mirror of https://github.com/axmolengine/axmol.git
73 lines
3.5 KiB
C++
73 lines
3.5 KiB
C++
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#include "editor-support/cocostudio/CocoStudio.h"
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#include "editor-support/cocostudio/WidgetReader/NodeReader/NodeReader.h"
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#include "editor-support/cocostudio/WidgetReader/SingleNodeReader/SingleNodeReader.h"
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#include "editor-support/cocostudio/WidgetReader/SpriteReader/SpriteReader.h"
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#include "editor-support/cocostudio/WidgetReader/ParticleReader/ParticleReader.h"
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#include "editor-support/cocostudio/WidgetReader/GameMapReader/GameMapReader.h"
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#include "editor-support/cocostudio/WidgetReader/ProjectNodeReader/ProjectNodeReader.h"
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#include "editor-support/cocostudio/WidgetReader/ComAudioReader/ComAudioReader.h"
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#include "editor-support/cocostudio/WidgetReader/ButtonReader/ButtonReader.h"
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#include "editor-support/cocostudio/WidgetReader/CheckBoxReader/CheckBoxReader.h"
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#include "editor-support/cocostudio/WidgetReader/ImageViewReader/ImageViewReader.h"
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#include "editor-support/cocostudio/WidgetReader/TextBMFontReader/TextBMFontReader.h"
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#include "editor-support/cocostudio/WidgetReader/TextReader/TextReader.h"
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#include "editor-support/cocostudio/WidgetReader/TextFieldReader/TextFieldReader.h"
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#include "editor-support/cocostudio/WidgetReader/TextAtlasReader/TextAtlasReader.h"
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#include "editor-support/cocostudio/WidgetReader/LoadingBarReader/LoadingBarReader.h"
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#include "editor-support/cocostudio/WidgetReader/SliderReader/SliderReader.h"
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#include "editor-support/cocostudio/WidgetReader/LayoutReader/LayoutReader.h"
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#include "editor-support/cocostudio/WidgetReader/ScrollViewReader/ScrollViewReader.h"
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#include "editor-support/cocostudio/WidgetReader/PageViewReader/PageViewReader.h"
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#include "editor-support/cocostudio/WidgetReader/ListViewReader/ListViewReader.h"
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#include "editor-support/cocostudio/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.h"
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#include "editor-support/cocostudio/WidgetReader/Node3DReader/Node3DReader.h"
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#include "editor-support/cocostudio/WidgetReader/Sprite3DReader/Sprite3DReader.h"
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#include "editor-support/cocostudio/WidgetReader/UserCameraReader/UserCameraReader.h"
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#include "editor-support/cocostudio/WidgetReader/Particle3DReader/Particle3DReader.h"
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namespace cocostudio
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{
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void destroyCocosStudio()
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{
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NodeReader::destroyInstance();
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SingleNodeReader::destroyInstance();
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SpriteReader::destroyInstance();
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ParticleReader::destroyInstance();
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GameMapReader::destroyInstance();
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ProjectNodeReader::destroyInstance();
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ComAudioReader::destroyInstance();
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WidgetReader::destroyInstance();
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ButtonReader::destroyInstance();
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CheckBoxReader::destroyInstance();
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ImageViewReader::destroyInstance();
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TextBMFontReader::destroyInstance();
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TextReader::destroyInstance();
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TextFieldReader::destroyInstance();
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TextAtlasReader::destroyInstance();
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LoadingBarReader::destroyInstance();
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SliderReader::destroyInstance();
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LayoutReader::destroyInstance();
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ScrollViewReader::destroyInstance();
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PageViewReader::destroyInstance();
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ListViewReader::destroyInstance();
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ArmatureNodeReader::destroyInstance();
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Node3DReader::destroyInstance();
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Sprite3DReader::destroyInstance();
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UserCameraReader::destroyInstance();
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Particle3DReader::destroyInstance();
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cocos2d::CSLoader::destroyInstance();
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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}
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} |