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actions
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#1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files.
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2012-03-16 17:56:19 +08:00 |
base_nodes
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#1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files.
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2012-03-16 17:56:19 +08:00 |
cocoa
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* add CCScriptSupport
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2012-02-09 14:07:11 +08:00 |
effects
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issue #1056: synchronise cocos2d-iphone-2.0-rc0a
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2012-03-16 13:42:53 +08:00 |
extensions
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issue #972: move extensions folder to cocos2dx
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2012-02-14 16:08:12 +08:00 |
gles2
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#1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files.
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2012-03-16 17:56:19 +08:00 |
include
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#1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files.
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2012-03-16 17:56:19 +08:00 |
kazmath
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add gles2.0 libraries for win32.
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2012-03-12 15:22:03 +08:00 |
keypad_dispatcher
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move SelectorProtocol to CCObject
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2012-02-03 15:05:29 +08:00 |
label_nodes
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issue #1056: synchronise cocos2d-iphone-2.0-rc0a
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2012-03-16 13:42:53 +08:00 |
layers_scenes_transitions_nodes
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issue #1056: synchronise cocos2d-iphone-2.0-rc0a
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2012-03-16 13:42:53 +08:00 |
menu_nodes
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issue #1056: synchronise cocos2d-iphone-2.0-rc0a
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2012-03-16 13:42:53 +08:00 |
misc_nodes
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issue #1056: synchronise cocos2d-iphone-2.0-rc0a
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2012-03-16 13:42:53 +08:00 |
particle_nodes
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#1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files.
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2012-03-16 17:56:19 +08:00 |
platform
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Merge pull request #775 from dumganhar/gles20-dev
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2012-03-16 02:59:21 -07:00 |
proj.bada
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fixed #984: Use static library for cocos2dx project on platforms(bada and qnx) that use gcc compiler. Because dynamic_cast may fail if you use a gcc compiler.
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2012-02-28 14:59:46 +08:00 |
proj.linux
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Fixed a typo: CCAplication_linux.{cpp,h} renamed in CCApplication_linux.{cpp,h}
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2012-03-12 14:22:39 +01:00 |
proj.marmalade
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modify marmalade project setting
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2012-02-14 18:25:20 +08:00 |
proj.qnx
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fixed #984: Use static library for cocos2dx project on platforms(bada and qnx) that use gcc compiler. Because dynamic_cast may fail if you use a gcc compiler.
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2012-02-28 14:59:46 +08:00 |
proj.win32
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#1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files.
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2012-03-16 17:56:19 +08:00 |
proj.wophone
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Merge branch 'master' of https://github.com/jbyu/cocos2d-x
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2011-11-15 14:00:52 +08:00 |
script_support
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fix m_nEntryID typo for CC_LUA_ENGINE_DEBUG
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2012-03-12 00:59:03 +04:00 |
shaders
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issue #1056: synchronise cocos2d-iphone-2.0-rc0a
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2012-03-16 13:42:53 +08:00 |
sprite_nodes
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#1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files.
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2012-03-16 17:56:19 +08:00 |
support
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#1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files.
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2012-03-16 17:56:19 +08:00 |
text_input_node
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move SelectorProtocol to CCObject
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2012-02-03 15:05:29 +08:00 |
textures
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#1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files.
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2012-03-16 17:56:19 +08:00 |
tileMap_parallax_nodes
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#1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files.
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2012-03-16 17:56:19 +08:00 |
touch_dispatcher
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issue #971: build cocos2dx as static lib and remove some unneeded codes
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2012-02-09 15:49:14 +08:00 |
Android.mk
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rename Resource(in HelloLua and HelloWorld project) and Res(in tests project) to Resources.
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2012-02-14 18:04:56 +08:00 |
CCCamera.cpp
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issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
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2012-03-14 14:55:17 +08:00 |
CCConfiguration.cpp
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issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
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2012-03-14 14:55:17 +08:00 |
CCConfiguration.h
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issue #1056: synchronise cocos2d-iphone gles2.0 branch, HelloWorld on win32 works ok.
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2012-03-14 14:55:17 +08:00 |
CCDirector.cpp
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#1056: issue #1056: synchronise cocos2d-iphone-2.0-rc0a, update some files.
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2012-03-16 17:56:19 +08:00 |
CCDrawingPrimitives.cpp
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issue #1056: synchronise cocos2d-iphone-2.0-rc0a
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2012-03-16 13:42:53 +08:00 |
CCScheduler.cpp
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issue #1056: TestCases works ok except Box2dTest and ChipmunkTest.
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2012-03-14 18:11:25 +08:00 |
cocos2d.cpp
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fixed #985: remove xcode3 template
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2012-02-28 10:21:59 +08:00 |