mirror of https://github.com/axmolengine/axmol.git
106 lines
3.2 KiB
Plaintext
106 lines
3.2 KiB
Plaintext
class CCLayer : public CCNode
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{
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void setTouchEnabled(bool bValue);
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bool isTouchEnabled();
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void setAccelerometerEnabled(bool bValue);
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bool isAccelerometerEnabled();
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void setKeypadEnabled(bool bValue);
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bool isKeypadEnabled();
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void registerScriptTouchHandler(LUA_FUNCTION nHandler,
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bool bIsMultiTouches = false,
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int nPriority = 0,
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bool bSwallowsTouches = false);
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void unregisterScriptTouchHandler();
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void registerScriptKeypadHandler(LUA_FUNCTION nHandler);
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void unregisterScriptKeypadHandler(void);
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void registerScriptAccelerateHandler(LUA_FUNCTION nHandler);
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void unregisterScriptAccelerateHandler(void);
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static CCLayer *create(void);
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};
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class CCLayerRGBA : public CCLayer, public CCRGBAProtocol
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{
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static CCLayerRGBA* create();
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CCLayerRGBA();
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virtual ~CCLayerRGBA();
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virtual bool init();
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virtual GLubyte getOpacity();
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virtual GLubyte getDisplayedOpacity();
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virtual void setOpacity(GLubyte opacity);
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virtual void updateDisplayedOpacity(GLubyte parentOpacity);
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virtual bool isCascadeOpacityEnabled();
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virtual void setCascadeOpacityEnabled(bool cascadeOpacityEnabled);
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virtual const ccColor3B& getColor();
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virtual const ccColor3B& getDisplayedColor();
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virtual void setColor(const ccColor3B& color);
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virtual void updateDisplayedColor(const ccColor3B& parentColor);
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virtual bool isCascadeColorEnabled();
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virtual void setCascadeColorEnabled(bool cascadeColorEnabled);
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virtual void setOpacityModifyRGB(bool bValue);
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virtual bool isOpacityModifyRGB();
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};
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class CCLayerColor : public CCLayerRGBA
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{
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void changeWidth(GLfloat w);
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void changeHeight(GLfloat h);
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void changeWidthAndHeight(GLfloat w ,GLfloat h);
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void setContentSize(const CCSize & var);
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void setOpacity(GLubyte var);
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GLubyte getOpacity(void);
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void setColor(ccColor3B Value);
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ccColor3B getColor(void);
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void setBlendFunc(ccBlendFunc Value);
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ccBlendFunc getBlendFunc(void);
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void setOpacityModifyRGB(bool bValue);
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bool isOpacityModifyRGB(void);
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static CCLayerColor * create(ccColor4B color, GLfloat width, GLfloat height);
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static CCLayerColor * create(ccColor4B color);
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};
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class CCLayerGradient : public CCLayerColor
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{
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void setStartColor(ccColor3B colors);
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ccColor3B getStartColor();
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void setEndColor(ccColor3B Value);
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ccColor3B getEndColor(void);
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void setStartOpacity(GLubyte Value);
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GLubyte getStartOpacity(void);
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void setEndOpacity(GLubyte Value);
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GLubyte getEndOpacity(void);
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void setVector(CCPoint Value);
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CCPoint getVector(void);
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void setCompressedInterpolation(bool Value);
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bool isCompressedInterpolation(void);
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static CCLayerGradient* create(ccColor4B start, ccColor4B end, CCPoint v);
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static CCLayerGradient* create(ccColor4B start, ccColor4B end);
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static CCLayerGradient* create();
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};
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class CCLayerMultiplex : public CCLayer
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{
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void addLayer(CCLayer* layer);
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void switchTo(unsigned int n);
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void switchToAndReleaseMe(unsigned int n);
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static CCLayerMultiplex * create(CCLayer* layer);
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static CCLayerMultiplex * createWithLayer(CCLayer* layer);
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};
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