axmol/cocos/renderer/ccShader_CameraClear.vert

25 lines
488 B
GLSL

const char* ccCameraClearVert = STRINGIFY(
uniform float depth;
attribute vec4 a_position;
attribute vec2 a_texCoord;
attribute vec3 a_color;
\n#ifdef GL_ES\n
varying mediump vec2 v_texCoord;
varying mediump vec3 v_color;
\n#else\n
varying vec2 v_texCoord;
varying vec3 v_color;
\n#endif\n
void main()
{
gl_Position = a_position;
gl_Position.z = depth;
gl_Position.w = 1.0;
v_texCoord = a_texCoord;
v_color = a_color;
}
);