mirror of https://github.com/axmolengine/axmol.git
205 lines
6.5 KiB
C++
205 lines
6.5 KiB
C++
#ifndef __JS_COCOS2D_X_SPECIFICS_H__
|
|
#define __JS_COCOS2D_X_SPECIFICS_H__
|
|
|
|
#include "jsapi.h"
|
|
#include "ScriptingCore.h"
|
|
|
|
class JSScheduleWrapper;
|
|
|
|
// JSScheduleWrapper* --> Array* since one js function may correspond to many targets.
|
|
// To debug this, you could refer to JSScheduleWrapper::dump function.
|
|
// It will prove that i'm right. :)
|
|
typedef struct jsScheduleFunc_proxy {
|
|
JSObject* jsfuncObj;
|
|
cocos2d::Array* targets;
|
|
UT_hash_handle hh;
|
|
} schedFunc_proxy_t;
|
|
|
|
typedef struct jsScheduleTarget_proxy {
|
|
JSObject* jsTargetObj;
|
|
cocos2d::Array* targets;
|
|
UT_hash_handle hh;
|
|
} schedTarget_proxy_t;
|
|
|
|
|
|
typedef struct jsCallFuncTarget_proxy {
|
|
void * ptr;
|
|
cocos2d::Array *obj;
|
|
UT_hash_handle hh;
|
|
} callfuncTarget_proxy_t;
|
|
|
|
extern schedFunc_proxy_t *_schedFunc_target_ht;
|
|
extern schedTarget_proxy_t *_schedObj_target_ht;
|
|
|
|
extern callfuncTarget_proxy_t *_callfuncTarget_native_ht;
|
|
|
|
/**
|
|
* You don't need to manage the returned pointer. They live for the whole life of
|
|
* the app.
|
|
*/
|
|
template <class T>
|
|
inline js_type_class_t *js_get_type_from_native(T* native_obj) {
|
|
bool found = false;
|
|
std::string typeName = typeid(*native_obj).name();
|
|
auto typeProxyIter = _js_global_type_map.find(typeName);
|
|
if (typeProxyIter == _js_global_type_map.end())
|
|
{
|
|
typeName = typeid(T).name();
|
|
typeProxyIter = _js_global_type_map.find(typeName);
|
|
if (typeProxyIter != _js_global_type_map.end())
|
|
{
|
|
found = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
found = true;
|
|
}
|
|
return found ? typeProxyIter->second : nullptr;
|
|
}
|
|
|
|
/**
|
|
* The returned pointer should be deleted using jsb_remove_proxy. Most of the
|
|
* time you do that in the C++ destructor.
|
|
*/
|
|
template<class T>
|
|
inline js_proxy_t *js_get_or_create_proxy(JSContext *cx, T *native_obj) {
|
|
js_proxy_t *proxy;
|
|
HASH_FIND_PTR(_native_js_global_ht, &native_obj, proxy);
|
|
if (!proxy) {
|
|
js_type_class_t *typeProxy = js_get_type_from_native<T>(native_obj);
|
|
// Return NULL if can't find its type rather than making an assert.
|
|
// assert(typeProxy);
|
|
if (!typeProxy) {
|
|
CCLOGINFO("Could not find the type of native object.");
|
|
return NULL;
|
|
}
|
|
|
|
JSObject* js_obj = JS_NewObject(cx, typeProxy->jsclass, typeProxy->proto, typeProxy->parentProto);
|
|
proxy = jsb_new_proxy(native_obj, js_obj);
|
|
#ifdef DEBUG
|
|
JS_AddNamedObjectRoot(cx, &proxy->obj, typeid(*native_obj).name());
|
|
#else
|
|
JS_AddObjectRoot(cx, &proxy->obj);
|
|
#endif
|
|
return proxy;
|
|
} else {
|
|
return proxy;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
jsval anonEvaluate(JSContext *cx, JSObject *thisObj, const char* string);
|
|
void register_cocos2dx_js_extensions(JSContext* cx, JSObject* obj);
|
|
|
|
|
|
class JSCallbackWrapper: public cocos2d::Object {
|
|
public:
|
|
JSCallbackWrapper();
|
|
virtual ~JSCallbackWrapper();
|
|
void setJSCallbackFunc(jsval obj);
|
|
void setJSCallbackThis(jsval thisObj);
|
|
void setJSExtraData(jsval data);
|
|
|
|
const jsval& getJSCallbackFunc() const;
|
|
const jsval& getJSCallbackThis() const;
|
|
const jsval& getJSExtraData() const;
|
|
protected:
|
|
jsval _jsCallback;
|
|
jsval _jsThisObj;
|
|
jsval _extraData;
|
|
};
|
|
|
|
|
|
class JSScheduleWrapper: public JSCallbackWrapper {
|
|
|
|
public:
|
|
JSScheduleWrapper() : _pTarget(NULL), _pPureJSTarget(NULL), _priority(0), _isUpdateSchedule(false) {}
|
|
virtual ~JSScheduleWrapper();
|
|
|
|
static void setTargetForSchedule(jsval sched, JSScheduleWrapper *target);
|
|
static cocos2d::Array * getTargetForSchedule(jsval sched);
|
|
static void setTargetForJSObject(JSObject* jsTargetObj, JSScheduleWrapper *target);
|
|
static cocos2d::Array * getTargetForJSObject(JSObject* jsTargetObj);
|
|
|
|
// Remove all targets.
