axmol/samples/TestLua/Resources/luaScript/ActionsTest/ActionsTest.lua

1297 lines
37 KiB
Lua

require "luaScript/ActionsTest/ActionsName"
local ActionIdx = -1
local size = CCDirector:sharedDirector():getWinSize()
local titleLabel = nil
local subtitleLabel = nil
local function BackAction()
ActionIdx = ActionIdx - 1
if ActionIdx < 0 then
ActionIdx = ActionIdx + Action_Table.ACTION_LAYER_COUNT
end
return CreateActionTestLayer(ActionIdx)
end
local function RestartAction()
return CreateActionTestLayer(ActionIdx)
end
local function NextAction()
ActionIdx = ActionIdx + 1
ActionIdx = math.mod(ActionIdx, Action_Table.ACTION_LAYER_COUNT)
return CreateActionTestLayer(ActionIdx)
end
local function backCallback()
local scene = CCScene:create()
scene:addChild(CreateBackMenuItem())
scene:addChild(BackAction())
CCDirector:sharedDirector():replaceScene(scene)
end
local function restartCallback()
local scene = CCScene:create()
scene:addChild(CreateBackMenuItem())
scene:addChild(RestartAction())
CCDirector:sharedDirector():replaceScene(scene)
end
local function nextCallback()
local scene = CCScene:create()
scene:addChild(CreateBackMenuItem())
scene:addChild(NextAction())
CCDirector:sharedDirector():replaceScene(scene)
end
local function initWithLayer(layer)
grossini = CCSprite:create(s_pPathGrossini)
tamara = CCSprite:create(s_pPathSister1)
kathia = CCSprite:create(s_pPathSister2)
layer:addChild(grossini, 1)
layer:addChild(tamara, 2)
layer:addChild(kathia, 3)
grossini:setPosition(CCPointMake(size.width / 2, size.height / 3))
tamara:setPosition(CCPointMake(size.width / 2, 2 * size.height / 3))
kathia:setPosition(CCPointMake(size.width / 2, size.height / 2))
-- create title and subtitle
titleLabel = CCLabelTTF:create("ActionsTest", "Arial", 18)
titleLabel:setPosition(size.width/2, size.height - 30)
subtitleLabel = CCLabelTTF:create("", "Thonburi", 22)
subtitleLabel:setPosition(size.width / 2, size.height - 60)
layer:addChild(titleLabel, 1)
layer:addChild(subtitleLabel, 1)
-- add menu
local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2)
local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2)
local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2)
item1:registerScriptHandler(backCallback)
item2:registerScriptHandler(restartCallback)
item3:registerScriptHandler(nextCallback)
item1:setPosition(CCPointMake(size.width / 2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2))
item2:setPosition(CCPointMake(size.width / 2, item2:getContentSize().height / 2))
item3:setPosition(CCPointMake(size.width / 2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2))
local menu = CCMenu:create()
menu:addChild(item1)
menu:addChild(item2)
menu:addChild(item3)
menu:setPosition(CCPointMake(0, 0))
layer:addChild(menu, 1)
end
local function centerSprites(numberOfSprites)
if numberOfSprites == 0 then
tamara:setVisible(false)
kathia:setVisible(false)
grossini:setVisible(false)
elseif numberOfSprites == 1 then
tamara:setVisible(false)
kathia:setVisible(false)
grossini:setPosition(CCPointMake(size.width / 2, size.height / 2))
elseif numberOfSprites == 2 then
kathia:setPosition(CCPointMake(size.width / 3, size.height / 2))
tamara:setPosition(CCPointMake(2 * size.width / 3, size.height / 2))
grossini:setVisible(false)
elseif numberOfSprites == 3 then
grossini:setPosition(CCPointMake(size.width / 2, size.height / 2))
tamara:setPosition(CCPointMake(size.width / 4, size.height / 2))
kathia:setPosition(CCPointMake(3 * size.width / 4, size.height / 2))
end
end
local function alignSpritesLeft(numberOfSprites)
if numberOfSprites == 1 then
tamara:setVisible(false)
kathia:setVisible(false)
grossini:setPosition(CCPointMake(60, size.height / 2))
elseif numberOfSprites == 2 then
kathia:setPosition(CCPointMake(60, size.height / 3))
tamara:setPosition(CCPointMake(60, 2 * size.height / 3))
grossini:setVisible(false)
elseif numberOfSprites == 3 then
grossini:setPosition(CCPointMake(60, size.height / 2))
tamara:setPosition(CCPointMake(60, 2 * size.height / 3))
kathia:setPosition(CCPointMake(60, size.height / 3))
end
end
--------------------------------------
-- ActionManual
--------------------------------------
local function ActionManual()
local layer = CCLayer:create()
initWithLayer(layer)
tamara:setScaleX(2.5)
tamara:setScaleY(-1.0)
tamara:setPosition(CCPointMake(100, 70))
tamara:setOpacity(128)
grossini:setRotation(120)
