mirror of https://github.com/axmolengine/axmol.git
398 lines
15 KiB
Lua
398 lines
15 KiB
Lua
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local SceneIdx = -1
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local MAX_LAYER = 7
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local s = CCDirector:sharedDirector():getWinSize()
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local function initWithLayer(layer)
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titleLabel = CCLabelTTF:create("ActionsProgressTest", "Arial", 18)
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layer:addChild(titleLabel, 1)
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titleLabel:setPosition(CCPointMake(s.width / 2, s.height - 50))
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subtitleLabel = CCLabelTTF:create("", "Thonburi", 22)
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layer:addChild(subtitleLabel, 1)
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subtitleLabel:setPosition( CCPointMake(s.width / 2, s.height - 80))
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-- menu
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local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2)
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local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2)
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local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2)
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item1:registerScriptHandler(backCallback)
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item2:registerScriptHandler(restartCallback)
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item3:registerScriptHandler(nextCallback)
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local menu = CCMenu:create()
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menu:addChild(item1)
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menu:addChild(item2)
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menu:addChild(item3)
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menu:setPosition(CCPointMake(0, 0))
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item1:setPosition(CCPointMake(s.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
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item2:setPosition(CCPointMake(s.width / 2, item2:getContentSize().height / 2))
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item3:setPosition(CCPointMake(s.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
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layer:addChild(menu, 1)
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local background = CCLayerColor:create(ccc4(255,0,0,255))
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layer:addChild(background, -10)
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end
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local function nextAction()
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SceneIdx = SceneIdx + 1
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SceneIdx = math.mod(SceneIdx, MAX_LAYER)
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return CreateActionProgressLayer(SceneIdx)
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end
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local function restartAction()
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return CreateActionProgressLayer(SceneIdx)
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end
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local function backAction()
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SceneIdx = SceneIdx - 1
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if SceneIdx < 0 then
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SceneIdx = SceneIdx + MAX_LAYER
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end
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return CreateActionProgressLayer(SceneIdx)
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end
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local function nextCallback()
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local scene = CCScene:create()
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scene:addChild(CreateBackMenuItem())
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scene:addChild(nextAction())
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CCDirector:sharedDirector():replaceScene(scene)
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end
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local function restartCallback()
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local scene = CCScene:create()
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scene:addChild(CreateBackMenuItem())
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scene:addChild(restartAction())
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CCDirector:sharedDirector():replaceScene(scene)
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end
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local function backCallback()
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local scene = CCScene:create()
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scene:addChild(CreateBackMenuItem())
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scene:addChild(backAction())
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CCDirector:sharedDirector():replaceScene(scene)
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end
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------------------------------------
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-- SpriteProgressToRadial
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------------------------------------
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local function SpriteProgressToRadial()
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local layer = CCLayer:create()
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initWithLayer(layer)
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local to1 = CCProgressTo:create(2, 100)
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local to2 = CCProgressTo:create(2, 100)
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local left = CCProgressTimer:create(CCSprite:create(s_pPathSister1))
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left:setType(kCCProgressTimerTypeRadial)
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left:setPosition(CCPointMake(100, s.height / 2))
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left:runAction(CCRepeatForever:create(to1))
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layer:addChild(left)
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local right = CCProgressTimer:create(CCSprite:create(s_pPathBlock))
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right:setType(kCCProgressTimerTypeRadial)
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-- Makes the ridial CCW
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right:setReverseProgress(true)
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right:setPosition(CCPointMake(s.width - 100, s.height / 2))
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right:runAction(CCRepeatForever:create(to2))
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layer:addChild(right)
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subtitleLabel:setString("ProgressTo Radial")
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return layer
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end
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------------------------------------
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-- SpriteProgressToHorizontal
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------------------------------------
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local function SpriteProgressToHorizontal()
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local layer = CCLayer:create()
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initWithLayer(layer)
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local to1 = CCProgressTo:create(2, 100)
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local to2 = CCProgressTo:create(2, 100)
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local left = CCProgressTimer:create(CCSprite:create(s_pPathSister1))
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left:setType(kCCProgressTimerTypeBar)
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-- Setup for a bar starting from the left since the midpoint is 0 for the x
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left:setMidpoint(CCPointMake(0, 0))
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-- Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change
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left:setBarChangeRate(CCPointMake(1, 0))
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left:setPosition(CCPointMake(100, s.height / 2))
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left:runAction(CCRepeatForever:create(to1))
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layer:addChild(left)
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local right = CCProgressTimer:create(CCSprite:create(s_pPathSister2))
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right:setType(kCCProgressTimerTypeBar)
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-- Setup for a bar starting from the left since the midpoint is 1 for the x
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right:setMidpoint(CCPointMake(1, 0))
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-- Setup for a horizontal bar since the bar change rate is 0 for y meaning no vertical change
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right:setBarChangeRate(CCPointMake(1, 0))
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right:setPosition(CCPointMake(s.width - 100, s.height / 2))
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right:runAction(CCRepeatForever:create(to2))
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layer:addChild(right)
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subtitleLabel:setString("ProgressTo Horizontal")
