axmol/cocos/platform/wp8-xaml/xaml/App.xaml.cs

364 lines
14 KiB
C#

using System;
using System.Diagnostics;
using System.Resources;
using System.Windows;
using System.Windows.Markup;
using System.Windows.Navigation;
using Microsoft.Phone.Controls;
using Microsoft.Phone.Shell;
using System.IO.IsolatedStorage;
using PhoneDirect3DXamlAppInterop.Resources;
namespace PhoneDirect3DXamlAppInterop
{
public partial class App : Application
{
/// <summary>
/// Provides easy access to the root frame of the Phone Application.
/// </summary>
/// <returns>The root frame of the Phone Application.</returns>
public static PhoneApplicationFrame RootFrame { get; private set; }
enum SessionType
{
None,
Home,
DeepLink
}
// Set to Home when the app is launched from Primary tile.
// Set to DeepLink when the app is launched from Deep Link.
private SessionType sessionType = SessionType.None;
// Set to true when the page navigation is being reset
bool wasRelaunched = false;
// set to true when 5 min passed since the app was relaunched
bool mustClearPagestack = false;
IsolatedStorageSettings settings = IsolatedStorageSettings.ApplicationSettings;
/// <summary>
/// Constructor for the Application object.
/// </summary>
public App()
{
// Global handler for uncaught exceptions.
UnhandledException += Application_UnhandledException;
// Standard XAML initialization
InitializeComponent();
// Phone-specific initialization
InitializePhoneApplication();
// Show graphics profiling information while debugging.
if (Debugger.IsAttached)
{
// Display the current frame rate counters.
Application.Current.Host.Settings.EnableFrameRateCounter = false;
// Show the areas of the app that are being redrawn in each frame.
//Application.Current.Host.Settings.EnableRedrawRegions = true;
// Enable non-production analysis visualization mode,
// which shows areas of a page that are handed off to GPU with a colored overlay.
//Application.Current.Host.Settings.EnableCacheVisualization = true;
// Prevent the screen from turning off while under the debugger by disabling
// the application's idle detection.
// Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
// and consume battery power when the user is not using the phone.
PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
}
}
// Code to execute when the application is launching (eg, from Start)
// This code will not execute when the application is reactivated
private void Application_Launching(object sender, LaunchingEventArgs e)
{
// When a new instance of the app is launched, clear all deactivation settings
RemoveCurrentDeactivationSettings();
}
// Code to execute when the application is activated (brought to foreground)
// This code will not execute when the application is first launched
private void Application_Activated(object sender, ActivatedEventArgs e)
{
// If some interval has passed since the app was deactivated (30 seconds in this example),
// then remember to clear the back stack of pages
mustClearPagestack = CheckDeactivationTimeStamp();
// If IsApplicationInstancePreserved is not true, then set the session type to the value
// saved in isolated storage. This will make sure the session type is correct for an
// app that is being resumed after being tombstoned.
if (!e.IsApplicationInstancePreserved)
{
RestoreSessionType();
}
}
// Code to execute when the application is deactivated (sent to background)
// This code will not execute when the application is closing
private void Application_Deactivated(object sender, DeactivatedEventArgs e)
{
// When the applicaiton is deactivated, save the current deactivation settings to isolated storage
SaveCurrentDeactivationSettings();
}
// Code to execute when the application is closing (eg, user hit Back)
// This code will not execute when the application is deactivated
private void Application_Closing(object sender, ClosingEventArgs e)
{
// When the application closes, delete any deactivation settings from isolated storage
RemoveCurrentDeactivationSettings();
}
// Code to execute if a navigation fails
private void RootFrame_NavigationFailed(object sender, NavigationFailedEventArgs e)
{
if (Debugger.IsAttached)
{
// A navigation has failed; break into the debugger
Debugger.Break();
}
}
// Code to execute on Unhandled Exceptions
private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
{
if (Debugger.IsAttached)
{
// An unhandled exception has occurred; break into the debugger
Debugger.Break();
}
}
#region Phone application initialization
// Avoid double-initialization
private bool phoneApplicationInitialized = false;
// Do not add any additional code to this method
private void InitializePhoneApplication()
{
if (phoneApplicationInitialized)
return;
// Create the frame but don't set it as RootVisual yet; this allows the splash
// screen to remain active until the application is ready to render.
