mirror of https://github.com/axmolengine/axmol.git
201 lines
5.7 KiB
C++
201 lines
5.7 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCArmatureDataManager.h"
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#include "CCTransformHelp.h"
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#include "CCDataReaderHelper.h"
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#include "CCSpriteFrameCacheHelper.h"
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#include "../physics/CCPhysicsWorld.h"
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NS_CC_EXT_BEGIN
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static CCArmatureDataManager *s_sharedArmatureDataManager = NULL;
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CCArmatureDataManager *CCArmatureDataManager::sharedArmatureDataManager()
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{
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if (s_sharedArmatureDataManager == NULL)
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{
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s_sharedArmatureDataManager = new CCArmatureDataManager();
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if (!s_sharedArmatureDataManager || !s_sharedArmatureDataManager->init())
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{
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CC_SAFE_DELETE(s_sharedArmatureDataManager);
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}
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}
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return s_sharedArmatureDataManager;
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}
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CCArmatureDataManager::CCArmatureDataManager(void)
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{
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m_pAnimationDatas = NULL;
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m_pArmarureDatas = NULL;
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m_pTextureDatas = NULL;
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}
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CCArmatureDataManager::~CCArmatureDataManager(void)
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{
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removeAll();
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CC_SAFE_DELETE(m_pAnimationDatas);
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CC_SAFE_DELETE(m_pArmarureDatas);
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CC_SAFE_DELETE(m_pTextureDatas);
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}
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void CCArmatureDataManager::purgeArmatureSystem()
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{
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CCSpriteFrameCacheHelper::purgeSpriteFrameCacheHelper();
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CCPhysicsWorld::purgePhysicsWorld();
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CC_SAFE_RELEASE_NULL(s_sharedArmatureDataManager);
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}
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bool CCArmatureDataManager::init()
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{
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bool bRet = false;
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do
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{
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m_pArmarureDatas = CCDictionary::create();
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CCAssert(m_pArmarureDatas, "create CCArmatureDataManager::m_pArmarureDatas fail!");
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m_pArmarureDatas->retain();
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m_pAnimationDatas = CCDictionary::create();
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CCAssert(m_pAnimationDatas, "create CCArmatureDataManager::m_pAnimationDatas fail!");
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m_pAnimationDatas->retain();
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m_pTextureDatas = CCDictionary::create();
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CCAssert(m_pTextureDatas, "create CCArmatureDataManager::m_pTextureDatas fail!");
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m_pTextureDatas->retain();
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bRet = true;
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}
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while (0);
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return bRet;
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}
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void CCArmatureDataManager::addArmatureData(const char *id, CCArmatureData *armatureData)
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{
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if(m_pArmarureDatas)
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{
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m_pArmarureDatas->setObject(armatureData, id);
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}
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}
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CCArmatureData *CCArmatureDataManager::getArmatureData(const char *id)
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{
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CCArmatureData *armatureData = NULL;
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if (m_pArmarureDatas)
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{
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armatureData = (CCArmatureData *)m_pArmarureDatas->objectForKey(id);
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}
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return armatureData;
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}
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void CCArmatureDataManager::addAnimationData(const char *id, CCAnimationData *animationData)
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{
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if(m_pAnimationDatas)
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{
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m_pAnimationDatas->setObject(animationData, id);
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}
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}
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void CCArmatureDataManager::addTextureData(const char *id, CCTextureData *textureData)
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{
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if(m_pTextureDatas)
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{
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m_pTextureDatas->setObject(textureData, id);
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}
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}
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CCAnimationData *CCArmatureDataManager::getAnimationData(const char *id)
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{
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CCAnimationData *animationData = NULL;
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if (m_pAnimationDatas)
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{
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animationData = (CCAnimationData *)m_pAnimationDatas->objectForKey(id);
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}
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return animationData;
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}
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CCTextureData *CCArmatureDataManager::getTextureData(const char *id)
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{
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CCTextureData *textureData = NULL;
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if (m_pTextureDatas)
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{
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textureData = (CCTextureData *)m_pTextureDatas->objectForKey(id);
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}
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return textureData;
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}
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void CCArmatureDataManager::addArmatureFileInfo(const char *armatureName, const char *useExistFileInfo, const char *imagePath, const char *plistPath, const char *configFilePath)
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{
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addArmatureFileInfo(imagePath, plistPath, configFilePath);
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}
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void CCArmatureDataManager::addArmatureFileInfo(const char *imagePath, const char *plistPath, const char *configFilePath)
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{
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CCDataReaderHelper::addDataFromFile(configFilePath);
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addSpriteFrameFromFile(plistPath, imagePath);
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}
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void CCArmatureDataManager::addSpriteFrameFromFile(const char *plistPath, const char *imagePath)
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{
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// if(Game::sharedGame()->isUsePackage())
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// {
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// CCSpriteFrameCacheHelper::sharedSpriteFrameCacheHelper()->addSpriteFrameFromPak(plistPath, imagePath);
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// }
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// else
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// {
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// CCSpriteFrameCacheHelper::sharedSpriteFrameCacheHelper()->addSpriteFrameFromFile(plistPath, imagePath);
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// }
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CCSpriteFrameCacheHelper::sharedSpriteFrameCacheHelper()->addSpriteFrameFromFile(plistPath, imagePath);
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}
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void CCArmatureDataManager::removeAll()
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{
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if( m_pAnimationDatas )
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{
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m_pAnimationDatas->removeAllObjects();
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}
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if( m_pArmarureDatas )
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{
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m_pArmarureDatas->removeAllObjects();
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}
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if( m_pTextureDatas )
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{
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m_pTextureDatas->removeAllObjects();
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}
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CCDataReaderHelper::clear();
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}
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NS_CC_EXT_END
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