axmol/samples/TestLua/Resources/luaScript/ActionsProgressTest/ActionsProgressTest.lua

398 lines
15 KiB
Lua

local SceneIdx = -1
local MAX_LAYER = 7
local s = CCDirector:sharedDirector():getWinSize()
local function initWithLayer(layer)
titleLabel = CCLabelTTF:create("ActionsProgressTest", "Arial", 18)
layer:addChild(titleLabel, 1)
titleLabel:setPosition(CCPointMake(s.width / 2, s.height - 50))
subtitleLabel = CCLabelTTF:create("", "Thonburi", 22)
layer:addChild(subtitleLabel, 1)
subtitleLabel:setPosition( CCPointMake(s.width / 2, s.height - 80))
-- menu
local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2)
local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2)
local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2)
item1:registerScriptHandler(backCallback)
item2:registerScriptHandler(restartCallback)
item3:registerScriptHandler(nextCallback)
local menu = CCMenu:create()
menu:addChild(item1)
menu:addChild(item2)
menu:addChild(item3)
menu:setPosition(CCPointMake(0, 0))
item1:setPosition(CCPointMake(s.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
item2:setPosition(CCPointMake(s.width / 2, item2:getContentSize().height / 2))
item3:setPosition(CCPointMake(s.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
layer:addChild(menu, 1)
local background = CCLayerColor:create(ccc4(255,0,0,255))
layer:addChild(background, -10)
end
local function nextAction()
SceneIdx = SceneIdx + 1
SceneIdx = math.mod(SceneIdx, MAX_LAYER)
return CreateActionProgressLayer(SceneIdx)
end
local function restartAction()
return CreateActionProgressLayer(SceneIdx)
end
local function backAction()
SceneIdx = SceneIdx - 1
if SceneIdx < 0 then
SceneIdx = SceneIdx + MAX_LAYER
end
return CreateActionProgressLayer(SceneIdx)
end
local function nextCallback()
local scene = CCScene:create()
scene:addChild(CreateBackMenuItem())
scene:addChild(nextAction())
CCDirector:sharedDirector():replaceScene(scene)
end
local function restartCallback()
local scene = CCScene:create()
scene:addChild(CreateBackMenuItem())
scene:addChild(restartAction())
CCDirector:sharedDirector():replaceScene(scene)
end
local function backCallback()
local scene = CCScene:create()
scene:addChild(CreateBackMenuItem())
scene:addChild(backAction())
CCDirector:sharedDirector():replaceScene(scene)
end
------------------------------------
-- SpriteProgressToRadial
------------------------------------
local function SpriteProgressToRadial()
local layer = CCLayer:create()
initWithLayer(layer)
local to1 = CCProgressTo:create(2, 100)
local to2 = CCProgressTo:create(2, 100)
local left = CCProgressTimer:create(CCSprite:create(s_pPathSister1))
left:setType(kCCProgressTimerTypeRadial)
left:setPosition(CCPointMake(100, s.height / 2))
left:runAction(CCRepeatForever:create(to1))
layer:addChild(left)
local right = CCProgressTimer:create(CCSprite:create(s_pPathBlock))
right:setType(kCCProgressTimerTypeRadial)
-- Makes the ridial CCW
right:setReverseProgress(true)
right:setPosition(CCPointMake(s.width - 100, s.height / 2))
right:runAction(CCRepeatForever:create(to2))
layer:addChild(right)
subtitleLabel:setString("ProgressTo Radial")
return layer
end
------------------------------------
-- SpriteProgressToHorizontal
------------------------------------
local function SpriteProgressToHorizontal()
local layer = CCLayer:create()
initWithLayer(layer)
local to1 = CCProgressTo:create(2, 100)
local to2 = CCProgressTo:create(2, 100)
local left = CCProgressTimer:create(CCSprite:create(s_pPathSister1))
left:setType(kCCProgressTimerTypeBar)
-- Setup for a bar starting from the left since the midpoint is 0 for the x
left:setMidpoint(CCPointMake(0, 0))
-- Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change
left:setBarChangeRate(CCPointMake(1, 0))
left:setPosition(CCPointMake(100, s.height / 2))
left:runAction(CCRepeatForever:create(to1))
layer:addChild(left)
local right = CCProgressTimer:create(CCSprite:create(s_pPathSister2))
right:setType(kCCProgressTimerTypeBar)
-- Setup for a bar starting from the left since the midpoint is 1 for the x
right:setMidpoint(CCPointMake(1, 0))
-- Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change
right:setBarChangeRate(CCPointMake(1, 0))
right:setPosition(CCPointMake(s.width - 100, s.height / 2))
right:runAction(CCRepeatForever:create(to2))
layer:addChild(right)
subtitleLabel:setString("ProgressTo Horizontal")
return layer
end
------------------------------------
-- SpriteProgressToVertical
------------------------------------
local function SpriteProgressToVertical()
