axmol/cocos/renderer/backend/metal/Utils.h

33 lines
1.0 KiB
Objective-C

#pragma once
#include "../Macros.h"
#include "../Types.h"
#import <Metal/Metal.h>
#include <functional>
CC_BACKEND_BEGIN
class Utils
{
public:
static void updateDefaultColorAttachmentTexture(id<MTLTexture> texture);
static MTLPixelFormat getDefaultDepthStencilAttachmentPixelFormat();
static MTLPixelFormat getDefaultColorAttachmentPixelFormat();
static id<MTLTexture> getDefaultDepthStencilTexture();
static MTLPixelFormat toMTLPixelFormat(PixelFormat textureFormat);
static void generateMipmaps(id<MTLTexture> texture);
static void getTextureBytes(int origX, int origY, int rectWidth, int rectHeight, id<MTLTexture> texture, std::function<void(const unsigned char*, int, int)> callback);
static void swizzleImage(unsigned char* image, int width, int height, MTLPixelFormat format);
private:
static id<MTLTexture> createDepthStencilAttachmentTexture();
static id<MTLTexture> _defaultColorAttachmentTexture;
static id<MTLTexture> _defaultDepthStencilAttachmentTexture;
};
CC_BACKEND_END