mirror of https://github.com/axmolengine/axmol.git
106 lines
3.3 KiB
Bash
Executable File
106 lines
3.3 KiB
Bash
Executable File
#!/bin/bash
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# Generate JS bindings for Cocos2D-X
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# ... using Android NDK system headers
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# ... and automatically update submodule references
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# ... and push these changes to remote repos
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# Dependencies
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#
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# For bindings generator:
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# (see ../../../tojs/genbindings.sh
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# ... for the defaults used if the environment is not customized)
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#
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# * $PYTHON_BIN
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# * $CLANG_ROOT
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# * $NDK_ROOT
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#
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# For automatically pushing changes:
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#
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# * REMOTE_COCOS2DX_REPOSITORY
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# * REMOTE_AUTOGEN_BINDINGS_REPOSITORY
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# * Ensure you have ssh access to above repositories
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# Exit on error
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set -e
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DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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COCOS2DX_ROOT="$DIR"/../../../..
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# 1. Generate JS bindings
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COCOS2DX_ROOT="$COCOS2DX_ROOT" /bin/bash ../../../tojs/genbindings.sh
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echo
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echo Bindings generated successfully
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echo
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if [ -z "${REMOTE_AUTOGEN_BINDINGS_REPOSITORY+aaa}" ]; then
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echo
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echo Environment variable must be set REMOTE_AUTOGEN_BINDINGS_REPOSITORY
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echo This script expects to automatically push changes
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echo to this repo
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echo
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echo Exiting with failure.
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echo
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# example
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# REMOTE_AUTOGEN_BINDINGS_REPOSITORY="git@github.com:folecr/cocos2dx-autogen-bindings.git"
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# REMOTE_AUTOGEN_BINDINGS_REPOSITORY="$HOME/test/cocos2dx-autogen-bindings"
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exit 1
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fi
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if [ -z "${COMMITTAG+aaa}" ]; then
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# ... if COMMITTAG is not set, use this machine's hostname
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COMMITTAG=`hostname -s`
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fi
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echo Using "'$COMMITTAG'" in the commit messages
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ELAPSEDSECS=`date +%s`
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echo Using "$ELAPSEDSECS" in the branch names for pseudo-uniqueness
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GENERATED_BRANCH=autogeneratedbindings_"$ELAPSEDSECS"
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GENERATED_GITDIR="$COCOS2DX_ROOT"/scripting/javascript/bindings/generated/.git
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GENERATED_WORKTREE="$COCOS2DX_ROOT"/scripting/javascript/bindings/generated
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# git command shortcut
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gitcmd_GEN="git --git-dir=$GENERATED_GITDIR --work-tree=$GENERATED_WORKTREE"
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# testing...
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${gitcmd_GEN} status
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# 2. In JSBindings repo, Check out a branch named "autogeneratedbindings" and commit the auto generated bindings to it
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${gitcmd_GEN} add README cocos2dx.cpp cocos2dx.hpp cocos2dxapi.js
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${gitcmd_GEN} checkout origin/master -b "$GENERATED_BRANCH"
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${gitcmd_GEN} commit -m "$COMMITTAG : autogenerated bindings"
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# 3. In JSBindings repo, Push the commit with generated bindings to "master" of the auto generated bindings repository
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${gitcmd_GEN} push "$REMOTE_AUTOGEN_BINDINGS_REPOSITORY" "$GENERATED_BRANCH":master
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if [ -z "${REMOTE_COCOS2DX_REPOSITORY+aaa}" ]; then
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echo
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echo Environment variable is not set REMOTE_COCOS2DX_REPOSITORY
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echo This script will NOT automatically push changes
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echo unless this variable is set.
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echo
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echo Exiting with success.
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echo
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# example
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# REMOTE_COCOS2DX_REPOSITORY="git@github.com:cocos2d/cocos2d-x.git"
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# REMOTE_COCOS2DX_REPOSITORY="$HOME/test/cocos2d-x"
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exit 0
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fi
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COCOS_BRANCH=updategeneratedsubmodule_"$ELAPSEDSECS"
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pushd "${DIR}"
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# 4. In Cocos2D-X repo, Checkout a branch named "updategeneratedsubmodule" Update the submodule reference to point to the commit with generated bindings
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cd "${COCOS2DX_ROOT}"
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git add scripting/javascript/bindings/generated
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git checkout origin/gles20 -b "$COCOS_BRANCH"
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git commit -m "$COMMITTAG : updating submodule reference to latest autogenerated bindings"
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# 5. In Cocos2D-X repo, Push the commit with updated submodule to "gles20" of the cocos2d-x repository
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git push "$REMOTE_COCOS2DX_REPOSITORY" "$COCOS_BRANCH":gles20
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popd
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