mirror of https://github.com/axmolengine/axmol.git
108 lines
2.9 KiB
C++
108 lines
2.9 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCEVENT_H__
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#define __CCEVENT_H__
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#include "base/Object.h"
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#include "platform/PlatformMacros.h"
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/**
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* @addtogroup base
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* @{
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*/
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NS_AX_BEGIN
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class Node;
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/** @class Event
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* @brief Base class of all kinds of events.
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*/
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class AX_DLL Event : public Object
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{
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public:
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/** Type Event type.*/
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enum class Type
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{
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TOUCH,
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KEYBOARD,
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ACCELERATION,
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MOUSE,
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FOCUS,
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GAME_CONTROLLER,
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CUSTOM
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};
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/** Constructor */
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Event(Type type);
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public:
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/** Destructor.
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*/
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virtual ~Event();
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/** Gets the event type.
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*
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* @return The event type.
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*/
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Type getType() const { return _type; }
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/** Stops propagation for current event.
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*/
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void stopPropagation() { _isStopped = true; }
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/** Checks whether the event has been stopped.
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*
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* @return True if the event has been stopped.
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*/
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bool isStopped() const { return _isStopped; }
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/** Gets current target of the event.
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* @return The target with which the event associates.
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* @note It's only available when the event listener is associated with node.
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* It returns 0 when the listener is associated with fixed priority.
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*/
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Node* getCurrentTarget() { return _currentTarget; }
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protected:
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/** Sets current target */
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void setCurrentTarget(Node* target) { _currentTarget = target; }
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Type _type; ///< Event type
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bool _isStopped; ///< whether the event has been stopped.
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Node* _currentTarget; ///< Current target
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friend class EventDispatcher;
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};
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NS_AX_END
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// end of base group
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/// @}
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#endif // __CCEVENT_H__
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