grossini:setPosition(CCPointMake(size.width / 2, size.height / 2))
grossini:setColor(ccc3(255, 0, 0))
kathia:setPosition(CCPointMake(size.width - 100, size.height / 2))
kathia:setColor(ccc3(0, 0, 255))
subtitleLabel:setString("Manual Transformation")
return layer
end
--------------------------------------
-- ActionMove
--------------------------------------
local function ActionMove()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(3)
local actionBy = CCMoveBy:create(2, CCPointMake(80, 80))
local actionByBack = actionBy:reverse()
tamara:runAction(CCMoveTo:create(2, CCPointMake(size.width - 40, size.height - 40)))
grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack))
kathia:runAction(CCMoveTo:create(1, CCPointMake(40, 40)))
subtitleLabel:setString("MoveTo / MoveBy")
return layer
end
--------------------------------------
-- ActionScale
--------------------------------------
local function ActionScale()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(3)
local actionTo = CCScaleTo:create(2.0, 0.5)
local actionBy = CCScaleBy:create(2.0, 1.0, 10.0)
local actionBy2 = CCScaleBy:create(2.0, 5.0, 1.0)
grossini:runAction(actionTo)
tamara:runAction(CCSequence:createWithTwoActions(actionBy, actionBy:reverse()))
kathia:runAction(CCSequence:createWithTwoActions(actionBy2, actionBy2:reverse()))
subtitleLabel:setString("ScaleTo / ScaleBy")
return layer
end
--------------------------------------
-- ActionRotate
--------------------------------------
local function ActionRotate()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(3)
local actionTo = CCRotateTo:create( 2, 45)
local actionTo2 = CCRotateTo:create( 2, -45)
local actionTo0 = CCRotateTo:create(2 , 0)
tamara:runAction(CCSequence:createWithTwoActions(actionTo, actionTo0))
local actionBy = CCRotateBy:create(2 , 360)
local actionByBack = actionBy:reverse()
grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack))
kathia:runAction(CCSequence:createWithTwoActions(actionTo2, actionTo0:copy():autorelease()))
subtitleLabel:setString("RotateTo / RotateBy")
return layer
end
--------------------------------------
-- ActionSkew
--------------------------------------
local function ActionSkew()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(3)
local actionTo = CCSkewTo:create(2, 37.2, -37.2)
local actionToBack = CCSkewTo:create(2, 0, 0)
local actionBy = CCSkewBy:create(2, 0.0, -90.0)
local actionBy2 = CCSkewBy:create(2, 45.0, 45.0)
local actionByBack = actionBy:reverse()
tamara:runAction(CCSequence:createWithTwoActions(actionTo, actionToBack))
grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack))
kathia:runAction(CCSequence:createWithTwoActions(actionBy2, actionBy2:reverse()))
subtitleLabel:setString("SkewTo / SkewBy")
return layer
end
--------------------------------------
-- ActionSkewRotate
--------------------------------------
local function ActionSkewRotate()
local layer = CCLayer:create()
initWithLayer(layer)
tamara:removeFromParentAndCleanup(true)
grossini:removeFromParentAndCleanup(true)
kathia:removeFromParentAndCleanup(true)
local boxSize = CCSizeMake(100.0, 100.0)
local box = CCLayerColor:create(ccc4(255, 255, 0, 255))
box:setAnchorPoint(CCPointMake(0, 0))
box:setPosition(190, 110)
box:setContentSize(boxSize)
local markrside = 10.0
local uL = CCLayerColor:create(ccc4(255, 0, 0, 255))
box:addChild(uL)
uL:setContentSize(CCSizeMake(markrside, markrside))
uL:setPosition(0, boxSize.height - markrside)
uL:setAnchorPoint(CCPointMake(0, 0))
local uR = CCLayerColor:create(ccc4(0, 0, 255, 255))
box:addChild(uR)
uR:setContentSize(CCSizeMake(markrside, markrside))
uR:setPosition(boxSize.width - markrside, boxSize.height - markrside)
uR:setAnchorPoint(CCPointMake(0, 0))
layer:addChild(box)
local actionTo = CCSkewTo:create(2, 0, 2)
local rotateTo = CCRotateTo:create(2, 61.0)
local actionScaleTo = CCScaleTo:create(2, -0.44, 0.47)
local actionScaleToBack = CCScaleTo:create(2, 1.0, 1.0)
local rotateToBack = CCRotateTo:create(2, 0)
local actionToBack = CCSkewTo:create(2, 0, 0)
box:runAction(CCSequence:createWithTwoActions(actionTo, actionToBack))
box:runAction(CCSequence:createWithTwoActions(rotateTo, rotateToBack))
box:runAction(CCSequence:createWithTwoActions(actionScaleTo, actionScaleToBack))
subtitleLabel:setString("Skew + Rotate + Scale")
return layer
end
--------------------------------------
-- ActionJump
--------------------------------------