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return layer
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end
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------------------------------------
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-- SpriteProgressToVertical
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------------------------------------
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local function SpriteProgressToVertical()
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local layer = CCLayer:create()
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initWithLayer(layer)
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local to1 = CCProgressTo:create(2, 100)
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local to2 = CCProgressTo:create(2, 100)
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local left = CCProgressTimer:create(CCSprite:create(s_pPathSister1))
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left:setType(kCCProgressTimerTypeBar)
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-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
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left:setMidpoint(CCPointMake(0,0))
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-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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left:setBarChangeRate(CCPointMake(0, 1))
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left:setPosition(CCPointMake(100, s.height / 2))
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left:runAction(CCRepeatForever:create(to1))
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layer:addChild(left)
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local right = CCProgressTimer:create(CCSprite:create(s_pPathSister2))
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right:setType(kCCProgressTimerTypeBar)
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-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
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right:setMidpoint(CCPointMake(0, 1))
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-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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right:setBarChangeRate(CCPointMake(0, 1))
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right:setPosition(CCPointMake(s.width - 100, s.height / 2))
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right:runAction(CCRepeatForever:create(to2))
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layer:addChild(right)
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subtitleLabel:setString("ProgressTo Vertical")
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return layer
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end
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------------------------------------
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-- SpriteProgressToRadialMidpointChanged
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------------------------------------
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local function SpriteProgressToRadialMidpointChanged()
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local layer = CCLayer:create()
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initWithLayer(layer)
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local action = CCProgressTo:create(2, 100)
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-- Our image on the left should be a radial progress indicator, clockwise
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local left = CCProgressTimer:create(CCSprite:create(s_pPathBlock))
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left:setType(kCCProgressTimerTypeRadial)
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left:setMidpoint(CCPointMake(0.25, 0.75))
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left:setPosition(CCPointMake(100, s.height / 2))
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left:runAction(CCRepeatForever:create(action:copy():autorelease()))
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layer:addChild(left)
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-- Our image on the left should be a radial progress indicator, counter clockwise
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local right = CCProgressTimer:create(CCSprite:create(s_pPathBlock))
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right:setType(kCCProgressTimerTypeRadial)
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right:setMidpoint(CCPointMake(0.75, 0.25))
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--[[
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Note the reverse property (default=NO) is only added to the right image. That's how
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we get a counter clockwise progress.
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]]
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right:setPosition(CCPointMake(s.width - 100, s.height / 2))
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right:runAction(CCRepeatForever:create(action:copy():autorelease()))
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layer:addChild(right)
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subtitleLabel:setString("Radial w/ Different Midpoints")
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return layer
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end
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------------------------------------
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-- SpriteProgressBarVarious
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------------------------------------
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local function SpriteProgressBarVarious()
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local layer = CCLayer:create()
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initWithLayer(layer)
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local to = CCProgressTo:create(2, 100)
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local left = CCProgressTimer:create(CCSprite:create(s_pPathSister1))
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left:setType(kCCProgressTimerTypeBar)
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-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
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left:setMidpoint(CCPointMake(0.5, 0.5))
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-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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left:setBarChangeRate(CCPointMake(1, 0))
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left:setPosition(CCPointMake(100, s.height / 2))
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left:runAction(CCRepeatForever:create(to:copy():autorelease()))
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layer:addChild(left)
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local middle = CCProgressTimer:create(CCSprite:create(s_pPathSister2))
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middle:setType(kCCProgressTimerTypeBar)
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-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
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middle:setMidpoint(CCPointMake(0.5, 0.5))
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-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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middle:setBarChangeRate(CCPointMake(1, 1))
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middle:setPosition(CCPointMake(s.width/2, s.height/2))
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middle:runAction(CCRepeatForever:create(to:copy():autorelease()))
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layer:addChild(middle)
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local right = CCProgressTimer:create(CCSprite:create(s_pPathSister2))
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right:setType(kCCProgressTimerTypeBar)
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-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
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right:setMidpoint(CCPointMake(0.5, 0.5))
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-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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right:setBarChangeRate(CCPointMake(0, 1))
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right:setPosition(CCPointMake(s.width-100, s.height/2))
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right:runAction(CCRepeatForever:create(to:copy():autorelease()))
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layer:addChild(right)
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subtitleLabel:setString("ProgressTo Bar Mid")
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return layer
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end
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------------------------------------
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-- SpriteProgressBarTintAndFade
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------------------------------------
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local function SpriteProgressBarTintAndFade()
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local layer = CCLayer:create()
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initWithLayer(layer)
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local to = CCProgressTo:create(6, 100)
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local array = CCArray:create()
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array:addObject(CCTintTo:create(1, 255, 0, 0))
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array:addObject(CCTintTo:create(1, 0, 255, 0))
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array:addObject(CCTintTo:create(1, 0, 0, 255))
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local tint = CCSequence:create(array)
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local fade = CCSequence:createWithTwoActions(
