axmol/tests/cpp-tests/Classes/ExtensionsTest/CocoStudioComponentsTest
Ricardo Quesada 3dda35b4ef Adds `std::nothrow` to `new`
Since cocos2d-x doesn't support exceptions, it is important to add
`std::nothrow` to all the `new` statements
2014-08-27 16:31:57 -07:00
..
ComponentsTestScene.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
ComponentsTestScene.h Renames 'samples' folder to 'tests', ouch.... 2014-03-11 19:10:34 +08:00
EnemyController.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
EnemyController.h Renames 'samples' folder to 'tests', ouch.... 2014-03-11 19:10:34 +08:00
GameOverScene.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
GameOverScene.h Remove the old implementation of LabelTTF in test case. 2014-03-26 23:33:58 +08:00
PlayerController.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
PlayerController.h Renames 'samples' folder to 'tests', ouch.... 2014-03-11 19:10:34 +08:00
ProjectileController.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
ProjectileController.h Renames 'samples' folder to 'tests', ouch.... 2014-03-11 19:10:34 +08:00
SceneController.cpp Adds `std::nothrow` to `new` 2014-08-27 16:31:57 -07:00
SceneController.h Renames 'samples' folder to 'tests', ouch.... 2014-03-11 19:10:34 +08:00