mirror of https://github.com/axmolengine/axmol.git
145 lines
5.2 KiB
C++
145 lines
5.2 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTWEEN_H__
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#define __CCTWEEN_H__
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#include "CCProcessBase.h"
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#include "../utils/CCTweenFunction.h"
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NS_CC_EXT_BEGIN
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class CCBone;
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class CCAnimation;
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class CCTween : public CCProcessBase
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{
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public:
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/**
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* Create with a CCBone
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* @param bone the CCBone CCTween will bind to
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*/
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static CCTween *create(CCBone *bone);
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public:
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CCTween(void);
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virtual ~CCTween(void);
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/**
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* Init with a CCBone
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* @param bone the CCBone CCTween will bind to
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*/
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virtual bool init(CCBone *bone);
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/**
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* Start the Process
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*
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* @param movementBoneData the CCMovementBoneData include all frame datas
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* @param durationTo the frames between two animation changing-over.
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* It's meaning is changing to this animation need how many frames
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*
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* -1 : use the value from CCMovementData get from flash design panel
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* @param durationTween the frame count you want to play in the game.
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* if _durationTween is 80, then the animation will played 80 frames in a loop
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*
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* -1 : use the value from CCMovementData get from flash design panel
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*
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* @param loop whether the animation is loop
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*
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* loop < 0 : use the value from CCMovementData get from flash design panel
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* loop = 0 : this animation is not loop
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* loop > 0 : this animation is loop
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*
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* @param tweenEasing tween easing is used for calculate easing effect
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*
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* TWEEN_EASING_MAX : use the value from CCMovementData get from flash design panel
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* -1 : fade out
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* 0 : line
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* 1 : fade in
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* 2 : fade in and out
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*
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*/
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virtual void play(CCMovementBoneData *movementBoneData, int durationTo, int durationTween, int loop, int tweenEasing);
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protected:
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/**
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* Update(float dt) will call this handler, you can handle your logic here
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*/
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virtual void updateHandler();
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/**
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* Calculate which frame arrived, and if current frame have event, then call the event listener
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*/
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virtual float updateFrameData(float currentPrecent, bool activeFrame = false);
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/**
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* Calculate the between value of _from and _to, and give it to between frame data
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*/
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virtual void setBetween(CCFrameData *from, CCFrameData *to);
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/**
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* According to the percent to calculate current CCFrameData with tween effect
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*/
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virtual CCFrameData *tweenNodeTo(float percent, CCFrameData *node = NULL);
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/**
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* Update display index and process the key frame event when arrived a key frame
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*/
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virtual void arriveKeyFrame(CCFrameData *keyFrameData);
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protected:
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//! A weak reference to the current CCMovementBoneData. The data is in the data pool
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CC_SYNTHESIZE(CCMovementBoneData *, m_pMovementBoneData, MovementBoneData)
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CCFrameData *m_pTweenData; //! The computational tween frame data, //! A weak reference to the CCBone's tweenData
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CCFrameData *m_pFrom; //! From frame data, used for calculate between value
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CCFrameData *m_pTo; //! To frame data, used for calculate between value
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CCFrameData *m_pBetween; //! Between frame data, used for calculate current CCFrameData(m_pNode) value
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CCFrameData *m_pCurrentKeyFrame; //! A weak reference to the current CCFrameData. The data is in the data pool
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CCBone *m_pBone; //! A weak reference to the CCBone
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CCTweenType m_eFrameTweenEasing; //! Dedermine which tween effect current frame use
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bool m_bIsTweenKeyFrame;
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int betweenDuration; //! Current key frame will last betweenDuration frames
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int m_iTotalDuration;
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int m_iFromIndex; //! The current frame index in FrameList of CCMovementBoneData, it's different from m_iFrameIndex
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int m_iToIndex; //! The next frame index in FrameList of CCMovementBoneData, it's different from m_iFrameIndex
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CCFrameData *m_pEditKeyFrame;
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CCAnimation *m_pAnimation;
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};
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NS_CC_EXT_END
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#endif /*__CCTWEEN_H__*/
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