axmol/cocos/ui/UIRichText.h

141 lines
4.6 KiB
C++

/****************************************************************************
Copyright (c) 2013 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __UIRICHTEXT_H__
#define __UIRICHTEXT_H__
#include "ui/UIWidget.h"
#include "ui/GUIExport.h"
NS_CC_BEGIN
namespace ui {
class CC_GUI_DLL RichElement : public Ref
{
public:
enum class Type
{
TEXT,
IMAGE,
CUSTOM
};
RichElement(){};
virtual ~RichElement(){};
bool init(int tag, const Color3B& color, GLubyte opacity);
protected:
Type _type;
int _tag;
Color3B _color;
GLubyte _opacity;
friend class RichText;
};
class CC_GUI_DLL RichElementText : public RichElement
{
public:
RichElementText(){_type = Type::TEXT;};
virtual ~RichElementText(){};
bool init(int tag, const Color3B& color, GLubyte opacity, const std::string& text, const std::string& fontName, float fontSize);
static RichElementText* create(int tag, const Color3B& color, GLubyte opacity, const std::string& text, const std::string& fontName, float fontSize);
protected:
std::string _text;
std::string _fontName;
float _fontSize;
friend class RichText;
};
class CC_GUI_DLL RichElementImage : public RichElement
{
public:
RichElementImage(){_type = Type::IMAGE;};
virtual ~RichElementImage(){};
bool init(int tag, const Color3B& color, GLubyte opacity, const std::string& filePath);
static RichElementImage* create(int tag, const Color3B& color, GLubyte opacity, const std::string& filePath);
protected:
std::string _filePath;
Rect _textureRect;
int _textureType;
friend class RichText;
};
class CC_GUI_DLL RichElementCustomNode : public RichElement
{
public:
RichElementCustomNode(){_type = Type::CUSTOM;};
virtual ~RichElementCustomNode(){CC_SAFE_RELEASE(_customNode);};
bool init(int tag, const Color3B& color, GLubyte opacity, Node* customNode);
static RichElementCustomNode* create(int tag, const Color3B& color, GLubyte opacity, Node* customNode);
protected:
Node* _customNode;
friend class RichText;
};
class CC_GUI_DLL RichText : public Widget
{
public:
RichText();
virtual ~RichText();
static RichText* create();
void insertElement(RichElement* element, int index);
void pushBackElement(RichElement* element);
void removeElement(int index);
void removeElement(RichElement* element);
void setVerticalSpace(float space);
virtual void setAnchorPoint(const Vec2 &pt) override;
virtual Size getVirtualRendererSize() const override;
void formatText();
virtual void ignoreContentAdaptWithSize(bool ignore) override;
virtual std::string getDescription() const override;
CC_CONSTRUCTOR_ACCESS:
virtual bool init() override;
protected:
virtual void adaptRenderers() override;
virtual void initRenderer() override;
void pushToContainer(Node* renderer);
void handleTextRenderer(const std::string& text, const std::string& fontName, float fontSize, const Color3B& color, GLubyte opacity);
void handleImageRenderer(const std::string& fileParh, const Color3B& color, GLubyte opacity);
void handleCustomRenderer(Node* renderer);
void formarRenderers();
void addNewLine();
protected:
bool _formatTextDirty;
Vector<RichElement*> _richElements;
std::vector<Vector<Node*>*> _elementRenders;
float _leftSpaceWidth;
float _verticalSpace;
Node* _elementRenderersContainer;
};
}
NS_CC_END
#endif /* defined(__UIRichText__) */