mirror of https://github.com/axmolengine/axmol.git
271 lines
6.2 KiB
C++
271 lines
6.2 KiB
C++
#include "SimpleAudioEngine.h"
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#define BREAK_IF(cond) if (cond) break;
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unsigned int BKDRHash(const char *str)
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{
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unsigned int seed = 131; // 31 131 1313 13131 131313 etc..
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unsigned int hash = 0;
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while (*str)
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{
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hash = hash * seed + (*str++);
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}
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return (hash & 0x7FFFFFFF);
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}
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static SimpleAudioEngine s_SharedAudioEngie;
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SimpleAudioEngine::SimpleAudioEngine()
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: m_nBackgroundMusicVolume(100)
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, m_nEffectsVolume(100)
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, m_bWillPlayBackgroundMusic(false)
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, m_pEffects(NULL)
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{
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m_EffectPlayers.resize(0);
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}
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SimpleAudioEngine::~SimpleAudioEngine()
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{
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removeAllEffects();
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removeAllEffectPlayers();
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}
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SimpleAudioEngine* SimpleAudioEngine::getSharedSimpleAudioEngine()
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{
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return &s_SharedAudioEngie;
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}
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void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
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{
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if (bLoop)
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{
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m_obBackPlayer.PlaySoundFile(pszFilePath, -1);
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}
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else
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{
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m_obBackPlayer.PlaySoundFile(pszFilePath);
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}
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}
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void SimpleAudioEngine::stopBackgroundMusic()
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{
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m_obBackPlayer.Stop();
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}
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void SimpleAudioEngine::pauseBackgroundMusic()
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{
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m_obBackPlayer.Pause();
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}
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void SimpleAudioEngine::resumeBackgroundMusic()
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{
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m_obBackPlayer.Resume();
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}
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void SimpleAudioEngine::rewindBackgroundMusic()
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{
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m_obBackPlayer.Rewind();
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}
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bool SimpleAudioEngine::willPlayBackgroundMusic()
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{
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return m_bWillPlayBackgroundMusic;
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}
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bool SimpleAudioEngine::isBackgroundMusicPlaying()
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{
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return m_obBackPlayer.IsPlaying();
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}
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// properties
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int SimpleAudioEngine::GetBackgroundMusicVolume()
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{
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return m_nBackgroundMusicVolume;
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}
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void SimpleAudioEngine::SetBackgroundMusicVolume(int volume)
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{
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m_obBackPlayer.SetVolumeValue(volume);
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m_nBackgroundMusicVolume = volume;
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}
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int SimpleAudioEngine::GetEffectsVolume()
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{
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return m_nEffectsVolume;
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}
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void SimpleAudioEngine::SetEffectsVolume(int volume)
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{
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PlayerArrayIterator iter;
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for (iter = m_EffectPlayers.begin(); iter != m_EffectPlayers.end(); ++iter)
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{
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if (*iter)
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{
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(*iter)->SetVolumeValue(volume);
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}
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}
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m_nEffectsVolume = volume;
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}
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// for sound effects
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int SimpleAudioEngine::playEffect(const char* pszFilePath)
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{
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int nSoundID = preloadEffect(pszFilePath);
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if (nSoundID > 0)
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{
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playPreloadedEffect(nSoundID);
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}
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return nSoundID;
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}
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void SimpleAudioEngine::stopEffect(int nSoundId)
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{
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do
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{
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// find the data in hash map
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tHashElement* pElement = NULL;
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HASH_FIND_INT(m_pEffects, &nSoundId, pElement);
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BREAK_IF(!pElement);
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// get the pointer of the player
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SoundPlayer* pPlayer = pElement->pPlayer;
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BREAK_IF(!pPlayer);
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// stop play add set no player playing nSoundID
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pPlayer->Stop();
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pElement->pPlayer = NULL;
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} while (0);
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}
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int SimpleAudioEngine::preloadEffect(const char* pszFilePath)
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{
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SoundPlayer TempPlayer;
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int nSoundID = 0;
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do
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{
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// calculate the hash value of the file name
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nSoundID = BKDRHash(pszFilePath);
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// if we have loaded the file before,break
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tHashElement *pElement = NULL;
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HASH_FIND_INT(m_pEffects, &nSoundID, pElement);
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BREAK_IF(pElement);
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// calculate the buffer size we needed
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int nBufferSize = TempPlayer.GetFileBufferSize(pszFilePath);
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if (nBufferSize < 0)
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{
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// can not calculate the size,load failed
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nSoundID = 0;
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break;
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}
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// load the file data
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unsigned char* buffer = NULL;
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buffer = new unsigned char[nBufferSize];
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if (!buffer)
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{
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nSoundID = 0;
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break;
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}
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int nSize = TempPlayer.DecodeFile(buffer, nBufferSize, pszFilePath);
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if (nSize < 0)
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{
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nSoundID = 0;
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break;
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}
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// add the data to hash map
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pElement = (tHashElement*)calloc(sizeof(*pElement), 1);
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pElement->nSoundID = nSoundID;
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pElement->pDataBuffer = buffer;
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pElement->pPlayer = NULL;
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pElement->nDataSize = nBufferSize;
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HASH_ADD_INT(m_pEffects, nSoundID, pElement);
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} while (0);
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return nSoundID;
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}
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void SimpleAudioEngine::unloadEffect(int nSoundId)
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{
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do
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{
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tHashElement* pElement = NULL;
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HASH_FIND_INT(m_pEffects, &nSoundId, pElement);
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BREAK_IF(!pElement);
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delete [] (pElement->pDataBuffer);
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HASH_DEL(m_pEffects, pElement);
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} while (0);
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}
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void SimpleAudioEngine::playPreloadedEffect(int nSoundId)
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{
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do
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{
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tHashElement* pElement = NULL;
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HASH_FIND_INT(m_pEffects, &nSoundId, pElement);
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BREAK_IF(!pElement);
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SoundPlayer* pPlayer = pElement->pPlayer;
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if (!pPlayer)
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{
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// find the not playing player in m_EffectPlayers
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PlayerArrayIterator iter;
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for (iter = m_EffectPlayers.begin(); iter != m_EffectPlayers.end(); ++iter)
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{
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if ((*iter) && !(*iter)->IsPlaying())
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{
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pPlayer = (*iter);
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break;
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}
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}
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// not find player,new one player
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if (!pPlayer)
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{
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pPlayer = new SoundPlayer();
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m_EffectPlayers.push_back(pPlayer);
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}
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}
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// play the sound and record the player
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pPlayer->PlaySoundFromMem(pElement->pDataBuffer, pElement->nDataSize);
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pElement->pPlayer = pPlayer;
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} while (0);
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}
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void SimpleAudioEngine::removeAllEffects()
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{
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for (tHashElement *pElement = m_pEffects; pElement != NULL; )
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{
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unsigned char* pData = pElement->pDataBuffer;
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delete [] pData;
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pElement = (tHashElement*)pElement->hh.next;
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}
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}
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void SimpleAudioEngine::removeAllEffectPlayers()
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{
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PlayerArrayIterator iter;
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for (iter = m_EffectPlayers.begin(); iter != m_EffectPlayers.end(); ++iter)
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{
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if (*iter)
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{
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delete *iter;
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}
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}
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m_EffectPlayers.clear();
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}
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