local function ActionJump()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(3)
local actionTo = CCJumpTo:create(2, CCPointMake(300,300), 50, 4)
local actionBy = CCJumpBy:create(2, CCPointMake(300,0), 50, 4)
local actionUp = CCJumpBy:create(2, CCPointMake(0,0), 80, 4)
local actionByBack = actionBy:reverse()
tamara:runAction(actionTo)
grossini:runAction(CCSequence:createWithTwoActions(actionBy, actionByBack))
kathia:runAction(CCRepeatForever:create(actionUp))
subtitleLabel:setString("JumpTo / JumpBy")
return layer
end
--------------------------------------
-- ActionCardinalSpline
--------------------------------------
local function drawCardinalSpline(array)
kmGLPushMatrix()
kmGLTranslatef(50, 50, 0)
ccDrawCardinalSpline(array, 0, 100)
kmGLPopMatrix()
kmGLPushMatrix()
kmGLTranslatef(size.width / 2, 50, 0)
ccDrawCardinalSpline(array, 1, 100)
kmGLPopMatrix()
end
local function ActionCardinalSpline()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(2)
local array = CCPointArray:create(20)
array:addControlPoint(CCPointMake(0, 0))
array:addControlPoint(CCPointMake(size.width / 2 - 30, 0))
array:addControlPoint(CCPointMake(size.width / 2 - 30, size.height - 80))
array:addControlPoint(CCPointMake(0, size.height - 80))
array:addControlPoint(CCPointMake(0, 0))
local action = CCCardinalSplineBy:create(3, array, 0)
local reverse = action:reverse()
local seq = CCSequence:createWithTwoActions(action, reverse)
tamara:setPosition(CCPointMake(50, 50))
tamara:runAction(seq)
local action2 = CCCardinalSplineBy:create(3, array, 1)
local reverse2 = action2:reverse()
local seq2 = CCSequence:createWithTwoActions(action2, reverse2)
kathia:setPosition(CCPointMake(size.width / 2, 50))
kathia:runAction(seq2)
drawCardinalSpline(array)
titleLabel:setString("CardinalSplineBy / CardinalSplineAt")
subtitleLabel:setString("Cardinal Spline paths.\nTesting different tensions for one array")
return layer
end
--------------------------------------
-- ActionCatmullRom
--------------------------------------
local function drawCatmullRom(array1, array2)
kmGLPushMatrix()
kmGLTranslatef(50, 50, 0)
ccDrawCatmullRom(array1, 50)
kmGLPopMatrix()
ccDrawCatmullRom(array2,50)
end
local function ActionCatmullRom()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(2)
tamara:setPosition(CCPointMake(50, 50))
local array = CCPointArray:create(20)
array:addControlPoint(CCPointMake(0, 0))
array:addControlPoint(CCPointMake(80, 80))
array:addControlPoint(CCPointMake(size.width - 80, 80))
array:addControlPoint(CCPointMake(size.width - 80, size.height - 80))
array:addControlPoint(CCPointMake(80, size.height - 80))
array:addControlPoint(CCPointMake(80, 80))
array:addControlPoint(CCPointMake(size.width / 2, size.height / 2))
local action = CCCatmullRomBy:create(3, array)
local reverse = action:reverse()
local seq = CCSequence:createWithTwoActions(action, reverse)
tamara:runAction(seq)
local array2 = CCPointArray:create(20)
array2:addControlPoint(CCPointMake(size.width / 2, 30))
array2:addControlPoint(CCPointMake(size.width -80, 30))
array2:addControlPoint(CCPointMake(size.width - 80, size.height - 80))
array2:addControlPoint(CCPointMake(size.width / 2, size.height - 80))
array2:addControlPoint(CCPointMake(size.width / 2, 30))
local action2 = CCCatmullRomTo:create(3, array2)
local reverse2 = action2:reverse()
local seq2 = CCSequence:createWithTwoActions(action2, reverse2)
kathia:runAction(seq2)
drawCatmullRom(array, array2)
titleLabel:setString("CatmullRomBy / CatmullRomTo")
subtitleLabel:setString("Catmull Rom spline paths. Testing reverse too")
return layer
end
--------------------------------------
-- ActionBezier
--------------------------------------
local function ActionBezier()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(3)
-- sprite 1
local bezier = ccBezierConfig()
bezier.controlPoint_1 = CCPointMake(0, size.height / 2)
bezier.controlPoint_2 = CCPointMake(300, - size.height / 2)
bezier.endPosition = CCPointMake(300, 100)
local bezierForward = CCBezierBy:create(3, bezier)
local bezierBack = bezierForward:reverse()
local rep = CCRepeatForever:create(CCSequence:createWithTwoActions(bezierForward, bezierBack))
-- sprite 2
tamara:setPosition(CCPointMake(80,160))
local bezier2 = ccBezierConfig()
bezier2.controlPoint_1 = CCPointMake(100, size.height / 2)
bezier2.controlPoint_2 = CCPointMake(200, - size.height / 2)
bezier2.endPosition = CCPointMake(240, 160)
