mirror of https://github.com/axmolengine/axmol.git
141 lines
4.6 KiB
C++
141 lines
4.6 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __UIRICHTEXT_H__
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#define __UIRICHTEXT_H__
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#include "ui/UIWidget.h"
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#include "ui/GUIExport.h"
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NS_CC_BEGIN
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namespace ui {
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class CC_GUI_DLL RichElement : public Ref
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{
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public:
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enum class Type
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{
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TEXT,
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IMAGE,
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CUSTOM
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};
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RichElement(){};
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virtual ~RichElement(){};
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bool init(int tag, const Color3B& color, GLubyte opacity);
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protected:
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Type _type;
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int _tag;
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Color3B _color;
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GLubyte _opacity;
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friend class RichText;
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};
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class CC_GUI_DLL RichElementText : public RichElement
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{
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public:
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RichElementText(){_type = Type::TEXT;};
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virtual ~RichElementText(){};
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bool init(int tag, const Color3B& color, GLubyte opacity, const std::string& text, const std::string& fontName, float fontSize);
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static RichElementText* create(int tag, const Color3B& color, GLubyte opacity, const std::string& text, const std::string& fontName, float fontSize);
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protected:
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std::string _text;
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std::string _fontName;
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float _fontSize;
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friend class RichText;
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};
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class CC_GUI_DLL RichElementImage : public RichElement
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{
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public:
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RichElementImage(){_type = Type::IMAGE;};
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virtual ~RichElementImage(){};
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bool init(int tag, const Color3B& color, GLubyte opacity, const std::string& filePath);
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static RichElementImage* create(int tag, const Color3B& color, GLubyte opacity, const std::string& filePath);
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protected:
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std::string _filePath;
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Rect _textureRect;
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int _textureType;
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friend class RichText;
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};
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class CC_GUI_DLL RichElementCustomNode : public RichElement
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{
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public:
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RichElementCustomNode(){_type = Type::CUSTOM;};
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virtual ~RichElementCustomNode(){CC_SAFE_RELEASE(_customNode);};
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bool init(int tag, const Color3B& color, GLubyte opacity, Node* customNode);
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static RichElementCustomNode* create(int tag, const Color3B& color, GLubyte opacity, Node* customNode);
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protected:
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Node* _customNode;
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friend class RichText;
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};
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class CC_GUI_DLL RichText : public Widget
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{
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public:
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RichText();
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virtual ~RichText();
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static RichText* create();
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void insertElement(RichElement* element, int index);
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void pushBackElement(RichElement* element);
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void removeElement(int index);
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void removeElement(RichElement* element);
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void setVerticalSpace(float space);
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virtual void setAnchorPoint(const Vec2 &pt) override;
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virtual Size getVirtualRendererSize() const override;
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void formatText();
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virtual void ignoreContentAdaptWithSize(bool ignore) override;
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virtual std::string getDescription() const override;
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CC_CONSTRUCTOR_ACCESS:
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virtual bool init() override;
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protected:
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virtual void adaptRenderers() override;
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virtual void initRenderer() override;
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void pushToContainer(Node* renderer);
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void handleTextRenderer(const std::string& text, const std::string& fontName, float fontSize, const Color3B& color, GLubyte opacity);
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void handleImageRenderer(const std::string& fileParh, const Color3B& color, GLubyte opacity);
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void handleCustomRenderer(Node* renderer);
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void formarRenderers();
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void addNewLine();
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protected:
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bool _formatTextDirty;
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Vector<RichElement*> _richElements;
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std::vector<Vector<Node*>*> _elementRenders;
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float _leftSpaceWidth;
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float _verticalSpace;
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Node* _elementRenderersContainer;
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};
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}
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NS_CC_END
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#endif /* defined(__UIRichText__) */
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