mirror of https://github.com/axmolengine/axmol.git
128 lines
3.2 KiB
Plaintext
128 lines
3.2 KiB
Plaintext
#include "DeviceMTL.h"
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#include "CommandBufferMTL.h"
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#include "BufferMTL.h"
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#include "RenderPipelineMTL.h"
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#include "ShaderModuleMTL.h"
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#include "DepthStencilStateMTL.h"
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#include "TextureMTL.h"
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#include "BlendStateMTL.h"
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#include "Utils.h"
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#include "ProgramMTL.h"
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#include "DeviceInfoMTL.h"
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#include "base/ccMacros.h"
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CC_BACKEND_BEGIN
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CAMetalLayer* DeviceMTL::_metalLayer = nil;
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id<CAMetalDrawable> DeviceMTL::_currentDrawable = nil;
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Device* Device::getInstance()
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{
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if (! Device::_instance)
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Device::_instance = new (std::nothrow) DeviceMTL();
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return Device::_instance;
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}
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void DeviceMTL::setCAMetalLayer(CAMetalLayer* metalLayer)
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{
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DeviceMTL::_metalLayer = metalLayer;
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}
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id<CAMetalDrawable> DeviceMTL::getCurrentDrawable()
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{
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if (! DeviceMTL::_currentDrawable)
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DeviceMTL::_currentDrawable = [DeviceMTL::_metalLayer nextDrawable];
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return DeviceMTL::_currentDrawable;
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}
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void DeviceMTL::resetCurrentDrawable()
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{
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DeviceMTL::_currentDrawable = nil;
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}
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DeviceMTL::DeviceMTL()
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{
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_mtlDevice = DeviceMTL::_metalLayer.device;
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_mtlCommandQueue = [_mtlDevice newCommandQueue];
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_deviceInfo = new (std::nothrow) DeviceInfoMTL(_mtlDevice);
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if(!_deviceInfo || _deviceInfo->init() == false)
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{
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delete _deviceInfo;
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_deviceInfo = nullptr;
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}
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}
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DeviceMTL::~DeviceMTL()
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{
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ProgramCache::destroyInstance();
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delete _deviceInfo;
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_deviceInfo = nullptr;
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}
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CommandBuffer* DeviceMTL::newCommandBuffer()
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{
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return new (std::nothrow) CommandBufferMTL(this);
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}
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Buffer* DeviceMTL::newBuffer(unsigned int size, BufferType type, BufferUsage usage)
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{
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return new (std::nothrow) BufferMTL(_mtlDevice, size, type, usage);
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}
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TextureBackend* DeviceMTL::newTexture(const TextureDescriptor& descriptor)
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{
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switch(descriptor.textureType)
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{
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case TextureType::TEXTURE_2D:
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return new (std::nothrow) TextureMTL(_mtlDevice, descriptor);
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case TextureType::TEXTURE_CUBE:
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return new (std::nothrow) TextureCubeMTL(_mtlDevice, descriptor);
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default:
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CCASSERT(false, "invalidate texture type");
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return nullptr;
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}
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}
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ShaderModule* DeviceMTL::newShaderModule(ShaderStage stage, const std::string& source)
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{
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return new (std::nothrow) ShaderModuleMTL(_mtlDevice, stage, source);
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}
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DepthStencilState* DeviceMTL::createDepthStencilState(const DepthStencilDescriptor& descriptor)
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{
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auto ret = new (std::nothrow) DepthStencilStateMTL(_mtlDevice, descriptor);
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if (ret)
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ret->autorelease();
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return ret;
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}
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BlendState* DeviceMTL::createBlendState(const BlendDescriptor& descriptor)
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{
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auto ret = new (std::nothrow) BlendStateMTL(descriptor);
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if (ret)
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ret->autorelease();
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return ret;
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}
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RenderPipeline* DeviceMTL::newRenderPipeline(const RenderPipelineDescriptor& descriptor)
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{
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return new (std::nothrow) RenderPipelineMTL(_mtlDevice, descriptor);
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}
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Program* DeviceMTL::newProgram(const std::string& vertexShader, const std::string& fragmentShader)
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{
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return new (std::nothrow) ProgramMTL(_mtlDevice, vertexShader, fragmentShader);
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}
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void DeviceMTL::setFrameBufferOnly(bool frameBufferOnly)
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{
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[DeviceMTL::_metalLayer setFramebufferOnly:frameBufferOnly];
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}
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CC_BACKEND_END
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