local bezierTo1 = CCBezierTo:create(2, bezier2)
-- sprite 3
kathia:setPosition(CCPointMake(400,160))
local bezierTo2 = CCBezierTo:create(2, bezier2)
grossini:runAction(rep)
tamara:runAction(bezierTo1)
kathia:runAction(bezierTo2)
subtitleLabel:setString("BezierTo / BezierBy")
return layer
end
--------------------------------------
-- ActionBlink
--------------------------------------
local function ActionBlink()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(2)
local action1 = CCBlink:create(2, 10)
local action2 = CCBlink:create(2, 5)
tamara:runAction(action1)
kathia:runAction(action2)
subtitleLabel:setString("Blink")
return layer
end
--------------------------------------
-- ActionFade
--------------------------------------
local function ActionFade()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(2)
tamara:setOpacity(0)
local action1 = CCFadeIn:create(1)
local action1Back = action1:reverse()
local action2 = CCFadeOut:create(1)
local action2Back = action2:reverse()
tamara:runAction(CCSequence:createWithTwoActions( action1, action1Back))
kathia:runAction(CCSequence:createWithTwoActions( action2, action2Back))
subtitleLabel:setString("FadeIn / FadeOut")
return layer
end
--------------------------------------
-- ActionTint
--------------------------------------
local function ActionTint()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(2)
local action1 = CCTintTo:create(2, 255, 0, 255)
local action2 = CCTintBy:create(2, -127, -255, -127)
local action2Back = action2:reverse()
tamara:runAction(action1)
kathia:runAction(CCSequence:createWithTwoActions(action2, action2Back))
subtitleLabel:setString("TintTo / TintBy")
return layer
end
--------------------------------------
-- ActionAnimate
--------------------------------------
local function ActionAnimate()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(3)
local animation = CCAnimation:create()
local number, name
for i = 1, 14 do
if i < 10 then
number = "0"..i
else
number = i
end
name = "Images/grossini_dance_"..number..".png"
animation:addSpriteFrameWithFileName(name)
end
-- should last 2.8 seconds. And there are 14 frames.
animation:setDelayPerUnit(2.8 / 14.0)
animation:setRestoreOriginalFrame(true)
local action = CCAnimate:create(animation)
grossini:runAction(CCSequence:createWithTwoActions(action, action:reverse()))
local cache = CCAnimationCache:sharedAnimationCache()
cache:addAnimationsWithFile("animations/animations-2.plist")
local animation2 = cache:animationByName("dance_1")
local action2 = CCAnimate:create(animation2)
tamara:runAction(CCSequence:createWithTwoActions(action2, action2:reverse()))
local animation3 = animation2:copy()
animation3:autorelease()
-- problem
animation3:setLoops(4)
local action3 = CCAnimate:create(animation3)
kathia:runAction(action3)
titleLabel:setString("Animation")
subtitleLabel:setString("Center: Manual animation. Border: using file format animation")
return layer
end
--------------------------------------
-- ActionSequence
--------------------------------------
local function ActionSequence()
local layer = CCLayer:create()
initWithLayer(layer)
alignSpritesLeft(1)
local action = CCSequence:createWithTwoActions(
CCMoveBy:create(2, CCPointMake(240,0)),
CCRotateBy:create(2, 540))
grossini:runAction(action)
subtitleLabel:setString("Sequence: Move + Rotate")
return layer
end
--------------------------------------
-- ActionSequence2
--------------------------------------
local actionSequenceLayer = nil
local function ActionSequenceCallback1()
local label = CCLabelTTF:create("callback 1 called", "Marker Felt", 16)
label:setPosition(size.width / 4, size.height / 2)
actionSequenceLayer:addChild(label)
end
local function ActionSequenceCallback2(sender)
local label = CCLabelTTF:create("callback 2 called", "Marker Felt", 16)
label:setPosition(CCPointMake(size.width / 4 * 2, size.height / 2))
sender:addChild(label)
end
local function ActionSequence2()
actionSequenceLayer = CCLayer:create()
initWithLayer(actionSequenceLayer)
alignSpritesLeft(1)
grossini:setVisible(false)
local array = CCArray:create()
array:addObject(CCPlace:create(CCPointMake(200,200)))
array:addObject(CCShow:create())
array:addObject(CCMoveBy:create(1, CCPointMake(100,0)))
array:addObject(CCCallFunc:create(ActionSequenceCallback1))
array:addObject(CCCallFuncN:create(ActionSequenceCallback2))
local action = CCSequence:create(array)
grossini:runAction(action)
