mirror of https://github.com/axmolengine/axmol.git
41 lines
1.2 KiB
Objective-C
41 lines
1.2 KiB
Objective-C
#pragma once
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#include "../ShaderModule.h"
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#include "../Types.h"
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#include <string>
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#include <vector>
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#include <memory>
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#include <unordered_map>
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#import <Metal/Metal.h>
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struct glslopt_shader;
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CC_BACKEND_BEGIN
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class ShaderModuleMTL : public ShaderModule
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{
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public:
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ShaderModuleMTL(id<MTLDevice> mtlDevice, ShaderStage stage, const std::string& source);
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~ShaderModuleMTL();
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inline id<MTLFunction> getMTLFunction() const { return _mtlFunction; }
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inline const std::unordered_map<std::string, UniformInfo>& getUniforms() const { return _uniformInfos; }
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inline const int getMaxLocation() const { return _maxLocation; }
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inline const std::unordered_map<std::string, AttributeBindInfo> getAttributeInfo() const { return _attributeInfo; }
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private:
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void parseAttibute(id<MTLDevice> mtlDevice, glslopt_shader* shader);
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void parseUniform(id<MTLDevice> mtlDevice, glslopt_shader* shader);
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void parseTexture(id<MTLDevice> mtlDevice, glslopt_shader* shader);
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id<MTLFunction> _mtlFunction = nil;
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std::unordered_map<std::string, UniformInfo> _uniformInfos;
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std::unordered_map<std::string, AttributeBindInfo> _attributeInfo;
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int _maxLocation = -1;
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};
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CC_BACKEND_END
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