RootFrame = new PhoneApplicationFrame();
RootFrame.Navigated += CompleteInitializePhoneApplication;
// Handle navigation failures
RootFrame.NavigationFailed += RootFrame_NavigationFailed;
// Handle reset requests for clearing the backstack
RootFrame.Navigated += CheckForResetNavigation;
// Monitor deep link launching
RootFrame.Navigating += RootFrame_Navigating;
// Ensure we don't initialize again
phoneApplicationInitialized = true;
}
// Event handler for the Navigating event of the root frame. Use this handler to modify
// the default navigation behavior.
void RootFrame_Navigating(object sender, NavigatingCancelEventArgs e)
{
// If the session type is None or New, check the navigation Uri to determine if the
// navigation is a deep link or if it points to the app's main page.
if (sessionType == SessionType.None && e.NavigationMode == NavigationMode.New)
{
// This block will run if the current navigation is part of the app's intial launch
// Keep track of Session Type
if (e.Uri.ToString().Contains("DeepLink=true"))
{
sessionType = SessionType.DeepLink;
}
else if (e.Uri.ToString().Contains("/MainPage.xaml"))
{
sessionType = SessionType.Home;
}
}
if (e.NavigationMode == NavigationMode.Reset)
{
// This block will execute if the current navigation is a relaunch.
// If so, another navigation will be coming, so this records that a relaunch just happened
// so that the next navigation can use this info.
wasRelaunched = true;
}
else if (e.NavigationMode == NavigationMode.New && wasRelaunched)
{
// This block will run if the previous navigation was a relaunch
wasRelaunched = false;
if (e.Uri.ToString().Contains("DeepLink=true"))
{
// This block will run if the launch Uri contains "DeepLink=true" which
// was specified when the secondary tile was created in MainPage.xaml.cs
sessionType = SessionType.DeepLink;
// The app was relaunched via a Deep Link.
// The page stack will be cleared.
}
else if (e.Uri.ToString().Contains("/MainPage.xaml"))
{
// This block will run if the navigation Uri is the main page
if (sessionType == SessionType.DeepLink)
{
// When the app was previously launched via Deep Link and relaunched via Main Tile, we need to clear the page stack.
sessionType = SessionType.Home;
}
else
{
if (!mustClearPagestack)
{
//The app was previously launched via Main Tile and relaunched via Main Tile. Cancel the navigation to resume.
e.Cancel = true;
RootFrame.Navigated -= ClearBackStackAfterReset;
}
}
}
mustClearPagestack = false;
}
}
// Do not add any additional code to this method
private void CompleteInitializePhoneApplication(object sender, NavigationEventArgs e)
{
// Set the root visual to allow the application to render
if (RootVisual != RootFrame)
RootVisual = RootFrame;
// Remove this handler since it is no longer needed
RootFrame.Navigated -= CompleteInitializePhoneApplication;
}
private void CheckForResetNavigation(object sender, NavigationEventArgs e)
{
// If the app has received a 'reset' navigation, then we need to check
// on the next navigation to see if the page stack should be reset
if (e.NavigationMode == NavigationMode.Reset)
RootFrame.Navigated += ClearBackStackAfterReset;
}
private void ClearBackStackAfterReset(object sender, NavigationEventArgs e)
{
// Unregister the event so it doesn't get called again
RootFrame.Navigated -= ClearBackStackAfterReset;
// Only clear the stack for 'new' (forward) and 'refresh' navigations
if (e.NavigationMode != NavigationMode.New)
return;
// For UI consistency, clear the entire page stack
while (RootFrame.RemoveBackEntry() != null)
{
; // do nothing
}
}
#endregion
// Helper method for adding or updating a key/value pair in isolated storage
public bool AddOrUpdateValue(string Key, Object value)
{
bool valueChanged = false;
// If the key exists
if (settings.Contains(Key))
{
// If the value has changed
if (settings[Key] != value)
{
// Store the new value
settings[Key] = value;
valueChanged = true;
}
}
// Otherwise create the key.
else
{
settings.Add(Key, value);
valueChanged = true;
}
return valueChanged;
}
// Helper method for removing a key/value pair from isolated storage
public void RemoveValue(string Key)
{
// If the key exists
if (settings.Contains(Key))
{
settings.Remove(Key);
}
}
// Called when the app is deactivating. Saves the time of the deactivation and the
// session type of the app instance to isolated storage.
public void SaveCurrentDeactivationSettings()
{
if (AddOrUpdateValue("DeactivateTime", DateTimeOffset.Now))
{
settings.Save();
}
if (AddOrUpdateValue("SessionType", sessionType))
{
settings.Save();
}
}
// Called when the app is launched or closed. Removes all deactivation settings from
// isolated storage
public void RemoveCurrentDeactivationSettings()
{
RemoveValue("DeactivateTime");
RemoveValue("SessionType");
settings.Save();
}
// Helper method to determine if the interval since the app was deactivated is
// greater than 30 seconds
bool CheckDeactivationTimeStamp()
{
DateTimeOffset lastDeactivated;
if (settings.Contains("DeactivateTime"))
{
lastDeactivated = (DateTimeOffset)settings["DeactivateTime"];
}
var currentDuration = DateTimeOffset.Now.Subtract(lastDeactivated);
return TimeSpan.FromSeconds(currentDuration.TotalSeconds) > TimeSpan.FromSeconds(30);
}
// Helper method to restore the session type from isolated storage.
void RestoreSessionType()
{
if (settings.Contains("SessionType"))
{
sessionType = (SessionType)settings["SessionType"];
}
}
}
}