subtitleLabel:setString("Sequence of InstantActions")
return actionSequenceLayer
end
--------------------------------------
-- ActionSpawn
--------------------------------------
local function ActionSpawn()
local layer = CCLayer:create()
initWithLayer(layer)
alignSpritesLeft(1)
local action = CCSpawn:createWithTwoActions(
CCJumpBy:create(2, CCPointMake(300,0), 50, 4),
CCRotateBy:create( 2, 720))
grossini:runAction(action)
subtitleLabel:setString("Spawn: Jump + Rotate")
return layer
end
--------------------------------------
-- ActionReverse
--------------------------------------
local function ActionReverse()
local layer = CCLayer:create()
initWithLayer(layer)
alignSpritesLeft(1)
local jump = CCJumpBy:create(2, CCPointMake(300,0), 50, 4)
local action = CCSequence:createWithTwoActions(jump, jump:reverse())
grossini:runAction(action)
subtitleLabel:setString("Reverse an action")
return layer
end
--------------------------------------
-- ActionDelaytime
--------------------------------------
local function ActionDelaytime()
local layer = CCLayer:create()
initWithLayer(layer)
alignSpritesLeft(1)
local move = CCMoveBy:create(1, CCPointMake(150,0))
local array = CCArray:create()
array:addObject(move)
array:addObject(CCDelayTime:create(2))
array:addObject(move)
local action = CCSequence:create(array)
grossini:runAction(action)
subtitleLabel:setString("DelayTime: m + delay + m")
return layer
end
--------------------------------------
-- ActionRepeat
--------------------------------------
local function ActionRepeat()
local layer = CCLayer:create()
initWithLayer(layer)
alignSpritesLeft(2)
local a1 = CCMoveBy:create(1, CCPointMake(150,0))
local action1 = CCRepeat:create(CCSequence:createWithTwoActions(CCPlace:create(CCPointMake(60,60)), a1), 3)
local action2 = CCRepeatForever:create(CCSequence:createWithTwoActions(a1:copy():autorelease(), a1:reverse()))
kathia:runAction(action1)
tamara:runAction(action2)
subtitleLabel:setString("Repeat / RepeatForever actions")
return layer
end
--------------------------------------
-- ActionRepeatForever
--------------------------------------
local function repeatForever(sender)
local repeatAction = CCRepeatForever:create(CCRotateBy:create(1.0, 360))
sender:runAction(repeatAction)
end
local function ActionRepeatForever()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(1)
local action = CCSequence:createWithTwoActions(
CCDelayTime:create(1),
CCCallFuncN:create(repeatForever))
grossini:runAction(action)
subtitleLabel:setString("CallFuncN + RepeatForever")
return layer
end
--------------------------------------
-- ActionRotateToRepeat
--------------------------------------
local function ActionRotateToRepeat()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(2)
local act1 = CCRotateTo:create(1, 90)
local act2 = CCRotateTo:create(1, 0)
local seq = CCSequence:createWithTwoActions(act1, act2)
local rep1 = CCRepeatForever:create(seq)
local rep2 = CCRepeat:create(seq:copy():autorelease(), 10)
tamara:runAction(rep1)
kathia:runAction(rep2)
subtitleLabel:setString("Repeat/RepeatForever + RotateTo")
return layer
end
--------------------------------------
-- ActionRotateJerk
--------------------------------------
local function ActionRotateJerk()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(2)
local seq = CCSequence:createWithTwoActions(
CCRotateTo:create(0.5, -20),
CCRotateTo:create(0.5, 20))
local rep1 = CCRepeat:create(seq, 10)
local rep2 = CCRepeatForever:create(seq:copy():autorelease())
tamara:runAction(rep1)
kathia:runAction(rep2)
subtitleLabel:setString("RepeatForever / Repeat + Rotate")
return layer
end
--------------------------------------
-- ActionCallFunc
--------------------------------------
local callFuncLayer = nil
local function CallFucnCallback1()
local label = CCLabelTTF:create("callback 1 called", "Marker Felt", 16)
label:setPosition(size.width / 4, size.height / 2)
callFuncLayer:addChild(label)
end
local function CallFucnCallback2(sender)
local label = CCLabelTTF:create("callback 2 called", "Marker Felt", 16)
label:setPosition(size.width / 2, size.height / 2)
callFuncLayer:addChild(label)
end
local function ActionCallFunc()
callFuncLayer = CCLayer:create()
initWithLayer(callFuncLayer)
centerSprites(2)
local action = CCSequence:createWithTwoActions(
CCMoveBy:create(2, CCPointMake(200,0)),
CCCallFunc:create(CallFucnCallback1))
local array = CCArray:create()
