axmol/tools/tolua++/CCAction.pkg

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enum {
kCCActionTagInvalid = -1,
};
class CCAction : public CCObject
{
// bool isDone(void);
// CCNode* getTarget(void);
// void setTarget(CCNode *pTarget);
// CCNode* getOriginalTarget(void);
// void setOriginalTarget(CCNode *pOriginalTarget);
// int getTag(void);
// void setTag(int nTag);
// static CCAction* create();
};
class CCActionInterval : public CCAction
{
// float getElapsed(void);
// void setAmplitudeRate(CGFloat amp);
// CGFloat getAmplitudeRate(void);
CCActionInterval* reverse(void);
};
class CCFiniteTimeAction : public CCActionInterval
{
// float getDuration(void);
// void setDuration(float duration);
// CCFiniteTimeAction* reverse(void);
};
// CCActionInterval
class CCSpeed : public CCAction
{
float getSpeed(void);
void setSpeed(float fSpeed);
CCAction* reverse(void);
static CCSpeed* create(CCActionInterval *pAction, float fRate);
};
class CCFollow : public CCAction
{
bool isBoundarySet(void);
void setBoudarySet(bool bValue);
static CCFollow* create(CCNode *pFollowedNode);
static CCFollow* create(CCNode *pFollowedNode, CCRect rect);
};
class CCSequence : public CCActionInterval
{
static CCFiniteTimeAction* create(CCFiniteTimeAction *pActionOne, CCFiniteTimeAction *pActionTwo);
static CCFiniteTimeAction* create(CCArray *actions);
};
class CCRepeat : public CCActionInterval
{
static CCRepeat* create(CCActionInterval *pAction, unsigned int times);
};
class CCRepeatForever : public CCActionInterval
{
static CCRepeatForever* create(CCActionInterval *pAction);
};
class CCSpawn : public CCActionInterval
{
static CCFiniteTimeAction* create(CCArray *actions);
static CCSpawn* create(CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2);
};
class CCRotateTo : public CCActionInterval
{
static CCRotateTo* create(float duration, float fDeltaAngle);
};
class CCRotateBy : public CCActionInterval
{
static CCRotateBy* create(float duration, float fDeltaAngle);
};
class CCMoveTo : public CCActionInterval
{
static CCMoveTo* create(float duration, CCPoint position);
};
class CCMoveBy : public CCActionInterval
{
static CCMoveBy* create(float duration, CCPoint position);
};
class CCSkewTo : public CCActionInterval
{
static CCSkewTo* create(float t, float sx, float sy);
};
class CCSkewBy : public CCActionInterval
{
static CCSkewBy* create(float t, float deltaSkewX, float deltaSkewY);
};
class CCJumpBy : public CCActionInterval
{
static CCJumpBy* create(float duration, CCPoint position, float height, int jumps);
};
class CCJumpTo : public CCActionInterval
{
static CCJumpTo* create(float duration, CCPoint position, float height, int jumps);
};
typedef struct _ccBezierConfig {
CCPoint endPosition;
CCPoint controlPoint_1;
CCPoint controlPoint_2;
} ccBezierConfig;
class CCBezierBy : public CCActionInterval
{
static CCBezierBy* create(float t, ccBezierConfig c);
};
class CCBezierTo : public CCActionInterval
{
static CCBezierTo* create(float t, ccBezierConfig c);
};
class CCScaleTo : public CCActionInterval
{
static CCScaleTo* create(float duration, float s);
static CCScaleTo* create(float duration, float sx, float sy);
};
class CCScaleBy : public CCActionInterval
{
static CCScaleBy* create(float duration, float s);
static CCScaleBy* create(float duration, float sx, float sy);
};
class CCBlink : public CCActionInterval
{
static CCBlink* create(float duration, unsigned int uBlinks);
};
class CCFadeIn : public CCActionInterval
{
static CCFadeIn* create(float d);
};
class CCFadeOut : public CCActionInterval
{
static CCFadeOut* create(float d);
};
class CCFadeTo : public CCActionInterval
{
static CCFadeTo* create(float duration, GLubyte opacity);
};
class CCTintTo : public CCActionInterval
{
static CCTintTo* create(float duration, GLubyte red, GLubyte green, GLubyte blue);
};
class CCTintBy : public CCActionInterval
{
static CCTintBy* create(float duration, GLshort deltaRed, GLshort deltaGreen, GLshort deltaBlue);
};
class CCDelayTime : public CCActionInterval
{
static CCDelayTime* create(float d);
};
class CCReverseTime : public CCActionInterval
{
static CCReverseTime* create(CCFiniteTimeAction *pAction);
};
class CCAnimate : public CCActionInterval
{
CCAnimation* getAnimation(void);
void setAnimation(CCAnimation *pAnimation);
static CCAction* create(CCAnimation *pAnimation);
};
class CCProgressTo : public CCAction
{
static CCAction* create(float duration, float fPercent);
};
class CCProgressFromTo : public CCAction
{
static CCAction* create(float duration, float fFromPercentage, float fToPercentage);
};
// CCActionInstant
class CCShow : public CCAction
{
static CCAction* create();
};
class CCHide : public CCAction
{
static CCAction* create();
};
class CCToggleVisibility : public CCAction
{
static CCAction* create();
};
class CCFlipX : public CCAction
{
static CCAction* create(bool x);
};
class CCFlipY : public CCAction
{
static CCAction* create(bool y);
};
class CCPlace : public CCAction //<NSCopying>
{
static CCAction* create(CCPoint pos);
};