mirror of https://github.com/axmolengine/axmol.git
153 lines
4.4 KiB
C++
153 lines
4.4 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCCONSOLE_H__
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#define __CCCONSOLE_H__
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#if defined(_MSC_VER) || defined(__MINGW32__)
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#include <BaseTsd.h>
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#include <WinSock2.h>
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#ifndef __SSIZE_T
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#define __SSIZE_T
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typedef SSIZE_T ssize_t;
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#endif // __SSIZE_T
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#else
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#include <sys/select.h>
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#endif
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#include <thread>
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#include <vector>
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#include <map>
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#include <functional>
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#include <string>
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#include <mutex>
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#include <stdarg.h>
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#include "2d/ccMacros.h"
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#include "base/CCPlatformMacros.h"
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NS_CC_BEGIN
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/// The max length of CCLog message.
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static const int MAX_LOG_LENGTH = 16*1024;
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/**
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@brief Output Debug message.
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*/
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void CC_DLL log(const char * format, ...) CC_FORMAT_PRINTF(1, 2);
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/** Console is helper class that lets the developer control the game from TCP connection.
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Console will spawn a new thread that will listen to a specified TCP port.
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Console has a basic token parser. Each token is associated with an std::function<void(int)>.
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If the std::function<> needs to use the cocos2d API, it needs to call
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```
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scheduler->performFunctionInCocosThread( ... );
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```
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*/
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#if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT)
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class CC_DLL Console
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{
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public:
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struct Command {
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std::string name;
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std::string help;
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std::function<void(int, const std::string&)> callback;
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};
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/** Constructor */
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Console();
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/** Destructor */
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virtual ~Console();
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/** starts listening to specifed TCP port */
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bool listenOnTCP(int port);
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/** starts listening to specifed file descriptor */
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bool listenOnFileDescriptor(int fd);
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/** stops the Console. 'stop' will be called at destruction time as well */
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void stop();
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/** add custom command */
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void addCommand(const Command& cmd);
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/** log something in the console */
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void log(const char *buf);
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protected:
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void loop();
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ssize_t readline(int fd, char *buf, size_t maxlen);
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ssize_t readBytes(int fd, char* buffer, size_t maxlen, bool* more);
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bool parseCommand(int fd);
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void addClient();
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// Add commands here
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void commandHelp(int fd, const std::string &args);
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void commandExit(int fd, const std::string &args);
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void commandSceneGraph(int fd, const std::string &args);
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void commandFileUtils(int fd, const std::string &args);
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void commandConfig(int fd, const std::string &args);
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void commandTextures(int fd, const std::string &args);
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void commandResolution(int fd, const std::string &args);
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void commandProjection(int fd, const std::string &args);
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void commandDirector(int fd, const std::string &args);
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void commandTouch(int fd, const std::string &args);
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void commandUpload(int fd);
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// file descriptor: socket, console, etc.
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int _listenfd;
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int _maxfd;
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std::vector<int> _fds;
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std::thread _thread;
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fd_set _read_set;
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bool _running;
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bool _endThread;
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std::string _writablePath;
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std::map<std::string, Command> _commands;
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// strings generated by cocos2d sent to the remote console
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bool _sendDebugStrings;
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std::mutex _DebugStringsMutex;
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std::vector<std::string> _DebugStrings;
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intptr_t _touchId;
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private:
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CC_DISALLOW_COPY_AND_ASSIGN(Console);
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};
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#endif /* #if (CC_TARGET_PLATFORM != CC_PLATFORM_WINRT) */
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NS_CC_END
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#endif /* defined(__CCCONSOLE_H__) */
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