axmol/cocos/editor-support/cocostudio/CocoStudio.cpp

73 lines
3.5 KiB
C++

#include "editor-support/cocostudio/CocoStudio.h"
#include "editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.h"
#include "editor-support/cocostudio/WidgetReader/SingleNodeReader/SingleNodeReader.h"
#include "editor-support/cocostudio/WidgetReader/SpriteReader/SpriteReader.h"
#include "editor-support/cocostudio/WidgetReader/ParticleReader/ParticleReader.h"
#include "editor-support/cocostudio/WidgetReader/GameMapReader/GameMapReader.h"
#include "editor-support/cocostudio/WidgetReader/ProjectNodeReader/ProjectNodeReader.h"
#include "editor-support/cocostudio/WidgetReader/ComAudioReader/ComAudioReader.h"
#include "editor-support/cocostudio/WidgetReader/ButtonReader/ButtonReader.h"
#include "editor-support/cocostudio/WidgetReader/CheckBoxReader/CheckBoxReader.h"
#include "editor-support/cocostudio/WidgetReader/ImageViewReader/ImageViewReader.h"
#include "editor-support/cocostudio/WidgetReader/TextBMFontReader/TextBMFontReader.h"
#include "editor-support/cocostudio/WidgetReader/TextReader/TextReader.h"
#include "editor-support/cocostudio/WidgetReader/TextFieldReader/TextFieldReader.h"
#include "editor-support/cocostudio/WidgetReader/TextAtlasReader/TextAtlasReader.h"
#include "editor-support/cocostudio/WidgetReader/LoadingBarReader/LoadingBarReader.h"
#include "editor-support/cocostudio/WidgetReader/SliderReader/SliderReader.h"
#include "editor-support/cocostudio/WidgetReader/LayoutReader/LayoutReader.h"
#include "editor-support/cocostudio/WidgetReader/ScrollViewReader/ScrollViewReader.h"
#include "editor-support/cocostudio/WidgetReader/PageViewReader/PageViewReader.h"
#include "editor-support/cocostudio/WidgetReader/ListViewReader/ListViewReader.h"
#include "editor-support/cocostudio/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.h"
#include "editor-support/cocostudio/WidgetReader/Node3DReader/Node3DReader.h"
#include "editor-support/cocostudio/WidgetReader/Sprite3DReader/Sprite3DReader.h"
#include "editor-support/cocostudio/WidgetReader/UserCameraReader/UserCameraReader.h"
#include "editor-support/cocostudio/WidgetReader/Particle3DReader/Particle3DReader.h"
namespace cocostudio
{
void destroyCocosStudio()
{
NodeReader::destroyInstance();
SingleNodeReader::destroyInstance();
SpriteReader::destroyInstance();
ParticleReader::destroyInstance();
GameMapReader::destroyInstance();
ProjectNodeReader::destroyInstance();
ComAudioReader::destroyInstance();
WidgetReader::destroyInstance();
ButtonReader::destroyInstance();
CheckBoxReader::destroyInstance();
ImageViewReader::destroyInstance();
TextBMFontReader::destroyInstance();
TextReader::destroyInstance();
TextFieldReader::destroyInstance();
TextAtlasReader::destroyInstance();
LoadingBarReader::destroyInstance();
SliderReader::destroyInstance();
LayoutReader::destroyInstance();
ScrollViewReader::destroyInstance();
PageViewReader::destroyInstance();
ListViewReader::destroyInstance();
ArmatureNodeReader::destroyInstance();
Node3DReader::destroyInstance();
Sprite3DReader::destroyInstance();
UserCameraReader::destroyInstance();
Particle3DReader::destroyInstance();
cocos2d::CSLoader::destroyInstance();
ArmatureDataManager::destroyInstance();
SceneReader::destroyInstance();
ActionManagerEx::destroyInstance();
GUIReader::destroyInstance();
}
}