local layer = CCLayer:create()
initWithLayer(layer)
local to1 = CCProgressTo:create(2, 100)
local to2 = CCProgressTo:create(2, 100)
local left = CCProgressTimer:create(CCSprite:create(s_pPathSister1))
left:setType(kCCProgressTimerTypeBar)
-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
left:setMidpoint(CCPointMake(0,0))
-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left:setBarChangeRate(CCPointMake(0, 1))
left:setPosition(CCPointMake(100, s.height / 2))
left:runAction(CCRepeatForever:create(to1))
layer:addChild(left)
local right = CCProgressTimer:create(CCSprite:create(s_pPathSister2))
right:setType(kCCProgressTimerTypeBar)
-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
right:setMidpoint(CCPointMake(0, 1))
-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right:setBarChangeRate(CCPointMake(0, 1))
right:setPosition(CCPointMake(s.width - 100, s.height / 2))
right:runAction(CCRepeatForever:create(to2))
layer:addChild(right)
subtitleLabel:setString("ProgressTo Vertical")
return layer
end
------------------------------------
-- SpriteProgressToRadialMidpointChanged
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local function SpriteProgressToRadialMidpointChanged()
local layer = CCLayer:create()
initWithLayer(layer)
local action = CCProgressTo:create(2, 100)
-- Our image on the left should be a radial progress indicator, clockwise
local left = CCProgressTimer:create(CCSprite:create(s_pPathBlock))
left:setType(kCCProgressTimerTypeRadial)
left:setMidpoint(CCPointMake(0.25, 0.75))
left:setPosition(CCPointMake(100, s.height / 2))
left:runAction(CCRepeatForever:create(action:copy():autorelease()))
layer:addChild(left)
-- Our image on the left should be a radial progress indicator, counter clockwise
local right = CCProgressTimer:create(CCSprite:create(s_pPathBlock))
right:setType(kCCProgressTimerTypeRadial)
right:setMidpoint(CCPointMake(0.75, 0.25))
--[[
Note the reverse property (default=NO) is only added to the right image. That's how
we get a counter clockwise progress.
]]
right:setPosition(CCPointMake(s.width - 100, s.height / 2))
right:runAction(CCRepeatForever:create(action:copy():autorelease()))
layer:addChild(right)
subtitleLabel:setString("Radial w/ Different Midpoints")
return layer
end
------------------------------------
-- SpriteProgressBarVarious
------------------------------------
local function SpriteProgressBarVarious()
local layer = CCLayer:create()
initWithLayer(layer)
local to = CCProgressTo:create(2, 100)
local left = CCProgressTimer:create(CCSprite:create(s_pPathSister1))
left:setType(kCCProgressTimerTypeBar)
-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
left:setMidpoint(CCPointMake(0.5, 0.5))
-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left:setBarChangeRate(CCPointMake(1, 0))
left:setPosition(CCPointMake(100, s.height / 2))
left:runAction(CCRepeatForever:create(to:copy():autorelease()))
layer:addChild(left)
local middle = CCProgressTimer:create(CCSprite:create(s_pPathSister2))
middle:setType(kCCProgressTimerTypeBar)
-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
middle:setMidpoint(CCPointMake(0.5, 0.5))
-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
middle:setBarChangeRate(CCPointMake(1, 1))
middle:setPosition(CCPointMake(s.width/2, s.height/2))
middle:runAction(CCRepeatForever:create(to:copy():autorelease()))
layer:addChild(middle)
local right = CCProgressTimer:create(CCSprite:create(s_pPathSister2))
right:setType(kCCProgressTimerTypeBar)
-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
right:setMidpoint(CCPointMake(0.5, 0.5))
-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right:setBarChangeRate(CCPointMake(0, 1))
right:setPosition(CCPointMake(s.width-100, s.height/2))
right:runAction(CCRepeatForever:create(to:copy():autorelease()))
layer:addChild(right)
subtitleLabel:setString("ProgressTo Bar Mid")
return layer
end
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-- SpriteProgressBarTintAndFade
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local function SpriteProgressBarTintAndFade()
local layer = CCLayer:create()
initWithLayer(layer)
local to = CCProgressTo:create(6, 100)
local array = CCArray:create()
array:addObject(CCTintTo:create(1, 255, 0, 0))
array:addObject(CCTintTo:create(1, 0, 255, 0))
array:addObject(CCTintTo:create(1, 0, 0, 255))
local tint = CCSequence:create(array)
local fade = CCSequence:createWithTwoActions(
CCFadeTo:create(1.0, 0),
CCFadeTo:create(1.0, 255))
