Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
Go to file
James 680fbe3517 Fixed compilation errors for linux port. 2013-01-22 15:21:37 +08:00
CocosDenshion Detect VS2012 Update 1 2013-01-08 10:58:38 +01:00
cocos2dx Fixed compilation errors for linux port. 2013-01-22 15:21:37 +08:00
document update version in doxygen configuration 2012-12-04 16:50:14 +08:00
extensions Updated the comments for CCBMemberVariableAssigner. 2013-01-22 15:10:30 +08:00
external Merge remote branch 'upstream/gles20' into gles20 2013-01-11 21:48:47 +01:00
licenses issue #1555:update to v2.1 beta3 2012-11-14 18:05:15 +08:00
samples Fixed compilation errors for linux port. 2013-01-22 15:21:37 +08:00
scripting fixed compilation errors for lua project. Rebuild LuaCocos2d.cpp. 2013-01-22 14:40:54 +08:00
template fixed #1645: JS Project created by xcode template doesn't work correctly. 2013-01-08 15:04:59 +08:00
tools fixed compilation errors for lua project. Rebuild LuaCocos2d.cpp. 2013-01-22 14:40:54 +08:00
.gitignore ignore marmalade vs10 project directories 2012-12-02 15:10:38 +01:00
.gitmodules Moved the submodule of cocos2d-js-tests and renamed it to Shared. 2012-12-20 11:30:18 +08:00
AUTHORS Updated AUTHORS. 2013-01-21 11:37:14 +08:00
CHANGELOG update CHANGELOG 2012-12-04 14:44:11 +08:00
README.mdown Update README.mdown 2013-01-15 09:59:28 +08:00
build-win32.bat Updated build-win32.bat and win32 template. 2012-12-04 14:09:19 +08:00
cocos2d-win32.vc2010.sln issue #1661: Added CrystalCraze for win32 and fix some compilation errors. 2013-01-17 17:07:18 +08:00
cocos2d-win32.vc2012.sln fixed #1627: VS version check in project file. 2012-12-29 13:54:46 +08:00
create-android-project.bat Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-android-project.sh Added library dependence for create-android-project script. 2012-09-25 22:12:14 +08:00
create-blackberry-project.sh Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
create-blackberry-project.vbs Renamed create-qnx-project.sh(.vbs) to create-blackberry-project.sh(.vbs). 2012-08-24 22:40:05 +08:00
install-templates-msvc.bat issue #1565: Removed VS2008 support. 2012-11-19 14:42:27 +08:00
install-templates-xcode.sh Adding xcode template for cocos2dx-js 2012-08-31 12:07:58 -07:00
make-all-linux-project.sh Fixed compilation errors for linux port. 2013-01-22 15:21:37 +08:00

README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game framework in C++, branched on cocos2d-iphone and licensed under MIT. The master branch on github uses OpenGL ES 1.1 rendering, while gles20 branch uses OpenGL ES 2.0 rendering. Currently we focus on gles20 developmenet.

Supported Platforms

  • iOS: stable, well tested on iOS 5.x ~ 6.x SDK.
  • Android: stable, well tested on 2.0~4.x, ndk r5 ~ r8. If you use gles20 branch or cocos2d-x v2.0 above, only android 2.3 and higher are supported
  • Windows Phone 8 and Win8 Metro: stable, it's in another repo http://github.com/cocos2d-x/cocos2dx-win8.
  • Bada: cocos2d-x v1.x supports Bada SDK 1.0 & 2.0. Bada support was deprecated since cocos2d-x v2.0.
  • BlackBerry: stable, contribued by staffs in RIM, supports Playbook & BB10.
  • Marmalade: stable since cocos2d-x v0.11.0, contributed by Marmalade's staff.
  • Windows: stable, well tested on WinXP/Vista/Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: support but not very stable.

You can visit our continuous integration system http://ci.cocos2d-x.org to check the stability on edge version.

Supported Programming Languages

  • C++ is the major programming language of cocos2d-x. Tons of top-chart cocos2d-x games were written in C++.
  • Lua binding is also widely used. Glu mobile, Zynga, UCWEB, 4399, Renren Games are using lua on cocos2d-x.
  • Javascript binding is our recommendation since 2012 H2. Cocos2d community are cooperating on the same Javasciprt API on cocos2d-iphone/-x/-html5.

Documentations

Contact us