
if (!slot->attachment || slot->attachment->type != ATTACHMENT_REGION) continue;
|
|
RegionAttachment* attachment = (RegionAttachment*)slot->attachment;
|
|
RegionAttachment_updateQuad(attachment, slot, &quad);
|
|
minX = min(minX, quad.bl.vertices.x * scaleX);
|
|
minY = min(minY, quad.bl.vertices.y * scaleY);
|
|
maxX = max(maxX, quad.bl.vertices.x * scaleX);
|
|
maxY = max(maxY, quad.bl.vertices.y * scaleY);
|
|
minX = min(minX, quad.br.vertices.x * scaleX);
|
|
minY = min(minY, quad.br.vertices.y * scaleY);
|
|
maxX = max(maxX, quad.br.vertices.x * scaleX);
|
|
maxY = max(maxY, quad.br.vertices.y * scaleY);
|
|
minX = min(minX, quad.tl.vertices.x * scaleX);
|
|
minY = min(minY, quad.tl.vertices.y * scaleY);
|
|
maxX = max(maxX, quad.tl.vertices.x * scaleX);
|
|
maxY = max(maxY, quad.tl.vertices.y * scaleY);
|
|
minX = min(minX, quad.tr.vertices.x * scaleX);
|
|
minY = min(minY, quad.tr.vertices.y * scaleY);
|
|
maxX = max(maxX, quad.tr.vertices.x * scaleX);
|
|
maxY = max(maxY, quad.tr.vertices.y * scaleY);
|
|
}
|
|
CCPoint position = getPosition();
|
|
minX = position.x + minX;
|
|
minY = position.y + minY;
|
|
maxX = position.x + maxX;
|
|
maxY = position.y + maxY;
|
|
return CCRectMake(minX, minY, maxX - minX, maxY - minY);
|
|
}
|
|
|
|
// CCBlendProtocol
|
|
|
|
ccBlendFunc CCSkeleton::getBlendFunc () {
|
|
return blendFunc;
|
|
}
|
|
|
|
void CCSkeleton::setBlendFunc (ccBlendFunc blendFunc) {
|
|
this->blendFunc = blendFunc;
|
|
}
|
|
|
|
}} // namespace cocos2d { namespace extension {
|