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CCFadeTo:create(1.0, 0),
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CCFadeTo:create(1.0, 255))
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local left = CCProgressTimer:create(CCSprite:create(s_pPathSister1))
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left:setType(kCCProgressTimerTypeBar)
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-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
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left:setMidpoint(CCPointMake(0.5, 0.5))
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-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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left:setBarChangeRate(CCPointMake(1, 0))
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left:setPosition(CCPointMake(100, s.height / 2))
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left:runAction(CCRepeatForever:create(to:copy():autorelease()))
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left:runAction(CCRepeatForever:create(tint:copy():autorelease()))
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layer:addChild(left)
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left:addChild(CCLabelTTF:create("Tint", "Marker Felt", 20.0))
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local middle = CCProgressTimer:create(CCSprite:create(s_pPathSister2))
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middle:setType(kCCProgressTimerTypeBar)
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-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
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middle:setMidpoint(CCPointMake(0.5, 0.5))
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-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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middle:setBarChangeRate(CCPointMake(1, 1))
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middle:setPosition(CCPointMake(s.width / 2, s.height / 2))
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middle:runAction(CCRepeatForever:create(to:copy():autorelease()))
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middle:runAction(CCRepeatForever:create(fade:copy():autorelease()))
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layer:addChild(middle)
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middle:addChild(CCLabelTTF:create("Fade", "Marker Felt", 20.0))
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local right = CCProgressTimer:create(CCSprite:create(s_pPathSister2))
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right:setType(kCCProgressTimerTypeBar)
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-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
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right:setMidpoint(CCPointMake(0.5, 0.5))
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-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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right:setBarChangeRate(CCPointMake(0, 1))
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right:setPosition(CCPointMake(s.width - 100, s.height / 2))
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right:runAction(CCRepeatForever:create(to:copy():autorelease()))
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right:runAction(CCRepeatForever:create(tint:copy():autorelease()))
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right:runAction(CCRepeatForever:create(fade:copy():autorelease()))
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layer:addChild(right)
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right:addChild(CCLabelTTF:create("Tint and Fade", "Marker Felt", 20.0))
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subtitleLabel:setString("ProgressTo Bar Mid")
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return layer
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end
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------------------------------------
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-- SpriteProgressWithSpriteFrame
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------------------------------------
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local function SpriteProgressWithSpriteFrame()
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local layer = CCLayer:create()
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initWithLayer(layer)
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local to = CCProgressTo:create(6, 100)
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CCSpriteFrameCache:sharedSpriteFrameCache():addSpriteFramesWithFile("zwoptex/grossini.plist")
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local left = CCProgressTimer:create(CCSprite:createWithSpriteFrameName("grossini_dance_01.png"))
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left:setType(kCCProgressTimerTypeBar)
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-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
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left:setMidpoint(CCPointMake(0.5, 0.5))
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-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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left:setBarChangeRate(CCPointMake(1, 0))
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left:setPosition(CCPointMake(100, s.height / 2))
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left:runAction(CCRepeatForever:create(to:copy():autorelease()))
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layer:addChild(left)
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local middle = CCProgressTimer:create(CCSprite:createWithSpriteFrameName("grossini_dance_02.png"))
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middle:setType(kCCProgressTimerTypeBar)
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-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
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middle:setMidpoint(CCPointMake(0.5, 0.5))
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-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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middle:setBarChangeRate(CCPointMake(1, 1))
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middle:setPosition(CCPointMake(s.width / 2, s.height / 2))
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middle:runAction(CCRepeatForever:create(to:copy():autorelease()))
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layer:addChild(middle)
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local right = CCProgressTimer:create(CCSprite:createWithSpriteFrameName("grossini_dance_03.png"))
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right:setType(kCCProgressTimerTypeRadial)
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-- Setup for a bar starting from the bottom since the midpoint is 0 for the y
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right:setMidpoint(CCPointMake(0.5, 0.5))
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-- Setup for a vertical bar since the bar change rate is 0 for x meaning no horizontal change
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right:setBarChangeRate(CCPointMake(0, 1))
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right:setPosition(CCPointMake(s.width - 100, s.height / 2))
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right:runAction(CCRepeatForever:create(to:copy():autorelease()))
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layer:addChild(right)
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subtitleLabel:setString("Progress With Sprite Frame")
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return layer
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end
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------------------------------------
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-- Entrance
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------------------------------------
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function CreateActionProgressLayer(index)
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local layer = nil
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if index == 0 then
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layer = SpriteProgressToRadial()
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elseif index == 1 then
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layer = SpriteProgressToHorizontal()
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elseif index == 2 then
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layer = SpriteProgressToVertical()
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elseif index == 3 then
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layer = SpriteProgressToRadialMidpointChanged()
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elseif index == 4 then
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layer = SpriteProgressBarVarious()
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elseif index == 5 then
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layer = SpriteProgressBarTintAndFade()
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elseif index == 6 then
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layer = SpriteProgressWithSpriteFrame()
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end
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return layer
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end
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function ProgressActionsTest()
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cclog("ProgressActionsTest")
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local scene = CCScene:create()
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scene:addChild(CreateBackMenuItem())
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scene:addChild(nextAction())
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CCDirector:sharedDirector():replaceScene(scene)
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end
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