axmol/tools/tolua++/CCLayer.pkg

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class CCLayer : public CCNode
{
void setTouchEnabled(bool bValue);
bool isTouchEnabled();
void setAccelerometerEnabled(bool bValue);
bool isAccelerometerEnabled();
void setKeypadEnabled(bool bValue);
bool isKeypadEnabled();
void registerScriptTouchHandler(LUA_FUNCTION nHandler,
bool bIsMultiTouches = false,
int nPriority = 0,
bool bSwallowsTouches = false);
void unregisterScriptTouchHandler();
void registerScriptKeypadHandler(LUA_FUNCTION nHandler);
void unregisterScriptKeypadHandler(void);
void registerScriptAccelerateHandler(LUA_FUNCTION nHandler);
void unregisterScriptAccelerateHandler(void);
static CCLayer *create(void);
};
class CCLayerRGBA : public CCLayer, public CCRGBAProtocol
{
static CCLayerRGBA* create();
CCLayerRGBA();
virtual ~CCLayerRGBA();
virtual bool init();
virtual GLubyte getOpacity();
virtual GLubyte getDisplayedOpacity();
virtual void setOpacity(GLubyte opacity);
virtual void updateDisplayedOpacity(GLubyte parentOpacity);
virtual bool isCascadeOpacityEnabled();
virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled);
virtual const ccColor3B& getColor();
virtual const ccColor3B& getDisplayedColor();
virtual void setColor(const ccColor3B& color);
virtual void updateDisplayedColor(const ccColor3B& parentColor);
virtual bool isCascadeColorEnabled();
virtual void setCascadeColorEnabled(bool cascadeColorEnabled);
virtual void setOpacityModifyRGB(bool bValue);
virtual bool isOpacityModifyRGB();
};
class CCLayerColor : public CCLayerRGBA
{
void changeWidth(GLfloat w);
void changeHeight(GLfloat h);
void changeWidthAndHeight(GLfloat w ,GLfloat h);
void setContentSize(const CCSize & var);
void setOpacity(GLubyte var);
GLubyte getOpacity(void);
void setColor(ccColor3B Value);
ccColor3B getColor(void);
void setBlendFunc(ccBlendFunc Value);
ccBlendFunc getBlendFunc(void);
void setOpacityModifyRGB(bool bValue);
bool isOpacityModifyRGB(void);
static CCLayerColor * create(ccColor4B color, GLfloat width, GLfloat height);
static CCLayerColor * create(ccColor4B color);
};
class CCLayerGradient : public CCLayerColor
{
void setStartColor(ccColor3B colors);
ccColor3B getStartColor();
void setEndColor(ccColor3B Value);
ccColor3B getEndColor(void);
void setStartOpacity(GLubyte Value);
GLubyte getStartOpacity(void);
void setEndOpacity(GLubyte Value);
GLubyte getEndOpacity(void);
void setVector(CCPoint Value);
CCPoint getVector(void);
void setCompressedInterpolation(bool Value);
bool isCompressedInterpolation(void);
static CCLayerGradient* create(ccColor4B start, ccColor4B end, CCPoint v);
static CCLayerGradient* create(ccColor4B start, ccColor4B end);
static CCLayerGradient* create();
};
class CCLayerMultiplex : public CCLayer
{
void addLayer(CCLayer* layer);
void switchTo(unsigned int n);
void switchToAndReleaseMe(unsigned int n);
static CCLayerMultiplex * create(CCLayer* layer);
static CCLayerMultiplex * createWithLayer(CCLayer* layer);
};