array:addObject(CCScaleBy:create(2, 2))
array:addObject(CCFadeOut:create(2))
array:addObject(CCCallFuncN:create(CallFucnCallback2))
local action2 = CCSequence:create(array)
kathia:runAction(action)
tamara:runAction(action2)
subtitleLabel:setString("Callbacks: CallFunc and friends")
return callFuncLayer
end
--------------------------------------
-- ActionCallFuncND *
-- problem: the current luaEngine doesn't support
-- passing more than one param to lua script
--------------------------------------
local function ActionCallFuncND()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(1)
titleLabel:setString("CallFuncND + auto remove")
subtitleLabel:setString("CallFuncND + removeFromParentAndCleanup. Grossini dissapears in 2s")
return layer
end
--------------------------------------
-- ActionReverseSequence
--------------------------------------
local function ActionReverseSequence()
local layer = CCLayer:create()
initWithLayer(layer)
alignSpritesLeft(1)
local move1 = CCMoveBy:create(1, CCPointMake(250,0))
local move2 = CCMoveBy:create(1, CCPointMake(0,50))
local array = CCArray:create()
array:addObject(move1)
array:addObject(move2)
array:addObject(move1:reverse())
local seq = CCSequence:create(array)
local action = CCSequence:createWithTwoActions(seq, seq:reverse())
grossini:runAction(action)
subtitleLabel:setString("Reverse a sequence")
return layer
end
--------------------------------------
-- ActionReverseSequence2
--------------------------------------
local function ActionReverseSequence2()
local layer = CCLayer:create()
initWithLayer(layer)
alignSpritesLeft(2)
-- Test:
-- Sequence should work both with IntervalAction and InstantActions
local move1 = CCMoveBy:create(1, CCPointMake(250,0))
local move2 = CCMoveBy:create(1, CCPointMake(0,50))
local tog1 = CCToggleVisibility:create()
local tog2 = CCToggleVisibility:create()
local array = CCArray:createWithCapacity(10)
array:addObject(move1)
array:addObject(tog1)
array:addObject(move2)
array:addObject(tog2)
array:addObject(move1:reverse())
local seq = CCSequence:create(array)
local action = CCRepeat:create(CCSequence:createWithTwoActions(seq, seq:reverse()), 3)
-- Test:
-- Also test that the reverse of Hide is Show, and vice-versa
kathia:runAction(action)
local move_tamara = CCMoveBy:create(1, CCPointMake(100,0))
local move_tamara2 = CCMoveBy:create(1, CCPointMake(50,0))
local hide = CCHide:create()
local array2 = CCArray:createWithCapacity(10)
array2:addObject(move_tamara)
array2:addObject(hide)
array2:addObject(move_tamara2)
local seq_tamara = CCSequence:create(array2)
local seq_back = seq_tamara:reverse()
tamara:runAction(CCSequence:createWithTwoActions(seq_tamara, seq_back))
subtitleLabel:setString("Reverse a sequence2")
return layer
end
--------------------------------------
-- ActionOrbit
--------------------------------------
local function ActionOrbit()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(3)
local orbit1 = CCOrbitCamera:create(2,1, 0, 0, 180, 0, 0)
local action1 = CCSequence:createWithTwoActions(orbit1, orbit1:reverse())
local orbit2 = CCOrbitCamera:create(2,1, 0, 0, 180, -45, 0)
local action2 = CCSequence:createWithTwoActions(orbit2, orbit2:reverse())
local orbit3 = CCOrbitCamera:create(2,1, 0, 0, 180, 90, 0)
local action3 = CCSequence:createWithTwoActions(orbit3, orbit3:reverse())
kathia:runAction(CCRepeatForever:create(action1))
tamara:runAction(CCRepeatForever:create(action2))
grossini:runAction(CCRepeatForever:create(action3))
local move = CCMoveBy:create(3, CCPointMake(100,-100))
local move_back = move:reverse()
local seq = CCSequence:createWithTwoActions(move, move_back)
local rfe = CCRepeatForever:create(seq)
kathia:runAction(rfe)
tamara:runAction(rfe:copy():autorelease())
grossini:runAction(rfe:copy():autorelease())
subtitleLabel:setString("OrbitCamera action")
return layer
end
--------------------------------------
-- ActionFollow
--------------------------------------
local function ActionFollow()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(1)
grossini:setPosition(CCPointMake(-200, size.height / 2))
local move = CCMoveBy:create(2, CCPointMake(size.width * 3, 0))
local move_back = move:reverse()
local seq = CCSequence:createWithTwoActions(move, move_back)
local rep = CCRepeatForever:create(seq)
grossini:runAction(rep)
layer:runAction(CCFollow:create(grossini, CCRectMake(0, 0, size.width * 2 - 100, size.height)))