|
|
static void removeAllTargets();
|
|
// Remove all targets for priority.
|
|
static void removeAllTargetsForMinPriority(int minPriority);
|
|
// Remove all targets by js object from hash table(_schedFunc_target_ht and _schedObj_target_ht).
|
|
static void removeAllTargetsForJSObject(JSObject* jsTargetObj);
|
|
// Remove the target by js object and the wrapper for native schedule.
|
|
static void removeTargetForJSObject(JSObject* jsTargetObj, JSScheduleWrapper* target);
|
|
static void dump();
|
|
|
|
void pause();
|
|
|
|
void scheduleFunc(float dt);
|
|
virtual void update(float dt);
|
|
|
|
Object* getTarget();
|
|
void setTarget(Object* pTarget);
|
|
|
|
void setPureJSTarget(JSObject* jstarget);
|
|
JSObject* getPureJSTarget();
|
|
|
|
void setPriority(int priority);
|
|
int getPriority();
|
|
|
|
void setUpdateSchedule(bool isUpdateSchedule);
|
|
bool isUpdateSchedule();
|
|
|
|
protected:
|
|
Object* _pTarget;
|
|
JSObject* _pPureJSTarget;
|
|
int _priority;
|
|
bool _isUpdateSchedule;
|
|
};
|
|
|
|
|
|
class JSTouchDelegate: public cocos2d::Object
|
|
{
|
|
public:
|
|
JSTouchDelegate();
|
|
~JSTouchDelegate();
|
|
|
|
// Set the touch delegate to map by using the key (pJSObj).
|
|
static void setDelegateForJSObject(JSObject* pJSObj, JSTouchDelegate* pDelegate);
|
|
// Get the touch delegate by the key (pJSObj).
|
|
static JSTouchDelegate* getDelegateForJSObject(JSObject* pJSObj);
|
|
// Remove the delegate by the key (pJSObj).
|
|
static void removeDelegateForJSObject(JSObject* pJSObj);
|
|
|
|
void setJSObject(JSObject *obj);
|
|
void registerStandardDelegate(int priority);
|
|
void registerTargetedDelegate(int priority, bool swallowsTouches);
|
|
// unregister touch delegate.
|
|
// Normally, developer should invoke cc.unregisterTouchDelegate() in when the scene exits.
|
|
// So this function need to be binded.
|
|
void unregisterTouchDelegate();
|
|
|
|
bool onTouchBegan(cocos2d::Touch *touch, cocos2d::Event *event);
|
|
void onTouchMoved(cocos2d::Touch *touch, cocos2d::Event *event);
|
|
void onTouchEnded(cocos2d::Touch *touch, cocos2d::Event *event);
|
|
void onTouchCancelled(cocos2d::Touch *touch, cocos2d::Event *event);
|
|
|
|
// optional
|
|
void onTouchesBegan(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
|
|
void onTouchesMoved(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
|
|
void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
|
|
void onTouchesCancelled(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event *event);
|
|
|
|
private:
|
|
JSObject* _obj;
|
|
typedef std::unordered_map<JSObject*, JSTouchDelegate*> TouchDelegateMap;
|
|
typedef std::pair<JSObject*, JSTouchDelegate*> TouchDelegatePair;
|
|
static TouchDelegateMap sTouchDelegateMap;
|
|
bool _needUnroot;
|
|
cocos2d::EventListenerTouchOneByOne* _touchListenerOneByOne;
|
|
cocos2d::EventListenerTouchAllAtOnce* _touchListenerAllAtOnce;
|
|
};
|
|
|
|
|
|
|
|
#endif
|