local left = CCProgressTimer:create(CCSprite:create(s_pPathSister1))
left:setType(kCCProgressTimerTypeBar)
-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
left:setMidpoint(CCPointMake(0.5, 0.5))
-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left:setBarChangeRate(CCPointMake(1, 0))
left:setPosition(CCPointMake(100, s.height / 2))
left:runAction(CCRepeatForever:create(to:copy():autorelease()))
left:runAction(CCRepeatForever:create(tint:copy():autorelease()))
layer:addChild(left)
left:addChild(CCLabelTTF:create("Tint", "Marker Felt", 20.0))
local middle = CCProgressTimer:create(CCSprite:create(s_pPathSister2))
middle:setType(kCCProgressTimerTypeBar)
-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
middle:setMidpoint(CCPointMake(0.5, 0.5))
-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
middle:setBarChangeRate(CCPointMake(1, 1))
middle:setPosition(CCPointMake(s.width / 2, s.height / 2))
middle:runAction(CCRepeatForever:create(to:copy():autorelease()))
middle:runAction(CCRepeatForever:create(fade:copy():autorelease()))
layer:addChild(middle)
middle:addChild(CCLabelTTF:create("Fade", "Marker Felt", 20.0))
local right = CCProgressTimer:create(CCSprite:create(s_pPathSister2))
right:setType(kCCProgressTimerTypeBar)
-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
right:setMidpoint(CCPointMake(0.5, 0.5))
-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right:setBarChangeRate(CCPointMake(0, 1))
right:setPosition(CCPointMake(s.width - 100, s.height / 2))
right:runAction(CCRepeatForever:create(to:copy():autorelease()))
right:runAction(CCRepeatForever:create(tint:copy():autorelease()))
right:runAction(CCRepeatForever:create(fade:copy():autorelease()))
layer:addChild(right)
right:addChild(CCLabelTTF:create("Tint and Fade", "Marker Felt", 20.0))
subtitleLabel:setString("ProgressTo Bar Mid")
return layer
end
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-- SpriteProgressWithSpriteFrame
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local function SpriteProgressWithSpriteFrame()
local layer = CCLayer:create()
initWithLayer(layer)
local to = CCProgressTo:create(6, 100)
CCSpriteFrameCache:sharedSpriteFrameCache():addSpriteFramesWithFile("zwoptex/grossini.plist")
local left = CCProgressTimer:create(CCSprite:createWithSpriteFrameName("grossini_dance_01.png"))
left:setType(kCCProgressTimerTypeBar)
-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
left:setMidpoint(CCPointMake(0.5, 0.5))
-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
left:setBarChangeRate(CCPointMake(1, 0))
left:setPosition(CCPointMake(100, s.height / 2))
left:runAction(CCRepeatForever:create(to:copy():autorelease()))
layer:addChild(left)
local middle = CCProgressTimer:create(CCSprite:createWithSpriteFrameName("grossini_dance_02.png"))
middle:setType(kCCProgressTimerTypeBar)
-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
middle:setMidpoint(CCPointMake(0.5, 0.5))
-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
middle:setBarChangeRate(CCPointMake(1, 1))
middle:setPosition(CCPointMake(s.width / 2, s.height / 2))
middle:runAction(CCRepeatForever:create(to:copy():autorelease()))
layer:addChild(middle)
local right = CCProgressTimer:create(CCSprite:createWithSpriteFrameName("grossini_dance_03.png"))
right:setType(kCCProgressTimerTypeRadial)
-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
right:setMidpoint(CCPointMake(0.5, 0.5))
-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
right:setBarChangeRate(CCPointMake(0, 1))
right:setPosition(CCPointMake(s.width - 100, s.height / 2))
right:runAction(CCRepeatForever:create(to:copy():autorelease()))
layer:addChild(right)
subtitleLabel:setString("Progress With Sprite Frame")
return layer
end
------------------------------------
-- Entrance
------------------------------------
function CreateActionProgressLayer(index)
local layer = nil
if index == 0 then
layer = SpriteProgressToRadial()
elseif index == 1 then
layer = SpriteProgressToHorizontal()
elseif index == 2 then
layer = SpriteProgressToVertical()
elseif index == 3 then
layer = SpriteProgressToRadialMidpointChanged()
elseif index == 4 then
layer = SpriteProgressBarVarious()
elseif index == 5 then
layer = SpriteProgressBarTintAndFade()
elseif index == 6 then
layer = SpriteProgressWithSpriteFrame()
end
return layer
end
function ProgressActionsTest()
cclog("ProgressActionsTest")
local scene = CCScene:create()
scene:addChild(CreateBackMenuItem())
scene:addChild(nextAction())
CCDirector:sharedDirector():replaceScene(scene)
end