subtitleLabel:setString("Follow action")
return layer
end
--------------------------------------
-- ActionTargeted
--------------------------------------
local function ActionTargeted()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(2)
local jump1 = CCJumpBy:create(2, CCPointMake(0, 0), 100, 3)
local jump2 = jump1:copy():autorelease()
local rot1 = CCRotateBy:create(1, 360)
local rot2 = rot1:copy():autorelease()
local t1 = CCTargetedAction:create(kathia, jump2)
local t2 = CCTargetedAction:create(kathia, rot2)
local array = CCArray:createWithCapacity(10)
array:addObject(jump1)
array:addObject(t1)
array:addObject(rot1)
array:addObject(t2)
local seq = CCSequence:create(array)
local always = CCRepeatForever:create(seq)
tamara:runAction(always)
titleLabel:setString("ActionTargeted")
subtitleLabel:setString("Action that runs on another target. Useful for sequences")
return layer
end
--------------------------------------
-- PauseResumeActions *
-- problem: schedule feature is constructing
--------------------------------------
local pausedTargets = nil
local function ActionPause()
cclog("Pausing")
local director = CCDirector:sharedDirector()
pausedTargets = director:getActionManager():pauseAllRunningActions()
end
local function ActionResume()
cclog("Resuming")
local director = CCDirector:sharedDirector()
if pausedTargets ~= nil then
director:getActionManager():resumeTargets(pausedTargets)
end
end
local function PauseResumeActions()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(2)
tamara:runAction(CCRepeatForever:create(CCRotateBy:create(3, 360)))
kathia:runAction(CCRepeatForever:create(CCRotateBy:create(3, 360)))
layer:scheduleScriptFunc(ActionPause, 3, false)
layer:scheduleScriptFunc(ActionResume, 5, false)
titleLabel:setString("PauseResumeActions")
subtitleLabel:setString("All actions pause at 3s and resume at 5s")
return layer
end
--------------------------------------
-- ActionIssue1305 *
-- problem: schedule feature is constructing
--------------------------------------
local spriteTmp = nil
local function Issue1305_log()
end
local function ActionIssue1305()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(0)
spriteTmp = CCSprite:create("Images/grossini.png")
spriteTmp:runAction(CCCallFuncN:create(Issue1305_log))
--scheduleOnce(schedule_selector(Issue1305:addSprite), 2)
titleLabel:setString("")
subtitleLabel:setString("")
return layer
end
--------------------------------------
-- ActionIssue1305_2
--------------------------------------
local function Issue1305_2_log1()
cclog("1st block")
end
local function Issue1305_2_log2()
cclog("2nd block")
end
local function Issue1305_2_log3()
cclog("3rd block")
end
local function Issue1305_2_log4()
cclog("4th block")
end
local function ActionIssue1305_2()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(0)
local spr = CCSprite:create("Images/grossini.png")
spr:setPosition(CCPointMake(200,200))
layer:addChild(spr)
local act1 = CCMoveBy:create(2 ,CCPointMake(0, 100))
local act2 = CCCallFunc:create(Issue1305_2_log1)
local act3 = CCMoveBy:create(2, CCPointMake(0, -100))
local act4 = CCCallFunc:create(Issue1305_2_log2)
local act5 = CCMoveBy:create(2, CCPointMake(100, -100))
local act6 = CCCallFunc:create(Issue1305_2_log3)
local act7 = CCMoveBy:create(2, CCPointMake(-100, 0))
local act8 = CCCallFunc:create(Issue1305_2_log4)
local array = CCArray:create()
array:addObject(act1)
array:addObject(act2)
array:addObject(act3)
array:addObject(act4)
array:addObject(act5)
array:addObject(act6)
array:addObject(act7)
array:addObject(act8)
local actF = CCSequence:create(array)
CCDirector:sharedDirector():getActionManager():addAction(actF ,spr, false)
titleLabel:setString("Issue 1305 #2")
subtitleLabel:setString("See console. You should only see one message for each block")
return layer
end
--------------------------------------
-- ActionIssue1288
--------------------------------------
local function ActionIssue1288()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(0)
local spr = CCSprite:create("Images/grossini.png")
spr:setPosition(CCPointMake(100, 100))
layer:addChild(spr)
local act1 = CCMoveBy:create(0.5, CCPointMake(100, 0))
local act2 = act1:reverse()
local act3 = CCSequence:createWithTwoActions(act1, act2)
local act4 = CCRepeat:create(act3, 2)
spr:runAction(act4)
titleLabel:setString("Issue 1288")
subtitleLabel:setString("Sprite should end at the position where it started.")
