mirror of https://github.com/axmolengine/axmol.git
248 lines
7.4 KiB
Plaintext
248 lines
7.4 KiB
Plaintext
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "base/CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_MAC
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#import "CCApplication.h"
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#import <Cocoa/Cocoa.h>
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#include <algorithm>
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#include "platform/CCFileUtils.h"
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#include "math/CCGeometry.h"
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#include "base/CCDirector.h"
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NS_CC_BEGIN
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static long getCurrentMillSecond()
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{
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long lLastTime = 0;
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struct timeval stCurrentTime;
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gettimeofday(&stCurrentTime,NULL);
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lLastTime = stCurrentTime.tv_sec*1000+stCurrentTime.tv_usec*0.001; //millseconds
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return lLastTime;
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}
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Application* Application::sm_pSharedApplication = 0;
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Application::Application()
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: _animationInterval(1.0f/60.0f*1000.0f)
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{
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CCASSERT(! sm_pSharedApplication, "sm_pSharedApplication already exist");
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sm_pSharedApplication = this;
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}
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Application::~Application()
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{
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CCASSERT(this == sm_pSharedApplication, "sm_pSharedApplication != this");
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sm_pSharedApplication = 0;
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}
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int Application::run()
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{
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if(!applicationDidFinishLaunching())
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{
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return 1;
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}
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long lastTime = 0L;
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long curTime = 0L;
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auto director = Director::getInstance();
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auto glview = director->getOpenGLView();
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// Retain glview to avoid glview being released in the while loop
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glview->retain();
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while (!glview->windowShouldClose())
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{
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lastTime = getCurrentMillSecond();
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director->mainLoop();
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glview->pollEvents();
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curTime = getCurrentMillSecond();
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if (curTime - lastTime < _animationInterval)
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{
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usleep(static_cast<useconds_t>((_animationInterval - curTime + lastTime)*1000));
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}
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}
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/* Only work on Desktop
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* Director::mainLoop is really one frame logic
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* when we want to close the window, we should call Director::end();
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* then call Director::mainLoop to do release of internal resources
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*/
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if (glview->isOpenGLReady())
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{
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director->end();
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director->mainLoop();
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}
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glview->release();
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return 0;
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}
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void Application::setAnimationInterval(double interval)
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{
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_animationInterval = interval*1000.0f;
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}
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Application::Platform Application::getTargetPlatform()
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{
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return Platform::OS_MAC;
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}
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/////////////////////////////////////////////////////////////////////////////////////////////////
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// static member function
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//////////////////////////////////////////////////////////////////////////////////////////////////
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Application* Application::getInstance()
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{
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CCASSERT(sm_pSharedApplication, "sm_pSharedApplication not set");
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return sm_pSharedApplication;
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}
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// @deprecated Use getInstance() instead
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Application* Application::sharedApplication()
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{
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return Application::getInstance();
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}
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const char * Application::getCurrentLanguageCode()
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{
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static char code[3]={0};
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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NSArray *languages = [defaults objectForKey:@"AppleLanguages"];
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NSString *currentLanguage = [languages objectAtIndex:0];
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// get the current language code.(such as English is "en", Chinese is "zh" and so on)
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NSDictionary* temp = [NSLocale componentsFromLocaleIdentifier:currentLanguage];
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NSString * languageCode = [temp objectForKey:NSLocaleLanguageCode];
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[languageCode getCString:code maxLength:2 encoding:NSASCIIStringEncoding];
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code[2]='\0';
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return code;
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}
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LanguageType Application::getCurrentLanguage()
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{
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// get the current language and country config
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NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
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NSArray *languages = [defaults objectForKey:@"AppleLanguages"];
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NSString *currentLanguage = [languages objectAtIndex:0];
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// get the current language code.(such as English is "en", Chinese is "zh" and so on)
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NSDictionary* temp = [NSLocale componentsFromLocaleIdentifier:currentLanguage];
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NSString * languageCode = [temp objectForKey:NSLocaleLanguageCode];
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LanguageType ret = LanguageType::ENGLISH;
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if ([languageCode isEqualToString:@"zh"])
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{
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ret = LanguageType::CHINESE;
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}
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else if ([languageCode isEqualToString:@"en"])
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{
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ret = LanguageType::ENGLISH;
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}
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else if ([languageCode isEqualToString:@"fr"]){
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ret = LanguageType::FRENCH;
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}
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else if ([languageCode isEqualToString:@"it"]){
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ret = LanguageType::ITALIAN;
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}
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else if ([languageCode isEqualToString:@"de"]){
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ret = LanguageType::GERMAN;
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}
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else if ([languageCode isEqualToString:@"es"]){
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ret = LanguageType::SPANISH;
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}
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else if ([languageCode isEqualToString:@"nl"]){
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ret = LanguageType::DUTCH;
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}
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else if ([languageCode isEqualToString:@"ru"]){
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ret = LanguageType::RUSSIAN;
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}
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else if ([languageCode isEqualToString:@"ko"]){
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ret = LanguageType::KOREAN;
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}
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else if ([languageCode isEqualToString:@"ja"]){
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ret = LanguageType::JAPANESE;
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}
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else if ([languageCode isEqualToString:@"hu"]){
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ret = LanguageType::HUNGARIAN;
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}
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else if ([languageCode isEqualToString:@"pt"])
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{
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ret = LanguageType::PORTUGUESE;
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}
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else if ([languageCode isEqualToString:@"ar"])
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{
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ret = LanguageType::ARABIC;
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}
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else if ([languageCode isEqualToString:@"nb"]){
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ret = LanguageType::NORWEGIAN;
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}
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else if ([languageCode isEqualToString:@"pl"]){
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ret = LanguageType::POLISH;
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}
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return ret;
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}
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void Application::setResourceRootPath(const std::string& rootResDir)
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{
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_resourceRootPath = rootResDir;
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if (_resourceRootPath[_resourceRootPath.length() - 1] != '/')
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{
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_resourceRootPath += '/';
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}
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FileUtils* pFileUtils = FileUtils::getInstance();
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std::vector<std::string> searchPaths = pFileUtils->getSearchPaths();
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searchPaths.insert(searchPaths.begin(), _resourceRootPath);
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pFileUtils->setSearchPaths(searchPaths);
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}
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const std::string& Application::getResourceRootPath(void)
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{
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return _resourceRootPath;
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}
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void Application::setStartupScriptFilename(const std::string& startupScriptFile)
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{
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_startupScriptFilename = startupScriptFile;
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std::replace(_startupScriptFilename.begin(), _startupScriptFilename.end(), '\\', '/');
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}
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const std::string& Application::getStartupScriptFilename(void)
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{
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return _startupScriptFilename;
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}
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NS_CC_END
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_MAC
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