mirror of https://github.com/axmolengine/axmol.git
160 lines
4.1 KiB
C++
160 lines
4.1 KiB
C++
#ifndef _RENDERTEXTURE_TEST_H_
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#define _RENDERTEXTURE_TEST_H_
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#include "cocos2d.h"
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#include "../testBasic.h"
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#include "../BaseTest.h"
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#include "2d/renderer/CCCustomCommand.h"
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class RenderTextureTest : public BaseTest
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{
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public:
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virtual void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void restartCallback(Ref* sender);
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void nextCallback(Ref* sender);
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void backCallback(Ref* sender);
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};
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class RenderTextureSave : public RenderTextureTest
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{
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public:
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CREATE_FUNC(RenderTextureSave);
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RenderTextureSave();
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~RenderTextureSave();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesMoved(const std::vector<Touch*>& touches, Event* event);
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void clearImage(Ref *pSender);
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void saveImage(Ref *pSender);
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private:
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RenderTexture *_target;
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Vector<Sprite*> _brushs;
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};
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class RenderTextureIssue937 : public RenderTextureTest
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{
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public:
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CREATE_FUNC(RenderTextureIssue937);
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RenderTextureIssue937();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class RenderTextureScene : public TestScene
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{
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public:
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virtual void runThisTest();
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};
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class RenderTextureZbuffer : public RenderTextureTest
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{
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public:
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CREATE_FUNC(RenderTextureZbuffer);
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RenderTextureZbuffer();
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void onTouchesMoved(const std::vector<Touch*>& touches, Event* event);
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void onTouchesBegan(const std::vector<Touch*>& touches, Event* event);
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void renderScreenShot();
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private:
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cocos2d::SpriteBatchNode *mgr;;
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cocos2d::Sprite *sp1;
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cocos2d::Sprite *sp2;
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cocos2d::Sprite *sp3;
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cocos2d::Sprite *sp4;
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cocos2d::Sprite *sp5;
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cocos2d::Sprite *sp6;
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cocos2d::Sprite *sp7;
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cocos2d::Sprite *sp8;
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cocos2d::Sprite *sp9;
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};
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class RenderTextureTestDepthStencil : public RenderTextureTest
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{
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public:
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CREATE_FUNC(RenderTextureTestDepthStencil);
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RenderTextureTestDepthStencil();
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virtual ~RenderTextureTestDepthStencil();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual void draw(Renderer *renderer, const Matrix &transform, bool transformUpdated) override;
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private:
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CustomCommand _renderCmds[4];
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void onBeforeClear();
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void onBeforeStencil();
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void onBeforDraw();
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void onAfterDraw();
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private:
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RenderTexture* _rend;
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Sprite* _spriteDS;
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Sprite* _spriteDraw;
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};
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class RenderTextureTargetNode : public RenderTextureTest
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{
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private:
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cocos2d::Sprite *sprite1, *sprite2;
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cocos2d::RenderTexture *renderTexture;
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public:
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CREATE_FUNC(RenderTextureTargetNode);
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RenderTextureTargetNode();
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virtual void update(float t);
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void touched(Ref* sender);
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};
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class RenderTexturePartTest : public RenderTextureTest
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{
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public:
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CREATE_FUNC(RenderTexturePartTest);
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RenderTexturePartTest();
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virtual ~RenderTexturePartTest();
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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private:
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RenderTexture* _rend;
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Sprite* _spriteDraw;
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};
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class SpriteRenderTextureBug : public RenderTextureTest
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{
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public:
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class SimpleSprite : public Sprite
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{
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public:
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static SimpleSprite* create(const char* filename, const Rect &rect);
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SimpleSprite();
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~SimpleSprite();
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virtual void draw(Renderer *renderer, const Matrix &transform, bool transformUpdated);
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public:
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RenderTexture *_rt;
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};
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public:
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CREATE_FUNC(SpriteRenderTextureBug);
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SpriteRenderTextureBug();
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void onTouchesEnded(const std::vector<Touch*>& touches, Event* event);
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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SimpleSprite* addNewSpriteWithCoords(const Vector2& p);
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};
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#endif
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