return layer
end
--------------------------------------
-- ActionIssue1288_2
--------------------------------------
local function ActionIssue1288_2()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(0)
local spr = CCSprite:create("Images/grossini.png")
spr:setPosition(CCPointMake(100, 100))
layer:addChild(spr)
local act1 = CCMoveBy:create(0.5, CCPointMake(100, 0))
spr:runAction(CCRepeat:create(act1, 1))
titleLabel:setString("Issue 1288 #2")
subtitleLabel:setString("Sprite should move 100 pixels, and stay there")
return layer
end
--------------------------------------
-- ActionIssue1327
--------------------------------------
local function logSprRotation(sender)
cclog(""..sender:getRotation())
end
local function ActionIssue1327()
local layer = CCLayer:create()
initWithLayer(layer)
centerSprites(0)
local spr = CCSprite:create("Images/grossini.png")
spr:setPosition(CCPointMake(100, 100))
layer:addChild(spr)
local act1 = CCCallFuncN:create(logSprRotation)
local act2 = CCRotateBy:create(0.25, 45)
local act3 = CCCallFuncN:create(logSprRotation)
local act4 = CCRotateBy:create(0.25, 45)
local act5 = CCCallFuncN:create(logSprRotation)
local act6 = CCRotateBy:create(0.25, 45)
local act7 = CCCallFuncN:create(logSprRotation)
local act8 = CCRotateBy:create(0.25, 45)
local act9 = CCCallFuncN:create(logSprRotation)
local array = CCArray:create()
array:addObject(act1)
array:addObject(act2)
array:addObject(act3)
array:addObject(act4)
array:addObject(act5)
array:addObject(act6)
array:addObject(act7)
array:addObject(act8)
array:addObject(act9)
spr:runAction(CCSequence:create(array))
titleLabel:setString("Issue 1327")
subtitleLabel:setString("See console: You should see: 0, 45, 90, 135, 180")
return layer
end
-------------------------------------
-- Create Action Test
-------------------------------------
function CreateActionTestLayer(Idx)
local layer = nil
if Idx == Action_Table.ACTION_MANUAL_LAYER then
layer = ActionManual()
elseif Idx == Action_Table.ACTION_MOVE_LAYER then
layer = ActionMove()
elseif Idx == Action_Table.ACTION_SCALE_LAYER then
layer = ActionScale()
elseif Idx == Action_Table.ACTION_ROTATE_LAYER then
layer = ActionRotate()
elseif Idx == Action_Table.ACTION_SKEW_LAYER then
layer = ActionSkew()
elseif Idx == Action_Table.ACTION_SKEWROTATE_LAYER then
layer = ActionSkewRotate()
elseif Idx == Action_Table.ACTION_JUMP_LAYER then
layer = ActionJump()
elseif Idx == Action_Table.ACTION_CARDINALSPLINE_LAYER then
layer = ActionCardinalSpline()
elseif Idx == Action_Table.ACTION_CATMULLROM_LAYER then
layer = ActionCatmullRom()
elseif Idx == Action_Table.ACTION_BEZIER_LAYER then
layer = ActionBezier()
elseif Idx == Action_Table.ACTION_BLINK_LAYER then
layer = ActionBlink()
elseif Idx == Action_Table.ACTION_FADE_LAYER then
layer = ActionFade()
elseif Idx == Action_Table.ACTION_TINT_LAYER then
layer = ActionTint()
elseif Idx == Action_Table.ACTION_ANIMATE_LAYER then
layer = ActionAnimate()
elseif Idx == Action_Table.ACTION_SEQUENCE_LAYER then
layer = ActionSequence()
elseif Idx == Action_Table.ACTION_SEQUENCE2_LAYER then
layer = ActionSequence2()
elseif Idx == Action_Table.ACTION_SPAWN_LAYER then
layer = ActionSpawn()
elseif Idx == Action_Table.ACTION_REVERSE then
layer = ActionReverse()
elseif Idx == Action_Table.ACTION_DELAYTIME_LAYER then
layer = ActionDelaytime()
elseif Idx == Action_Table.ACTION_REPEAT_LAYER then
layer = ActionRepeat()
elseif Idx == Action_Table.ACTION_REPEATEFOREVER_LAYER then
layer = ActionRepeatForever()
elseif Idx == Action_Table.ACTION_ROTATETOREPEATE_LAYER then
layer = ActionRotateToRepeat()
elseif Idx == Action_Table.ACTION_ROTATEJERK_LAYER then
layer = ActionRotateJerk()
elseif Idx == Action_Table.ACTION_CALLFUNC_LAYER then
layer = ActionCallFunc()
elseif Idx == Action_Table.ACTION_CALLFUNCND_LAYER then
layer = ActionCallFuncND()
elseif Idx == Action_Table.ACTION_REVERSESEQUENCE_LAYER then
layer = ActionReverseSequence()
elseif Idx == Action_Table.ACTION_REVERSESEQUENCE2_LAYER then
layer = ActionReverseSequence2()
elseif Idx == Action_Table.ACTION_ORBIT_LAYER then
layer = ActionOrbit()
elseif Idx == Action_Table.ACTION_FOLLOW_LAYER then
layer = ActionFollow()
elseif Idx == Action_Table.ACTION_TARGETED_LAYER then
layer = ActionTargeted()
elseif Idx == Action_Table.PAUSERESUMEACTIONS_LAYER then
layer = PauseResumeActions()
elseif Idx == Action_Table.ACTION_ISSUE1305_LAYER then
layer = ActionIssue1305()
elseif Idx == Action_Table.ACTION_ISSUE1305_2_LAYER then
layer = ActionIssue1305_2()
elseif Idx == Action_Table.ACTION_ISSUE1288_LAYER then
layer = ActionIssue1288()
elseif Idx == Action_Table.ACTION_ISSUE1288_2_LAYER then
layer = ActionIssue1288_2()
elseif Idx == Action_Table.ACTION_ISSUE1327_LAYER then
layer = ActionIssue1327()
end
return layer
end
function ActionsTest()
cclog("ActionsTest")
local scene = CCScene:create()
scene:addChild(CreateBackMenuItem())
ActionIdx = -1
scene:addChild(NextAction())
return scene
end